Merge interaction to develop

This commit is contained in:
VegaZ
2019-02-25 20:03:21 +01:00
13 changed files with 449 additions and 18 deletions

View File

@@ -26,6 +26,7 @@ mp.events.add("startDeathTimer", (isAdmin) => {
else {
mp.gui.chat.activate(false);
}
mp.game.audio.playSoundFrontend(-1, "Bed", "WastedSounds", true);
deathDate = new Date();
respawnTime = Math.floor(deathDate.getTime() / 1000 + 120);
fade = 255 - 120;

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@@ -0,0 +1,243 @@
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
const player = mp.players.local;
var tasks;
var initTasks;
var newTasks;
var sorting = 0;
var activeTask = false;
var activeCheckpoint;
var taskStart;
var taskFinish;
var taskRange;
var ambulanceImagePos;
var rangeLeft;
var sortText = "Nach Uhrzeit"
const NativeUI = require("nativeui");
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
var factionInteractionMenu;
var reviveTaskMenu;
mp.events.add("updateFactionBlips", (type, taskList) => {
});
mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
mp.gui.chat.activate(false);
globalData.Interaction = true;
var rP = ((reviveTaskCount === "0") ? "~r~" : "~g~");
var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
if (isFactionLeader) {
let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
leaderMenu.SetRightBadge(BadgeStyle.Star);
factionInteractionMenu.AddItem(leaderMenu);
}
let reviveTaskMenu;
let healTaskMenu;
let fireTaskMenu;
switch (userFactionId) {
case 2:
reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(rP + reviveTaskCount)
factionInteractionMenu.AddItem(reviveTaskMenu);
healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
healTaskMenu.SetRightLabel(hP + healTaskCount)
factionInteractionMenu.AddItem(healTaskMenu);
fireTaskMenu = new UIMenuItem("Feuerauftr\u00e4ge");
fireTaskMenu.SetRightLabel(fP + fireTaskCount)
factionInteractionMenu.AddItem(fireTaskMenu);
break;
}
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
factionInteractionMenu.AddItem(cancelItem);
factionInteractionMenu.Visible = true;
factionInteractionMenu.ItemSelect.on((item) => {
switch (item) {
case cancelItem:
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
break;
case reviveTaskMenu:
mp.events.callRemote("loadMedicTasks", 0)
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
break;
}
});
factionInteractionMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.Interaction = false;
});
});
mp.events.add("showMedicTasks", (type, taskList) => {
tasks = JSON.parse(taskList);
if (sorting === 0) {
initTasks = tasks;
}
mp.gui.chat.activate(false);
globalData.Interaction = true;
switch (type) {
case 0:
reviveTaskMenu = new Menu("Revives", "Sortierung: ~g~" + sortText + " ~y~[NUM 5]", new Point(0, screenRes.y / 2));
let aTask;
for (var i = 0; i < tasks.length; i++) {
if (tasks[i].MedicName === "none") {
aTask = new UIMenuItem("~g~" + tasks[i].Victim);
} else {
aTask = new UIMenuItem("~r~" + tasks[i].Victim);
}
aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[i].Position.x, tasks[i].Position.y, tasks[i].Position.z, true).toFixed(2).toString() + " ~g~m");
reviveTaskMenu.AddItem(aTask);
}
let backItem = new UIMenuItem("Zur\u00fcck", "Zur\u00fcck zur Fraktionsinteraktion");
