Refresh TicketSystem
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@@ -35,7 +35,6 @@ export default function (globalData: IGlobalData) {
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount) => {
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mp.game.graphics.notify("" + ticket_amount);
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var accountData: AccountData = JSON.parse(accountDataJson);
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//var ticket_amount = JSON.parse(ticket_amountJson);
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@@ -147,12 +147,11 @@ namespace ReallifeGamemode.Server.Events
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bool factionInvite = player.HasData("accept_faction_invite");
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bool groupInvite = player.HasData("accept_group_invite");
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bool ticket_boolean = player.HasData("ticket_boolean");
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int ticket_amount;
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int ticket_amount = 0;
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if (player.HasData("ticket_amount"))
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{
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ticket_amount = player.GetData<int>("ticket_amount");
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}
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else return;
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount);
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}
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