Umstrukturierung
This commit is contained in:
42
ReallifeGamemode.Database/Entities/ATM.cs
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42
ReallifeGamemode.Database/Entities/ATM.cs
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@@ -0,0 +1,42 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities ATM (ATM.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Entities
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{
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public class ATM : IBankAccountOwner, IBankAccount
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{
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[Key]
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public int Id { get; set; }
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public int Balance { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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public float Z { get; set; }
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[NotMapped]
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public Vector3 Position => new Vector3(X, Y, Z);
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public bool Faulty { get; set; } = false;
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public bool Active { get; set; } = true;
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public string Name => throw new NotImplementedException();
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public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
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{
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databaseContext = databaseContext ?? new DatabaseContext();
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return databaseContext.ATMs.Where(a => a.Id == this.Id).First();
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}
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}
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}
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32
ReallifeGamemode.Database/Entities/Ban.cs
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32
ReallifeGamemode.Database/Entities/Ban.cs
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@@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using ReallifeGamemode.Database.Entities;
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/**
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* @overview Life of German Reallife - Entities Ban (Ban.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Entities
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{
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public class Ban
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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public string Reason { get; set; }
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public string BannedBy { get; set; }
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public int Applied { get; set; }
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public int UntilDateTime { get; set; }
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}
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}
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39
ReallifeGamemode.Database/Entities/BusRoute.cs
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39
ReallifeGamemode.Database/Entities/BusRoute.cs
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@@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace ReallifeGamemode.Database.Entities
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{
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public class BusRoute
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string Description { get; set; }
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public List<BusRoutePoint> RoutePoints { get; set; }
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}
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public class BusRoutePoint
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string Description { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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public float Z { get; set; }
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[ForeignKey("BusRouteId")]
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public int? BusRouteId { get; set; }
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public BusRoute BusRoute { get; set; }
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}
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}
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23
ReallifeGamemode.Database/Entities/BusinessBankAccount.cs
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23
ReallifeGamemode.Database/Entities/BusinessBankAccount.cs
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@@ -0,0 +1,23 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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using ReallifeGamemode.Database;
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namespace ReallifeGamemode.Database.Entities
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{
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public class BusinessBankAccount : IBankAccount
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{
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[NotMapped]
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private int _balance;
