Changed whole project structure (split client and server into separat projects)
This commit is contained in:
31
ReallifeGamemode.Server/Entities/BusinessBankAccount.cs
Normal file
31
ReallifeGamemode.Server/Entities/BusinessBankAccount.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using reallife_gamemode.Server.Business;
|
||||
using reallife_gamemode.Server.Managers;
|
||||
using reallife_gamemode.Server.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
using System.Text;
|
||||
|
||||
namespace reallife_gamemode.Server.Entities
|
||||
{
|
||||
public class BusinessBankAccount : IBankAccount
|
||||
{
|
||||
[NotMapped]
|
||||
private int _balance;
|
||||
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; set; }
|
||||
public int Balance {
|
||||
get => _balance;
|
||||
set
|
||||
{
|
||||
_balance = value;
|
||||
BusinessManager.GetBusiness(BusinessId).Update(value);
|
||||
}
|
||||
}
|
||||
|
||||
public int BusinessId { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user