Changed whole project structure (split client and server into separat projects)
This commit is contained in:
7
ReallifeGamemode.Client/assets/js/bootstrap.min.js
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ReallifeGamemode.Client/assets/js/bootstrap.min.js
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/**
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* @overview Life of German Reallife - Faction Manager Rank (script.js)
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* @author hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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var dndConfig = {
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onDragClass: "rankDnD"
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};
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$(document).ready(function () {
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mp.trigger("onManageFactionRanksLoaded");
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$("table#rank-table").on("click", "tr td span", function () {
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$(this).parent().parent().remove();
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$("table#rank-table").tableDnD(dndConfig);
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});
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$("#btn-add-new-rank").click(function () {
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var toAdd = $("input#input-new-rank").val();
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if (toAdd.length === 0) return;
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$("input#input-new-rank").val("");
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$("table#rank-table").append("<tr><td style='display:none;'><input disabled class='input-id' value='0' /></td><td><input class='input-rankname' value='" + toAdd + "' /><td><span class='delete-rank'>X</span></td></tr>");
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$("table#rank-table").tableDnD(dndConfig);
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});
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$(".save-btn").click(function () {
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var rows = $("table#rank-table tr");
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rows = rows.slice(1);
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if (rows.length === 0) {
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alert("Es muss mindestens ein Rang angegeben werden!");
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return;
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}
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var rankArray = new Array();
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rows.each(function () {
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var id = $(this).find("input.input-id")[0].value;
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var name = $(this).find("input.input-rankname")[0].value;
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var rank = new Object();
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rank.Id = parseInt(id);
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rank.Name = name;
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rankArray.push(rank);
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});
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var json = JSON.stringify(rankArray);
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mp.trigger('saveFactionRankData', json);
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});
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});
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function loadData(rankData) {
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$("table#rank-table tr").remove();
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$("table#rank-table").append("<tr class='nodrop nodrag'><th style='display:none;'>ID</th><th>Fraktions-Ränge</th></tr>");
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rankData.forEach(function (rank) {
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$("table#rank-table").append("<tr><td style='display:none;'><input disabled class='input-id' value='" + rank.Id + "' /></td><td><input class='input-rankname' value='" + rank.Name + "' /><td><span class='delete-rank'>X</span></td></tr>");
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});
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$("table#rank-table").tableDnD(dndConfig);
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}
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2
ReallifeGamemode.Client/assets/js/jquery-3.3.1.min.js
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ReallifeGamemode.Client/assets/js/jquery-3.3.1.min.js
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ReallifeGamemode.Client/assets/js/jquery.gettable.js
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ReallifeGamemode.Client/assets/js/jquery.gettable.js
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!function (n) { "use strict"; function e(e, t) { n.each(t, function (t, o) { n.inArray(o, e) < 0 && e.push(o) }) } function t(t, o) { function r(n) { var e; if (!c.rows[n]) for (e = 0; n >= e; e++)c.rows[e] = c.rows[e] || { cells: [], table: c }; return c.rows[n] } function l(n) { var e; if (!c.cols[n]) for (e = 0; n >= e; e++)c.cols[e] = c.cols[e] || { cells: [], table: c }; return c.cols[n] } var c = { rows: [], cols: [], cells: [] }, s = "number" == typeof o ? o : y.length, u = -1, a = {}, i = "table" === t.get(0).nodeName.toLowerCase() ? t.get(0) : function () { var n = t.closest("table"); return n.length ? n.get(0) : void 0 }(); return i ? (c.elm = i, n(i).data(N, "table:" + s), n.each(i.rows, function (e, t) { var o, i, f, h, w, v, g, m, b, d = 0; for (n(t).data(N, "table:" + s + ",row:" + e), function () { var e = 0; n.each(t.cells, function (n, t) { e += +t.colSpan || 1 }), e - 1 > u && (u = e - 1) }(), h = 0; u >= h; h++)if ((!a[e] || !a[e][h]) && (w = t.cells[d++])) { for (n(w).data(N, "table:" + s + ",cell:" + c.cells.length), f = { elm: w, rows: [], cols: [], table: c, iRow: e, iCol: h }, v = (+w.rowSpan || 1) - 1, g = (+w.colSpan || 1) - 1, m = 0; v >= m; m++)o = r(e + m), f.rows.push(o), o.cells.push(f); for (m = 0; g >= m; m++)i = l(h + m), f.cols.push(i), i.cells.push(f); for (m = 1; v >= m; m++)for (a[e + m] = a[e + m] || {}, b = 0; g >= b; b++)a[e + m][h + b] = !0; h += g, c.cells.push(f) } }), n.each(c.cells, function (t, o) { var r = [o]; n.each(o.rows.concat(o.cols), function (n, t) { e(r, t.cells) }), o.xCells = r }), n.each(c.rows, function (n, e) { e.cells.sort(function (n, e) { return n.iCol - e.iCol }) }), n.each(c.cols, function (n, e) { e.cells.sort(function (n, e) { return n.iRow - e.iRow }) }), y[s] = c, c) : null } function o(n) { for (var e, t = {}, o = n.data(N) || "", r = /\b(\w+):(\d+)/g; null !