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public int Balance { get; set; }
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public int BusinessId { get; set; }
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}
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}
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19
ReallifeGamemode.Database/Entities/BusinessData.cs
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19
ReallifeGamemode.Database/Entities/BusinessData.cs
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@@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace ReallifeGamemode.Database.Entities
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{
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public class BusinessData
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public int BusinessId { get; set; }
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public int Price { get; set; }
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}
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}
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82
ReallifeGamemode.Database/Entities/Character.cs
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82
ReallifeGamemode.Database/Entities/Character.cs
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@@ -0,0 +1,82 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Entities Ban (Ban.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Entities
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{
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public class Character
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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public bool Gender { get; set; }
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public byte Father { get; set; }
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public byte Mother { get; set; }
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public float Similarity { get; set; }
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public float SkinSimilarity { get; set; }
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public float NoseWidth { get; set; }
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public float NoseBottomHeight { get; set; }
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public float NoseTipLength { get; set; }
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public float NoseBridgeDepth { get; set; }
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public float NoseTipHeight { get; set; }
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public float NoseBroken { get; set; }
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public float BrowHeight { get; set; }
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public float BrowDepth { get; set; }
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public float CheekboneHeight { get; set; }
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public float CheekboneWidth { get; set; }
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public float CheekDepth { get; set; }
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public float EyeSize { get; set; }
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public float LipThickness { get; set; }
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public float JawWidth { get; set; }
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public float JawShape { get; set; }
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public float ChinHeight { get; set; }
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public float ChinDepth { get; set; }
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public float ChinWidth { get; set; }
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public float ChinIndent { get; set; }
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public float NeckWidth { get; set; }
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public byte Blemishes { get; set; }
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public float BlemishesOpacity { get; set; }
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public byte FacialHair { get; set; }
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public float FacialHairOpacity { get; set; }
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public byte Eyebrows { get; set; }
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public float EyebrowsOpacity { get; set; }
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public byte Ageing { get; set; }
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public float AgeingOpacity { get; set; }
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public byte Makeup { get; set; }
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public float MakeupOpacity { get; set; }
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public byte Blush { get; set; }
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public float BlushOpacity { get; set; }
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public byte Complexion { get; set; }
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public float ComplexionOpacity { get; set; }
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public byte SunDamage { get; set; }
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public float SunDamageOpacity { get; set; }
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public byte Lipstick { get; set; }
