Fix Own Heal
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@@ -357,7 +357,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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}
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}
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aTask1.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[i].Position.x, tasks[i].Position.y, tasks[i].Position.z, true).toFixed(2).toString() + " ~g~m");
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aTask1.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[i].Position.x, tasks[i].Position.y, tasks[i].Position.z, true).toFixed(2).toString() + " ~g~m");
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healTaskMenuMedic.AddItem(aTask1);
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healTaskMenuMedic.AddItem(aTask1);
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}
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}
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let backItem1 = new UIMenuItem("Zur\u00fcck", "Zur\u00fcck zur Fraktionsinteraktion.");
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let backItem1 = new UIMenuItem("Zur\u00fcck", "Zur\u00fcck zur Fraktionsinteraktion.");
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@@ -370,7 +370,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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healTaskMenuMedic.Close();
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healTaskMenuMedic.Close();
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factionInteractionMenu.Visible = true;
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factionInteractionMenu.Visible = true;
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} else {
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} else {
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if (tasks[index].MedicName === "none" && tasks[index].MedicName != mp.players.local.name) {
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if (tasks[index].MedicName === "none" && tasks[index].Victim != mp.players.local.name) {
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.game.graphics.requestStreamedTextureDict("medicimages", true);
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mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim, false);
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mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim, false);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
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