== (e = r.exec(o));)t[e[1]] = +e[2]; return t } function r(n, e) { var r = o(n).table; return e || "number" != typeof r || !y[r] ? t(n, r) : y[r] } function l(n) { return "table" === n } function c(n) { return "tr" === n } function s(n) { return "td" === n || "th" === n } function u(n) { return "thead" === n || "tfoot" === n || "tbody" === n } function a(n) { return l(n) || c(n) || s(n) || u(n) } function i(e) { return n.map(e, function (n) { return n.elm }) } function f(e) { return n(i(e)) } function h(t) { var a = []; return t.each(function () { var t, f = n(this), h = f.get(0).nodeName.toLowerCase(); l(h) && (t = r(f)) ? e(a, i(t.cells)) : c(h) && (t = r(f)) ? e(a, i(t.rows[o(f).row].cells)) : s(h) && (t = r(f)) ? e(a, [t.cells[o(f).cell].elm]) : u(h) && (t = r(f)) && n.each(f.get(0).rows, function (r, l) { e(a, i(t.rows[o(n(l)).row].cells)) }) }), n(a.length ? a : null) } function w(t) { var l = []; return t.each(function () { var t, c = n(this), u = c.get(0).nodeName.toLowerCase(); s(u) && (t = r(c)) && e(l, i(t.cells[o(c).cell].xCells)) }), n(l.length ? l : null) } function v(t) { var a = []; return t.each(function () { var t, i = n(this), f = i.get(0).nodeName.toLowerCase(); l(f) && (t = r(i)) ? e(a, t.rows) : c(f) && (t = r(i)) ? e(a, [t.rows[o(i).row]]) : s(f) && (t = r(i)) ? e(a, t.cells[o(i).cell].rows) : u(f) && (t = r(i)) && e(a, n.map(i.get(0).rows, function (e) { return t.rows[o(n(e)).row] })) }), a } function g(t) { var a = []; return t.each(function () { var t, i = n(this), f = i.get(0).nodeName.toLowerCase(); (l(f) || c(f) || u(f)) && (t = r(i)) ? e(a, t.cols) : s(f) && (t = r(i)) && e(a, t.cells[o(i).cell].cols) }), a } function m(e) { return n.map(v(e), function (n) { return f(n.cells) }) } function b(t) { var o = []; return n.each(v(t), function (n, t) { e(o, i(t.cells)) }), n(o.length ? o : null) } function d(e) { return n.map(g(e), function (n) { return f(n.cells) }) } function p(t) { var o = []; return n.each(g(t), function (n, t) { e(o, i(t.cells)) }), n(o.length ? o : null) } function C(t) { var o = []; return t.each(function () { var t, l = n(this), c = l.get(0).nodeName.toLowerCase(); a(c) && (t = r(l)) && e(o, [t.elm]) }), n(o.length ? o : null) } function L(e) { return e.each(function () { var e = n(this), t = e.get(0).nodeName.toLowerCase(); a(t) && r(e, !0) }) } var N = "getTable", y = []; n.fn[N] = function (n) { return "cells" === n ? h(this) : "xCells" === n ? w(this) : "rows" === n ? m(this) : "rowsCells" === n ? b(this) : "cols" === n ? d(this) : "colsCells" === n ? p(this) : "table" === n ? C(this) : L(this) } }(jQuery);
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1
ReallifeGamemode.Client/assets/js/jquery.tablednd.0.8.min.js
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1
ReallifeGamemode.Client/assets/js/jquery.tablednd.0.8.min.js
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40
ReallifeGamemode.Client/assets/js/login/script.js
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ReallifeGamemode.Client/assets/js/login/script.js
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/**
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* @overview Life of German Reallife - Login Login login.js
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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function registerPlayer() {
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var password = document.getElementById("passwordInputRegister").value;
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var passwordRepeat = document.getElementById("passwordRepeatInputRegister").value;
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if(password === "" || passwordRepeat === "") {
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showError("Mindestens ein Passwort Feld ist leer!");
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return;
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}
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if (password !== passwordRepeat) {
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showError("Die beiden Passwörter stimmen nicht überein!");
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return;
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}
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if (password.length < 8) {
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showError("Das Passwort muss mindestens 8 Zeichen lang sein");
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return;
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}
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$('.isa_error').hide();
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mp.trigger("registerInformationToServer", password);
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}
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function loginPlayer() {
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let password = document.getElementById("passwordInputLogin").value;
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if (password === "") {
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showError("Du musst ein Passwort angeben!");
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return;
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}
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$('.isa_error').hide();
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mp.trigger("loginInformationToServer", password);
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}
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