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public float LipstickOpacity { get; set; }
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public byte Freckles { get; set; }
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public float FrecklesOpacity { get; set; }
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public byte ChestHair { get; set; }
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public float ChestHairOpacity { get; set; }
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public byte Hair { get; set; }
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public byte HairColor { get; set; }
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public byte HairHighlightColor { get; set; }
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public byte EyebrowColor { get; set; }
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public byte BeardColor { get; set; }
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public byte EyeColor { get; set; }
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public byte BlushColor { get; set; }
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public byte LipstickColor { get; set; }
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public byte ChestHairColor { get; set; }
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}
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}
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29
ReallifeGamemode.Database/Entities/CharacterCloth.cs
Normal file
29
ReallifeGamemode.Database/Entities/CharacterCloth.cs
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@@ -0,0 +1,29 @@
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Entities CharacterCloth CharacterCloth.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Entities
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{
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public class CharacterCloth
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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public bool Duty { get; set; }
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public byte SlotType { get; set; }
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public int SlotId { get; set; }
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public int ClothId { get; set; }
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public int Texture { get; set; }
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}
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}
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25
ReallifeGamemode.Database/Entities/ClothCombination.cs
Normal file
25
ReallifeGamemode.Database/Entities/ClothCombination.cs
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@@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Numerics;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities MaleCombination (MaleCombination.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Entities
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{
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public class ClothCombination
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{
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[Key]
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public int Id { get; set; }
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public bool Gender { get; set; }
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public int Top { get; set; }
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public int Torso { get; set; }
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public int Undershirt { get; set; }
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}
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}
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36
ReallifeGamemode.Database/Entities/Door.cs
Normal file
36
ReallifeGamemode.Database/Entities/Door.cs
Normal file
@@ -0,0 +1,36 @@
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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||||
using System.ComponentModel.DataAnnotations.Schema;
|
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using System.Text;
|
||||
|
||||
/**
|
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* @overview Life of German Reallife - Entities Door (Door.cs)
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* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
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*/
|
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|
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namespace ReallifeGamemode.Database.Entities
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{
|
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public class Door
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||||
{
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||||
[Key]
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||||
public int Id { get; set; }
|
||||
public string Category { get; set; }
|
||||
public string Name { get; set; }
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||||
public bool Locked { get; set; }
|
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public int Model { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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public float Z { get; set; }
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||||
public float Radius { get; set; }
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||||
|
