Changed whole project structure (split client and server into separat projects)

This commit is contained in:
hydrant
2019-02-25 22:12:05 +01:00
parent d2181c4987
commit 33abb3d04f
185 changed files with 282 additions and 596 deletions

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/**
* @overview Life of German Reallife - Player DutyClothes dutyclothes.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
const NativeUI = require("nativeui");
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
var hats;
var tops;
var legs;
var shoes;
var hat = -1;
var top;
var leg;
var shoe;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
var dutyMenu;
let saveItem = new UIMenuItem("Speichern", "Speichert deine Dienstkleidung");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
//Cloth Menu
mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
mp.gui.chat.activate(false);
hats = hatsArr;
tops = topsArr;
legs = legsArr;
shoes = shoesArr;
dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y/2));
dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
dutyMenu.AddItem(saveItem);
dutyMenu.AddItem(cancelItem);
dutyMenu.Visible = true;
dutyMenu.ListChange.on((item, index) => {
switch (item.Text) {
case "Hut":
if (item.SelectedItem.DisplayText === "Keinen") {
hat = -1;
mp.events.callRemote("updateDutyProp", 0, -1);
} else {
hat = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyProp", 0, hat);
}
break;
case "Top":
top = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 11, top);
break;
case "Hose":
leg = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 4, leg);
break;
case "Schuhe":
shoe = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 6, shoe);
break;
}
});
dutyMenu.ItemSelect.on((item) => {
if (item.Text === "Speichern") {
var slotType = [1, 0, 0, 0];
var slotId = [0, 11, 4, 6];
var clothId = [hat, top, leg, shoe];
mp.events.callRemote("saveCharacterCloth", JSON.stringify(slotType), JSON.stringify(slotId), JSON.stringify(clothId));
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
} else if (item.Text === "Abbrechen") {
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
mp.events.callRemote("defaultCharacterCloth");
}
});
dutyMenu.MenuClose.on(() => {
dutyMenu.Visible = false;
mp.gui.chat.activate(true);
mp.events.callRemote("defaultCharacterCloth");
});
});

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const controlsIds = {
F5: 327,
W: 32, // 232
S: 33, // 31, 219, 233, 268, 269
A: 34, // 234
D: 35, // 30, 218, 235, 266, 267
Space: 321,
LCtrl: 326,
};
global.fly = {
flying: false, f: 2.0, w: 2.0, h: 2.0, point_distance: 1000,
};
global.gameplayCam = mp.cameras.new('gameplay');
mp.game.graphics.notify('~r~Fly script loaded!');
mp.game.graphics.notify('~r~F5~w~ - enable/disable\n~r~F5+Space~w~ - disable without warping to ground\n~r~W/A/S/D/Space/LCtrl~w~ - move');
mp.game.graphics.notify('~r~/savecam~w~ - save Camera position.');
let direction = null;
let coords = null;
function pointingAt(distance) {
const farAway = new mp.Vector3((direction.x * distance) + (coords.x), (direction.y * distance) + (coords.y), (direction.z * distance) + (coords.z));
const result = mp.raycasting.testPointToPoint(coords, farAway, [1, 16]);
if (result === undefined) {
return 'undefined';
}
return result;
}
mp.events.add('render', () => {
const controls = mp.game.controls;
const fly = global.fly;
direction = global.gameplayCam.getDirection();
coords = global.gameplayCam.getCoord();
coords.x = coords.x.toFixed(2);
coords.y = coords.y.toFixed(2);
coords.z = coords.z.toFixed(2);
direction.x = direction.x.toFixed(2);
direction.y = direction.y.toFixed(2);
direction.z = direction.z.toFixed(2);
mp.game.graphics.drawText(`Coords: ${JSON.stringify(coords)}`, [0.5, 0.005], {
font: 0,
color: [255, 255, 255, 185],
scale: [0.3, 0.3],
outline: true
});
mp.game.graphics.drawText(`pointAtCoord: ${JSON.stringify(pointingAt(fly.point_distance).position)}`, [0.5, 0.025], {
font: 0,
color: [255, 255, 255, 185],
scale: [0.3, 0.3],
outline: true
});
if (controls.isControlJustPressed(0, controlsIds.F5)) {
fly.flying = !fly.flying;
const player = mp.players.local;
player.setInvincible(fly.flying);
player.freezePosition(fly.flying);
player.setAlpha(fly.flying ? 0 : 255);
if (!fly.flying && !controls.isControlPressed(0, controlsIds.Space)) {
const position = mp.players.local.position;
position.z = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z, 0.0, false);
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, false, false, false);
}
mp.game.graphics.notify(fly.flying ? 'Fly: ~g~Enabled' : 'Fly: ~r~Disabled');
} else if (fly.flying) {
let updated = false;
const position = mp.players.local.position;
if (controls.isControlPressed(0, controlsIds.W)) {
if (fly.f < 8.0) { fly.f *= 1.025; }
position.x += direction.x * fly.f;
position.y += direction.y * fly.f;
position.z += direction.z * fly.f;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.S)) {
if (fly.f < 8.0) { fly.f *= 1.025; }
position.x -= direction.x * fly.f;
position.y -= direction.y * fly.f;
position.z -= direction.z * fly.f;
updated = true;
} else {
fly.f = 2.0;
}
if (controls.isControlPressed(0, controlsIds.A)) {
if (fly.l < 8.0) { fly.l *= 1.025; }
position.x += (-direction.y) * fly.l;
position.y += direction.x * fly.l;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.D)) {
if (fly.l < 8.0) { fly.l *= 1.05; }
position.x -= (-direction.y) * fly.l;
position.y -= direction.x * fly.l;
updated = true;
} else {
fly.l = 2.0;
}
if (controls.isControlPressed(0, controlsIds.Space)) {
if (fly.h < 8.0) { fly.h *= 1.025; }
position.z += fly.h;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.LCtrl)) {
if (fly.h < 8.0) { fly.h *= 1.05; }
position.z -= fly.h;
updated = true;
} else {
fly.h = 2.0;
}
if (updated) {
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, false, false, false);
}
}
});