backItem.BackColor = new Color(213, 0, 0);
backItem.HighlightedBackColor = new Color(229, 57, 53);
reviveTaskMenu.AddItem(backItem);
reviveTaskMenu.ItemSelect.on((item, index) => {
if (item === backItem) {
reviveTaskMenu.Visible = false;
factionInteractionMenu.Visible = true;
} else {
if (tasks[index].MedicName === "none") {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 0, index, player.name);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.markers.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, {
color: [255, 0, 0, 150],
visible: true,
dimension: 0
});
reviveTaskMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
ambulanceImagePos = 0.325
taskStart = player.position;
taskFinish = tasks[index].Position;
taskRange = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z, true);
activeTask = true;
}
}
});
reviveTaskMenu.MenuClose.on(() => {
reviveTaskMenu.Visible = false;
factionInteractionMenu.Visible = true;
});
break;
case 1:
break;
case 2:
break;
}
});
mp.events.add("sortFactionTasks", () => {
newTasks = tasks;
if (sorting < 4) {
sorting++;
} else {
sorting = 0;
}
switch (sorting) {
case 0: //Standartsortierung
reviveTaskMenu.Close();
factionInteractionMenu.Close();
mp.events.call("showMedicTasks", 0, JSON.stringify(initTasks));
sortText = "Nach Uhrzeit";
break;
case 1: //Sortierung nach Metern (aufsteigend)
for (d = 0; d < newTasks.length; d++) {
for (e = 0; e < newTasks.length - 1; e++) {
if (getDistance1(e) > getDistance2(e + 1)) {
var tempTask = newTasks[e];
newTasks[e] = newTasks[e + 1];
newTasks[e + 1] = tempTask;
mp.gui.chat.push("SWITCH");
}
}
}
sortText = "Entfernung aufsteigend";
reviveTaskMenu.Close();
factionInteractionMenu.Close();
mp.events.call("showMedicTasks", 0, JSON.stringify(newTasks));
break;
//case 2: //Sortierung nach Metern (absteigend)
// mp.gui.chat.push("Sorting 2");
// sortText = "Entfernung absteigend";
// break;
//case 3: //Sortierung nach Zeit (aufsteigend)
// mp.gui.chat.push("Sorting 3");
// sortText = "Restzeit aufsteigend";
// break;
//case 4: //Sortierung nach Zeit (absteigend)
// mp.gui.chat.push("Sorting 4");
// sortText = "Restzeit absteigend";
// break;
}
});
function getDistance1(index) {
return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
}
function getDistance2(index) {
return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
}
mp.events.add('render', () => {
if (activeTask) {
rangeLeft = mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true).toFixed(2);
if (rangeLeft > 1.9) {
ambulanceImagePos = 0.655 - (mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, taskFinish.x, taskFinish.y, taskFinish.z, true) / taskRange * 0.35);
mp.game.graphics.drawRect(0.5, 0.945, 0.35, 0.025, 150, 0, 0, 200);
mp.game.graphics.drawText(rangeLeft.toString() + "m", [0.5, 0.93], {
font: 0,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: true
});
mp.game.graphics.drawSprite("medicimages", "finish", 0.655, 0.898, 0.04, 0.07, 0, 255, 255, 255, 255);
if (player.isInAnyVehicle(false)) {
mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);
} else {
mp.game.graphics.drawSprite("medicimages", "running", ambulanceImagePos + 0.02, 0.915, 0.02, 0.035, 0, 255, 0, 0, 255);
}
} else {
activeTask = false;
activeCheckpoint.destroy();
}
}
});