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[NotMapped]
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||||
public Vector3 Position => new Vector3(X, Y, Z);
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|
||||
[ForeignKey("FactionId")]
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||||
public int? FactionId { get; set; }
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||||
public Faction Faction { get; set; }
|
||||
}
|
||||
}
|
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31
ReallifeGamemode.Database/Entities/DutyCloth.cs
Normal file
31
ReallifeGamemode.Database/Entities/DutyCloth.cs
Normal file
@@ -0,0 +1,31 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities DutyCloth DutyCloth.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class DutyCloth
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
[ForeignKey("Faction")]
|
||||
public int FactionId { get; set; }
|
||||
public Faction Faction { get; set; }
|
||||
|
||||
public bool Gender { get; set; }
|
||||
|
||||
public byte SlotType { get; set; }
|
||||
public int SlotId { get; set; }
|
||||
public int ClothId { get; set; }
|
||||
}
|
||||
}
|
||||
39
ReallifeGamemode.Database/Entities/Faction.cs
Normal file
39
ReallifeGamemode.Database/Entities/Faction.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities Faction (Faction.cs)
|
||||
* @author VegaZ, hydrant
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class Faction : IBankAccountOwner
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
[StringLength(32)]
|
||||
public string Name { get; set; }
|
||||
public bool StateOwned { get; set; }
|
||||
|
||||
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
|
||||
{
|
||||
if (databaseContext == null)
|
||||
{
|
||||
using (databaseContext = new DatabaseContext())
|
||||
{
|
||||
return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
ReallifeGamemode.Database/Entities/FactionBankAccount.cs
Normal file
30
ReallifeGamemode.Database/Entities/FactionBankAccount.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities FactionBankAccount (FactionBankAccount.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class FactionBankAccount : IBankAccount
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
[ForeignKey("Faction")]
|
||||
public int FactionId { get; set; }
|
||||
public Faction Faction { get; set; }
|
||||
[StringLength(12)]
|
||||
public string Bic { get; set; }
|
||||
[StringLength(32)]
|
||||
public string Iban { get; set; }
|
||||
public int Balance { get; set; }
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
}
|
||||
27
ReallifeGamemode.Database/Entities/FactionRank.cs
Normal file
27
ReallifeGamemode.Database/Entities/FactionRank.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Linq;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class FactionRank
|
||||
{
|
||||
[Key]
|
||||
public int Id { get; set; }
|
||||
public string RankName { get; set; }
|
||||
public int Order { get; set; }
|
||||
|
||||
|
||||
public int FactionId { get; set; }
|
||||
public Faction Faction { get; set; }
|
||||
|
||||
public Faction GetFaction()
|
||||
{
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
return context.Factions.FirstOrDefault(f => f.Id == FactionId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
34
ReallifeGamemode.Database/Entities/FactionVehicles.cs
Normal file
34
ReallifeGamemode.Database/Entities/FactionVehicles.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities FactionVehicles (FactionVehicle.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
[Table("FactionVehicles")]
|
||||
public class FactionVehicle : ServerVehicle
|
||||
{
|
||||
[ForeignKey("Faction")]
|
||||
public int? FactionId { get; set; }
|
||||
public Faction Faction { get; set; }
|
||||
|
||||
public Faction GetFaction()
|
||||
{
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
return context.Factions.FirstOrDefault(f => f.Id == FactionId);
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Fraktions Fahrzeug | Fraktion: " + GetFaction().Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
24
ReallifeGamemode.Database/Entities/FactionWeapon.cs
Normal file
24
ReallifeGamemode.Database/Entities/FactionWeapon.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class FactionWeapon
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
[ForeignKey("Faction")]
|
||||
public int? FactionId { get; set; }
|
||||
public Faction Faction { get; set; }
|
||||
|
||||
public string WeaponModel { get; set; }
|
||||
public int SlotID { get; set; }
|
||||
public int Rank { get; set; }
|
||||
}
|
||||
}
|
||||
28
ReallifeGamemode.Database/Entities/GotoPoints.cs
Normal file
28
ReallifeGamemode.Database/Entities/GotoPoints.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities GotoPoints (GotoPoints.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class GotoPoint
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
[StringLength(32)]
|
||||
public string Description { get; set; }
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
public float Z { get; set; }
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
}
|
||||
51
ReallifeGamemode.Database/Entities/Group.cs
Normal file
51
ReallifeGamemode.Database/Entities/Group.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class Group : IBankAccountOwner
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
|
||||
{
|
||||
GroupBankAccount bankAccount = null;
|
||||
if (databaseContext == null)
|
||||
{
|
||||
using (databaseContext = new DatabaseContext())