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/**
* @overview Life of German Reallife - Player Keys keys.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
//https://docs.microsoft.com/de-de/windows/desktop/inputdev/virtual-key-codes
var showInventory = false;
var showGui = true;
var showInv = false;
const player = mp.players.local;
//ENTER
mp.keys.bind(0x0D, false, function () {
if (globalData.InChat) {
globalData.InChat = false;
}
});
//LEFT ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x25, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
mp.events.callRemote("keyPress:LEFT_ARROW");
}
});
//UP ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x26, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
mp.events.callRemote("keyPress:UP_ARROW");
}
});
//RIGHT ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x27, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
mp.events.callRemote("keyPress:RIGHT_ARROW");
}
});
//DOWN ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x28, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
mp.events.callRemote("keyPress:DOWN_ARROW");
}
});
//F7 //Unshowalles
mp.keys.bind(0x76, false, function () {
if (showGui === true) {
showGui = false;
mp.events.call("toggleUi", false);
} else {
showGui = true;
mp.events.call("toggleUi", true);
}
});
//NUM2 //Save Blips in Edit Mode
mp.keys.bind(0x62, false, function () {
if (!globalData.InChat) {
mp.events.callRemote("keyPress:NUM2");
}
});
//NUM5 //Fraktionsinteraktion (Tasks sortieren)
mp.keys.bind(0x65, false, function () {
if (!globalData.InChat) {
mp.events.call("sortFactionTasks");
}
});
//E
mp.keys.bind(0x45, false, function () {
if (!globalData.InChat) {
mp.events.callRemote("keyPress:E");
}
});
//I //Inventar
mp.keys.bind(0x49, false, function () {
if (!globalData.InChat) {
if (showInv === false) {
showInv = true;
} else {
showInv = false;
}
mp.events.callRemote("keyPress:I");
}
});
//J //Spielerliste
mp.keys.bind(0x4A, false, function () {
if (!globalData.InChat) {
mp.events.callRemote("keyPress:J");
//mp.events.call("showPlayerlist");
}
});
//K //Dienstkleidung
mp.keys.bind(0x4B, false, function () {
if (!globalData.InChat) {
mp.events.callRemote("keyPress:K");
}
});
//L //Türen auf / zuschließen
mp.keys.bind(0x4C, false, function () {
if (!globalData.InChat) {
mp.events.callRemote("keyPress:L");
}
});
//N //Motor Starten
mp.keys.bind(0x4E, false, function () {
if (!globalData.InChat) {
if (!player.vehicle) return;
if (player.vehicle.getSpeed() > 5) return;
mp.events.callRemote("keyPress:N");
}
});
//T
mp.keys.bind(0x54, false, function () {
if (!globalData.InChat) {
globalData.InChat = true;
}
});
//X //Anschnallen
mp.keys.bind(0x58, false, function () {
if (!globalData.InChat) {
mp.events.callRemote("keyPress:X");
}
});

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/**
* @overview Life of German Reallife - Player Quit quit.js
* @author hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
mp.events.add('playerQuit', (player, exitType, reason) => {
mp.game.ui.clearHelp(true);
});