Fix Pilot-Job, Fix GangWar
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@@ -265,7 +265,7 @@
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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//self.blip.destroy();
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self.setColor(self.owner);
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self.blip.setColour(self.color);
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//self.blip.setColour(self.color);
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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self.setLeaderColShape();
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return;
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@@ -546,12 +546,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
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return;
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}
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} else {
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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}
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if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
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} else if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
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{
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if (nearestJobPoint.Skill < 300 && player.GetUser().PilotSkill >= 0)
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{
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@@ -571,35 +566,38 @@ namespace ReallifeGamemode.Server.Events
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}
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else
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{
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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return;
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}
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if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
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if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
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{
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if (job.GetUsersInJob().Contains(player))
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{
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player.SetData("PilotenBase", 2);
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jobb.StopJob(player);
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return;
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}
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if (!job.GetUsersInJob().Contains(player))
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{
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player.SetData("PilotenBase", 2);
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jobb.StartJobEvent(player);
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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return;
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}
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}
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else
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{
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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return;
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}
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}
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else
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{
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if (job.GetUsersInJob().Contains(player))
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{
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player.SetData("PilotenBase", 2);
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jobb.StopJob(player);
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return;
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}
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if (!job.GetUsersInJob().Contains(player))
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{
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player.SetData("PilotenBase", 2);
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jobb.StartJobEvent(player);
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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return;
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}
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} else {
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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}
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} else {
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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}
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}
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}
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[RemoteEvent("keyPress:I")]
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public void KeyPressI(Player player)
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@@ -164,7 +164,7 @@ namespace ReallifeGamemode.Server
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PlayerService.GetPlayerByNameOrId(user).TriggerEvent("updateMoney", account.Balance);
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}
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};
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User.HandMoneyChanged += (user) =>
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{
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user.Player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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