|
||||
{
|
||||
bankAccount = databaseContext.GroupBankAccounts.Include(g => g.Group).Where(g => g.Group == this).FirstOrDefault();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bankAccount = databaseContext.GroupBankAccounts.Include(g => g.Group).Where(g => g.Group == this).FirstOrDefault();
|
||||
}
|
||||
|
||||
if (bankAccount == null)
|
||||
{
|
||||
bankAccount = new GroupBankAccount
|
||||
{
|
||||
Group = this,
|
||||
Balance = 0
|
||||
};
|
||||
|
||||
databaseContext.GroupBankAccounts.Add(bankAccount);
|
||||
databaseContext.SaveChanges();
|
||||
}
|
||||
|
||||
return bankAccount;
|
||||
}
|
||||
}
|
||||
}
|
||||
19
ReallifeGamemode.Database/Entities/GroupBankAccount.cs
Normal file
19
ReallifeGamemode.Database/Entities/GroupBankAccount.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class GroupBankAccount : IBankAccount
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
public Group Group { get; set; }
|
||||
|
||||
public int Balance { get; set; }
|
||||
}
|
||||
}
|
||||
25
ReallifeGamemode.Database/Entities/GroupVehicle.cs
Normal file
25
ReallifeGamemode.Database/Entities/GroupVehicle.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class GroupVehicle : ServerVehicle
|
||||
{
|
||||
public Group Group { get; set; }
|
||||
|
||||
[ForeignKey("Group")]
|
||||
public int? GroupId { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
return "Gruppen Fahrzeug | Gruppe: " + dbContext.GroupVehicles.Include(g => g.Group).First(g => g.Id == this.Id).Group.Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
39
ReallifeGamemode.Database/Entities/House.cs
Normal file
39
ReallifeGamemode.Database/Entities/House.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class House
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
public string Type { get; set; }
|
||||
|
||||
public int Price { get; set; }
|
||||
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
public float Z { get; set; }
|
||||
|
||||
public int RentalFee { get; set; }
|
||||
|
||||
public bool CanRentIn { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public Vector3 Position => new Vector3(X, Y, Z);
|
||||
|
||||
[ForeignKey("Owner")]
|
||||
public int? OwnerId { get; set; }
|
||||
public User Owner { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public Client User => Owner?.Client;
|
||||
}
|
||||
}
|
||||
25
ReallifeGamemode.Database/Entities/HouseRental.cs
Normal file
25
ReallifeGamemode.Database/Entities/HouseRental.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class HouseRental
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
[ForeignKey("House")]
|
||||
public int? HouseId { get; set; }
|
||||
|
||||
public House House { get; set; }
|
||||
|
||||
[ForeignKey("User")]
|
||||
public int? UserId { get; set; }
|
||||
|
||||
public User User { get; set; }
|
||||
}
|
||||
}
|
||||
75
ReallifeGamemode.Database/Entities/Interior.cs
Normal file
75
ReallifeGamemode.Database/Entities/Interior.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class Interior
|
||||
{
|
||||
[NotMapped]
|
||||
private Vector3 _enterPosition;
|
||||
[NotMapped]
|
||||
private Vector3 _exitPosition;
|
||||
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
|
||||
[Column("EnterPosition")]
|
||||
public string EnterPositionStr
|
||||
{
|
||||
get
|
||||
{
|
||||
return JsonConvert.SerializeObject(this._enterPosition);
|
||||
}
|
||||
set
|
||||
{
|
||||
this._enterPosition = JsonConvert.DeserializeObject<Vector3>(value);
|
||||
}
|
||||
}
|
||||
|
||||
[Column("ExitPosition")]
|
||||
public string ExitPositionStr
|
||||
{
|
||||
get
|
||||
{
|
||||
return JsonConvert.SerializeObject(this._exitPosition);
|
||||
}
|
||||
set
|
||||
{
|
||||
this._exitPosition = JsonConvert.DeserializeObject<Vector3>(value);
|
||||
}
|
||||
}
|
||||
|
||||
[NotMapped]
|
||||
public Vector3 EnterPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._enterPosition;
|
||||
}
|
||||
set
|
||||
{
|
||||
this._enterPosition = value;
|
||||
}
|
||||
}
|
||||
|
||||
[NotMapped]
|
||||
public Vector3 ExitPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._exitPosition;
|
||||
}
|
||||
set
|
||||
{
|
||||
this._exitPosition = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
15
ReallifeGamemode.Database/Entities/JobVehicle.cs
Normal file
15
ReallifeGamemode.Database/Entities/JobVehicle.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class JobVehicle : ServerVehicle
|
||||
{
|
||||
public int JobId { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Logs BankAccountTransactionHistory (BankAccountTransactionHistory.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities.Logs
|
||||
{
|
||||
public class BankAccountTransactionHistory
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
[StringLength(32)]
|
||||
public string Sender { get; set; }
|
||||
public int SenderBalance { get; set; }
|
||||
public int MoneySent { get; set; }
|
||||
[StringLength(32)]
|
||||
public string Receiver { get; set; }
|
||||
public int ReceiverBalance { get; set; }
|
||||
public int NewSenderBalance { get; set; }
|
||||
public int NewReceiverBalance { get; set; }
|
||||
public int Fee { get; set; }
|
||||
[StringLength(32)]
|
||||
public string Origin { get; set; }
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public DateTime Timestamp { get; set; }
|
||||
}
|
||||
}
|
||||
45
ReallifeGamemode.Database/Entities/Logs/Death.cs
Normal file
45