View File

@@ -42,7 +42,7 @@ const Color = NativeUI.Color;
mp.events.add("showPlayerInteraction", (nearPlayerArr) => {
mp.gui.chat.activate(false);
nearbyPlayers = JSON.parse(nearPlayerArr);
globalData.PlayerInteraction = true;
globalData.Interaction = true;
let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 2));
let playerSelect = new UIMenuListItem("Mit", "~y~W\u00e4hle den Spieler aus.", new ItemsCollection(nearbyPlayers));
playerInteractionMenu.AddItem(playerSelect);
@@ -60,17 +60,17 @@ mp.events.add("showPlayerInteraction", (nearPlayerArr) => {
mp.events.callRemote("openTradeInventory", playerSelect.SelectedValue);
playerInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.PlayerInteraction = false;
globalData.Interaction = false;
} else if (item.Text === "Schlie\u00dfen") {
playerInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.PlayerInteraction = false;
globalData.Interaction = false;
}
});
playerInteractionMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.PlayerInteraction = false;
globalData.Interaction = false;
});
});

View File

@@ -6,7 +6,6 @@
//https://docs.microsoft.com/de-de/windows/desktop/inputdev/virtual-key-codes
var chat = false;
var showInventory = false;
var showGui = true;
var showInv = false;
@@ -22,12 +21,31 @@ mp.keys.bind(0x0D, false, function () {
//LEFT ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x25, false, function () {
if (!globalData.InChat && !showInv && !globalData.PlayerInteraction) {
mp.events.callRemote("keyPress:LEFT_ARROW");
if (!globalData.InChat && !showInv && !globalData.Interaction) {
mp.events.callRemote("keyPress:LEFT_ARROW");
}
});
//UP ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x26, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
mp.events.callRemote("keyPress:UP_ARROW");
}
});
//RIGHT ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x27, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
mp.events.callRemote("keyPress:RIGHT_ARROW");
}
});
//DOWN ARROW (Interaktion mit anderen Spielern)
mp.keys.bind(0x28, false, function () {
if (!globalData.InChat && !showInv && !globalData.Interaction) {
mp.events.callRemote("keyPress:DOWN_ARROW");
}
});
//F7 //Unshowalles
mp.keys.bind(0x76, false, function () {
if (showGui === true) {
@@ -46,6 +64,13 @@ mp.keys.bind(0x62, false, function () {
}
});
//NUM5 //Fraktionsinteraktion (Tasks sortieren)
mp.keys.bind(0x65, false, function () {
if (!globalData.InChat) {
mp.events.call("sortFactionTasks");
}
});
//E
mp.keys.bind(0x45, false, function () {
if (!globalData.InChat) {

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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:3f017f66bb91eed7430558929321ad5851973a2d75f886bf4b461cda349344fc
size 12288

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@@ -2,12 +2,12 @@
* @overview Life of German Reallife - Login index.js
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
**/
let globalData = {
InTuning: false,
HideGui: false,
PlayerInteraction: false,
Interaction: false,
InChat: false
};
@@ -19,8 +19,8 @@ require('./Business/main.js');
require('./Business/cardealer.js');
require('./CharCreator/index.js');
require('./coloredhlights');
require('./DoorManager/doormanager.js');
require('./FactionManagement/main.js');
@@ -33,7 +33,8 @@ require('./Gui/Inventory/inventory.js');
require('./Gui/vehiclemenu/main.js');
require('./Gui/interiors.js');
require('./Interaction/interaction.js');
require('./Interaction/factioninteraction.js');
require('./Interaction/playerinteraction.js');
require('./Login/main.js');

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@@ -20,6 +20,7 @@ using reallife_gamemode.Server.Saves;
using reallife_gamemode.Server.Business;
using System.Text.RegularExpressions;
using reallife_gamemode.Server.Classes;
using reallife_gamemode.Server.Factions.Medic;
/**
* @overview Life of German Reallife - Admin Commands (Admin.cs)
@@ -1006,6 +1007,9 @@ namespace reallife_gamemode.Server.Commands
target.SetData("isDead", false);
NAPI.Player.SpawnPlayer(target, target.Position);
target.Health = 100;
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == target.Name);
Medic.RemoveTaskFromList(task);
}
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
@@ -1268,6 +1272,9 @@ namespace reallife_gamemode.Server.Commands
NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
managedClient.Health = 100;
//MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name);
//Medic.RemoveTaskFromList(task);
}
player.SendChatMessage("~b~Du hast " + playerRevided + " Spieler wiederbelebt.");

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@@ -3,6 +3,7 @@ using Newtonsoft.Json;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Factions.Medic;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
using System;
@@ -236,13 +237,16 @@ namespace reallife_gamemode.Server.Commands
player.SendChatMessage("~r~[FEHLER]~s~ Du kannst dich nicht selbst wiederbeleben!");
return;
}
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
deadPlayer.TriggerEvent("onPlayerRevived");
deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt.");
deadPlayer.SetData("isDead", false);
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
deadPlayer.Health = 50;
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == deadPlayer.Name);
Medic.RemoveTaskFromList(task);
}
[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP

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@@ -6,6 +6,7 @@ using GTANetworkAPI;
using GTANetworkMethods;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Factions.Medic;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
@@ -76,6 +77,21 @@ namespace reallife_gamemode.Server.Events
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}
//MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask()
{
Victim = player.Name,
Position = player.Position,
CauseOfDeath = reason.ToString(),
Caller = null,
Description = "Gestorben",
Time = DateTime.Now,
Type = 0,
MedicName = "none"
};
Medic.AddTaskToList(reviveTask);
//TODO PICTURE NOTIFICATION + SOUND für Medics
using (var userDeath = new DatabaseContext())
{

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@@ -8,6 +8,7 @@ using reallife_gamemode.Model;
using reallife_gamemode.Server.Classes;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Factions.Medic;
using reallife_gamemode.Server.Inventory;
using reallife_gamemode.Server.Inventory.Interfaces;
using reallife_gamemode.Server.Managers;
@@ -60,12 +61,21 @@ namespace reallife_gamemode.Server.Events
}
player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
}
else
{
player.SendNotification("~r~Es ist niemand in deiner N\u00e4he!", false);
}
}
[RemoteEvent("keyPress:RIGHT_ARROW")]
public void KeyPressRightArrow(Client player)
{
if (!player.IsLoggedIn()) return;
User user = player.GetUser();
switch (user.FactionId)
{
//LSFD
case 2:
player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
break;
}
}
[RemoteEvent("keyPress:E")]
public void KeyPressE(Client player)
{

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@@ -0,0 +1,87 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Services;
/**
* @overview Life of German Reallife - Server Factions Medic Medic.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Factions.Medic
{
public class Medic : Script
{
public static List<MedicTask> ReviveTasks = new List<MedicTask>();
public static List<MedicTask> HealTasks = new List<MedicTask>();
public static List<MedicTask> FireTasks = new List<MedicTask>();
public static void AddTaskToList(MedicTask task)
{
switch (task.Type)
{
case 0:
ReviveTasks.Add(task);
break;
case 1:
HealTasks.Add(task);
break;
case 2:
FireTasks.Add(task);
break;
}
}
public static void RemoveTaskFromList(MedicTask task)
{
switch (task.Type)
{
case 0:
ReviveTasks.Remove(task);
break;
case 1:
HealTasks.Remove(task);
break;
case 2:
FireTasks.Remove(task);
break;
}
}
[RemoteEvent("loadMedicTasks")]
public void LoadMedicTasks(Client player, int type)
{
switch (type)
{
case 0:
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
break;
case 1:
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
break;
case 2:
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
break;
}
}
[RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Client player, int type, int index, string medicName)
{
switch (type)
{
case 0:
ReviveTasks[index].MedicName = medicName;
break;
case 1:
HealTasks[index].MedicName = medicName;
break;
case 2:
FireTasks[index].MedicName = medicName;
break;
}
}
}
}

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@@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
/**
* @overview Life of German Reallife - Server Factions Medic MedicTask.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Factions.Medic
{
public class MedicTask
{
public string Victim { get; set; }
public Vector3 Position { get; set; }
public int Type { get; set; }
public string CauseOfDeath { get; set; }
public string Description { get; set; }
public string Caller { get; set; }
public DateTime Time { get; set; }
public string MedicName { get; set; }
}
}

View File

@@ -16,6 +16,11 @@ namespace reallife_gamemode.Server.Managers
{
public class InteractionManager : Script
{
#region Umgebungsinteraktionen PFEILTASTE-HOCH
#endregion
#region Eigeninteraktionen PFEILTASTE-RUNTER
#endregion
#region Spielerinteraktionen PFEILTASTE-LINKS
[RemoteEvent("openTradeInventory")]
public void OpenTradeInventory(Client player, string targetPlayer)
{
@@ -50,5 +55,8 @@ namespace reallife_gamemode.Server.Managers
tradeRequester.TriggerEvent("unlockTradeItems");
}
}
#endregion
#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
#endregion
}
}