fix error bei auto auf/abschließen
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@@ -963,7 +963,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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[RemoteEvent("keyPress:Z")]
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[RemoteEvent("keyPress:Z")]
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public void KeyPressX(Player player)
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public void KeyPressZ(Player player)
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{
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{
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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@@ -140,14 +140,9 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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ServerVehicle carlocked = v.GetServerVehicle(dbContext);
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ServerVehicle carlocked = v.GetServerVehicle(dbContext);
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if (state == true)
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if (carlocked != null)
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{
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{
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carlocked.Locked = true;
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carlocked.Locked = state;
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dbContext.SaveChanges();
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}
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else
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{
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carlocked.Locked = false;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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}
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@@ -208,14 +203,9 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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ServerVehicle carlocked = vehicle.GetServerVehicle(dbContext);
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ServerVehicle carlocked = vehicle.GetServerVehicle(dbContext);
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if (state == true)
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if (carlocked != null)
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{
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{
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carlocked.Locked = true;
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carlocked.Locked = state;
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dbContext.SaveChanges();
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}
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else
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{
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carlocked.Locked = false;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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}
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