ReallifeGamemode.Database/Entities/Logs/Death.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Logs Death (Death.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities.Logs
|
||||
{
|
||||
public class Death
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
[ForeignKey("Victim")]
|
||||
public int VictimId { get; set; }
|
||||
public User Victim { get; set; }
|
||||
|
||||
[ForeignKey("Killer")]
|
||||
public int? KillerId { get; set; }
|
||||
public User Killer { get; set; }
|
||||
|
||||
public float VictimPositionX { get; set; }
|
||||
public float VictimPositionY { get; set; }
|
||||
public float VictimPositionZ { get; set; }
|
||||
public float VictimHeading { get; set; }
|
||||
|
||||
public float KillerPositionX { get; set; }
|
||||
public float KillerPositionY { get; set; }
|
||||
public float KillerPositionZ { get; set; }
|
||||
public float KillerHeading { get; set; }
|
||||
|
||||
[StringLength(64)]
|
||||
public string CauseOfDeath { get; set; }
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public DateTime Timestamp { get; set; }
|
||||
}
|
||||
}
|
||||
24
ReallifeGamemode.Database/Entities/News.cs
Normal file
24
ReallifeGamemode.Database/Entities/News.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class News
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
[ForeignKey("User")]
|
||||
public int? UserId { get; set; }
|
||||
public User User { get; set; }
|
||||
|
||||
public string Caption { get; set; }
|
||||
public string Content { get; set; }
|
||||
public bool Active { get; set; }
|
||||
public int Timestamp { get; set; }
|
||||
}
|
||||
}
|
||||
38
ReallifeGamemode.Database/Entities/Saves/SavedBlip.cs
Normal file
38
ReallifeGamemode.Database/Entities/Saves/SavedBlip.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Saves SavedBlip.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities.Saves
|
||||
{
|
||||
public class SavedBlip
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
[Required]
|
||||
public short Sprite { get; set; }
|
||||
[Required]
|
||||
public float PositionX { get; set; }
|
||||
[Required]
|
||||
public float PositionY { get; set; }
|
||||
[Required]
|
||||
public float PositionZ { get; set; }
|
||||
public string Name { get; set; }
|
||||
public float Scale { get; set; }
|
||||
public byte Color { get; set; }
|
||||
public byte Alpha { get; set; }
|
||||
public float DrawDistance { get; set; }
|
||||
public bool ShortRange { get; set; }
|
||||
public float Rotation { get; set; }
|
||||
public byte Dimension { get; set; }
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
}
|
||||
39
ReallifeGamemode.Database/Entities/Saves/SavedMarker.cs
Normal file
39
ReallifeGamemode.Database/Entities/Saves/SavedMarker.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Saves SavedMarker.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities.Saves
|
||||
{
|
||||
public class SavedMarker
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
public byte Type { get; set; }
|
||||
public float PositionX { get; set; }
|
||||
public float PositionY { get; set; }
|
||||
public float PositionZ { get; set; }
|
||||
public float Scale { get; set; }
|
||||
public float DirectionX { get; set; }
|
||||
public float DirectionY { get; set; }
|
||||
public float DirectionZ { get; set; }
|
||||
public float RotationX { get; set; }
|
||||
public float RotationY { get; set; }
|
||||
public float RotationZ { get; set; }
|
||||
public byte ColorR { get; set; }
|
||||
public byte ColorG { get; set; }
|
||||
public byte ColorB { get; set; }
|
||||
public byte ColorA { get; set; }
|
||||
public bool Visible { get; set; }
|
||||
public byte Dimension { get; set; }
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
}
|
||||
28
ReallifeGamemode.Database/Entities/Saves/SavedPed.cs
Normal file
28
ReallifeGamemode.Database/Entities/Saves/SavedPed.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Saves SavedPed.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities.Saves
|
||||
{
|
||||
public class SavedPed
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
public string HashModel { get; set; }
|
||||
public float PositionX { get; set; }
|
||||
public float PositionY { get; set; }
|
||||
public float PositionZ { get; set; }
|
||||
public float Heading { get; set; }
|
||||
public byte Dimension { get; set; }
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
}
|
||||
32
ReallifeGamemode.Database/Entities/Saves/SavedPickup.cs
Normal file
32
ReallifeGamemode.Database/Entities/Saves/SavedPickup.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Saves SavedPickup.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities.Saves
|
||||
{
|
||||
public class SavedPickup
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
[StringLength(128)]
|
||||
public float PositionX { get; set; }
|
||||
public float PositionY { get; set; }
|
||||
public float PositionZ { get; set; }
|
||||
public float RotationX { get; set; }
|
||||
public float RotationY { get; set; }
|
||||
public float RotationZ { get; set; }
|
||||
public bool Vehicle { get; set; }
|
||||
public int RespawnTime { get; set; }
|
||||
public byte Dimension { get; set; }
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
}
|
||||
38
ReallifeGamemode.Database/Entities/Saves/SavedTextLabel.cs
Normal file
38
ReallifeGamemode.Database/Entities/Saves/SavedTextLabel.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Saves SavedTextLabel.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities.Saves
|
||||
{
|
||||
public class SavedTextLabel
