fixed conflicts in jobroutes
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@@ -48,6 +48,8 @@ namespace ReallifeGamemode.Server.Events
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ChatService.BroadcastAdmin("!{#FFFF00}*** " + player.Name + " hat den Server verlassen", AdminLevel.TEAM);
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}
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CheckPointHandle.RemovePlayerHandlerFromList(player);
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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if (job != null) job.StopJob(player, true);
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@@ -49,7 +49,7 @@ namespace ReallifeGamemode.Server.Job
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new Vector3(459.6921,116.3203,98.18157),
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new Vector3(173.9451,220.1987,105.4178),
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new Vector3(-327.3175,261.2248,85.86708),
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new Vector3(-764.2745,294.4415,8500808),
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new Vector3(-764.2745,294.4415,85.00808),
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new Vector3(-1031.586,107.9002,52.30307),
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new Vector3(-489.973,-195.4356,36.59651),
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new Vector3(-224.4042,-528.0254,34.08064),
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