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
[Required]
|
||||
public string Text { get; set; }
|
||||
[Required]
|
||||
public float PositionX { get; set; }
|
||||
[Required]
|
||||
public float PositionY { get; set; }
|
||||
[Required]
|
||||
public float PositionZ { get; set; }
|
||||
public bool LOS { get; set; }
|
||||
public byte Font { get; set; }
|
||||
public float DrawDistance { get; set; }
|
||||
public byte ColorR { get; set; }
|
||||
public byte ColorG { get; set; }
|
||||
public byte ColorB { get; set; }
|
||||
public byte ColorA { get; set; }
|
||||
public byte Dimension { get; set; }
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
}
|
||||
24
ReallifeGamemode.Database/Entities/Saves/SavedVehicle.cs
Normal file
24
ReallifeGamemode.Database/Entities/Saves/SavedVehicle.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Saves SavedVehicle.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities.Saves
|
||||
{
|
||||
public class SavedVehicle : ServerVehicle
|
||||
{
|
||||
public override string ToString()
|
||||
{
|
||||
return "Gespeichertes Fahrzeug";
|
||||
}
|
||||
}
|
||||
}
|
||||
36
ReallifeGamemode.Database/Entities/ServerVehicle.cs
Normal file
36
ReallifeGamemode.Database/Entities/ServerVehicle.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using GTANetworkAPI;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public abstract class ServerVehicle
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
public VehicleHash Model { get; set; }
|
||||
public float PositionX { get; set; }
|
||||
public float PositionY { get; set; }
|
||||
public float PositionZ { get; set; }
|
||||
public float Heading { get; set; }
|
||||
[StringLength(8)]
|
||||
public string NumberPlate { get; set; }
|
||||
public int PrimaryColor { get; set; }
|
||||
public int SecondaryColor { get; set; }
|
||||
public bool Locked { get; set; }
|
||||
public bool Active { get; set; }
|
||||
public float DistanceDriven { get; set; }
|
||||
public float TankAmount { get; set; }
|
||||
public int Livery { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public Vector3 Position => new Vector3(PositionX, PositionY, PositionZ);
|
||||
|
||||
public new virtual string ToString()
|
||||
{
|
||||
return $"{Model}";
|
||||
}
|
||||
}
|
||||
}
|
||||
27
ReallifeGamemode.Database/Entities/ShopVehicles.cs
Normal file
27
ReallifeGamemode.Database/Entities/ShopVehicles.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities ShopVehicles (ShopVehicles.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
[Table("ShopVehicles")]
|
||||
public class ShopVehicle : ServerVehicle
|
||||
{
|
||||
public int BusinessId { get; set; }
|
||||
public int Price { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "ShopVehicle";
|
||||
}
|
||||
}
|
||||
}
|
||||
25
ReallifeGamemode.Database/Entities/TuningGarage.cs
Normal file
25
ReallifeGamemode.Database/Entities/TuningGarage.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class TuningGarage
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
public float X { get; set; }
|
||||
|
||||
public float Y { get; set; }
|
||||
|
||||
public float Z { get; set; }
|
||||
|
||||
[NotMapped]
|
||||
public Vector3 Position => new Vector3(X, Y, Z);
|
||||
}
|
||||
}
|
||||
118
ReallifeGamemode.Database/Entities/User.cs
Normal file
118
ReallifeGamemode.Database/Entities/User.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities User (User.cs)
|
||||
* @author VegaZ, hydrant
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class User : IBankAccountOwner
|
||||
{
|
||||
[NotMapped]
|
||||
private int _wanteds;
|
||||
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
[StringLength(32)]
|
||||
public string Name { get; set; }
|
||||
[StringLength(32)]
|
||||
public string SocialClubName { get; set; }
|
||||
[StringLength(64)]
|
||||
public string Password { get; set; }
|
||||
public int LogUserId { get; set; }
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public DateTime RegistrationDate { get; set; }
|
||||
|
||||
[EmailAddress]
|
||||
[StringLength(64)]
|
||||
public string Email { get; set; }
|
||||
public AdminLevel AdminLevel { get; set; }
|
||||
|
||||
public bool Dead { get; set; }
|
||||
public int Handmoney { get; set; }
|
||||
|
||||
public float PositionX { get; set; }
|
||||
public float PositionY { get; set; }
|
||||
public float PositionZ { get; set; }
|
||||
|
||||
[ForeignKey("Character")]
|
||||
public int? CharacterId { get; set; }
|
||||
public Character Character { get; set; }
|
||||
|
||||
[ForeignKey("Ban")]
|
||||
public int? BanId { get; set; }
|
||||
public Ban Ban { get; set; }
|
||||
|
||||
public int? BusinessId { get; set; }
|
||||
|
||||
public int? FactionId { get; set; }
|
||||
public Faction Faction { get; set; }
|
||||
|
||||
public bool FactionLeader { get; set; }
|
||||
|
||||
public int? FactionRankId { get; set; }
|
||||
public FactionRank FactionRank { get; set; }
|
||||
|
||||
public Group Group { get; set; }
|
||||
|
||||
public GroupRank GroupRank { get; set; }
|
||||
|
||||
[ForeignKey("House")]
|
||||
public int? HouseId { get; set; }
|
||||
public House House { get; set; }
|
||||
|
||||
public int? JobId { get; set; }
|
||||
|
||||
public int Wanteds
|
||||
{
|
||||
get => _wanteds;
|
||||
set
|
||||
{
|
||||
this._wanteds = value;
|
||||
Client.TriggerEvent("SERVER:SetWanteds", value);
|
||||
}
|
||||
}
|
||||
|
||||
public int Wage { get; set; }
|
||||
|
||||
public int JailTime { get; set; }
|
||||
|
||||
public int PaydayTimer { get; set; }
|
||||
|
||||
public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
|
||||
|
||||
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
|
||||
{
|
||||
if (databaseContext == null)
|
||||
{
|
||||
using (databaseContext = new DatabaseContext())
|
||||
{
|
||||
return databaseContext.UserBankAccounts.FirstOrDefault(u => u.UserId == this.Id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return databaseContext.UserBankAccounts.FirstOrDefault(u => u.UserId == this.Id);
|
||||
}
|
||||
}
|
||||
|
||||
[NotMapped]
|
||||
public Client Client
|
||||
{
|
||||
get => NAPI.Pools.GetAllPlayers().Where(c => c.Name.ToLower() == this.Name.ToLower()).FirstOrDefault();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
45
ReallifeGamemode.Database/Entities/UserBankAccount.cs
Normal file
45
ReallifeGamemode.Database/Entities/UserBankAccount.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using ReallifeGamemode.Services;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities UserBankAccount (UserBankAccount.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class UserBankAccount : IBankAccount
|
||||
{
|
||||
[NotMapped]
|
||||
private int _balance;
|
||||
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
[ForeignKey("User")]
|
||||
public int UserId { get; set; }
|
||||
public User User { get; set; }
|
||||
[StringLength(12)]
|
||||
public string Bic { get; set; }
|
||||
[StringLength(32)]
|
||||
public string Iban { get; set; }
|
||||
public int Balance
|
||||
{
|
||||
get => _balance;
|
||||
set
|
||||
{
|
||||
_balance = value;
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
ClientService.GetClientByNameOrId(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
|
||||
}
|
||||
}
|
||||
}
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
}
|
||||
38
ReallifeGamemode.Database/Entities/UserItem.cs
Normal file
38
ReallifeGamemode.Database/Entities/UserItem.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities UserItem (UserItem.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class UserItem
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
public int ItemId { get; set; }
|
||||
|
||||
[ForeignKey("User")]
|
||||
public int UserId { get; set; }
|
||||
public User User { get; set; }
|
||||
|
||||
public int Amount { get; set; }
|
||||
public int Slot { get; set; }
|
||||
|
||||
public User GetUser()
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
return dbContext.Users.FirstOrDefault(u => u.Id == UserId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
40
ReallifeGamemode.Database/Entities/UserVehicle.cs
Normal file
40
ReallifeGamemode.Database/Entities/UserVehicle.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Entities UserVehicle (UserVehicle.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
[Table("UserVehicles")]
|
||||
public class UserVehicle : ServerVehicle
|
||||
{
|
||||
[ForeignKey("User")]
|
||||
public int UserId { get; set; }
|
||||
public User User { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "Spieler Fahrzeug | Besitzer: " + GetOwner().Name;
|
||||
}
|
||||
|
||||
public User GetOwner(DatabaseContext dbContext = null)
|
||||
{
|
||||
if (dbContext == null)
|
||||
{
|
||||
using (dbContext = new DatabaseContext())
|
||||
{
|
||||
return dbContext.Users.FirstOrDefault(u => u.Id == UserId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return dbContext.Users.FirstOrDefault(u => u.Id == UserId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
18
ReallifeGamemode.Database/Entities/VehicleInventory.cs
Normal file
18
ReallifeGamemode.Database/Entities/VehicleInventory.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class VehicleInventory
|
||||
{
|
||||
public int ID;
|
||||
public int currentWeight;
|
||||
public int totalWeight;
|
||||
public string[] ivehName;
|
||||
public int[] ivehAmount;
|
||||
public int[] ivehId;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
35
ReallifeGamemode.Database/Entities/VehicleItem.cs
Normal file
35
ReallifeGamemode.Database/Entities/VehicleItem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class VehicleItem
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
public int ItemId { get; set; }
|
||||
|
||||
[ForeignKey("ServerVehicle")]
|
||||
public int VehicleId { get; set; }
|
||||
public ServerVehicle Vehicle { get; set; }
|
||||
|
||||
public int Amount { get; set; }
|
||||
public int Slot { get; set; }
|
||||
|
||||
public ServerVehicle GetVehicle()
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
return dbContext.ServerVehicles.FirstOrDefault(v => v.Id == VehicleId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
22
ReallifeGamemode.Database/Entities/VehicleMod.cs
Normal file
22
ReallifeGamemode.Database/Entities/VehicleMod.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class VehicleMod
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
|
||||
[ForeignKey("Vehicle")]
|
||||
public int ServerVehicleId { get; set; }
|
||||
public ServerVehicle Vehicle { get; set; }
|
||||
|
||||
public int Slot { get; set; }
|
||||
public int ModId { get; set; }
|
||||
}
|
||||
}
|
||||
16
ReallifeGamemode.Database/Entities/Whitelist.cs
Normal file
16
ReallifeGamemode.Database/Entities/Whitelist.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Database.Entities
|
||||
{
|
||||
public class Whitelist
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
public string SocialClubName { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user