Changed whole project structure (split client and server into separat projects)

This commit is contained in:
hydrant
2019-02-25 22:12:05 +01:00
parent d2181c4987
commit 33abb3d04f
185 changed files with 282 additions and 596 deletions

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using GTANetworkAPI;
using System.Text.RegularExpressions;
namespace reallife_gamemode.Server.Events
{
public class Chat : Script
{
[ServerEvent(Event.ChatMessage)]
public void ChatEvent(Client player, string message)
{
string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
if (serverMsg.Trim().Length == 0) return;
NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p => p.SendChatMessage($"{player.Name} sagt: {serverMsg}"));
}
}
}

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using System;
using System.Linq;
using GTANetworkAPI;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ, xSprite
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
class Connect : Script
{
[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnected(Client player)
{
player.SetData("isLoggedIn", false);
player.Position = new Vector3(-1883.736, -781.4911, -10);
player.FreezePosition = true;
using (var dbContext = new DatabaseContext())
{
if(!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
{
player.TriggerEvent("disableLogin");
string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
NAPI.Util.ConsoleOutput(player.Name + " tried to join without whitelist entry");
player.SendChatMessage("~m~Du stehst nicht auf der Whitelist");
player.Kick();
return;
}
}
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID:" + player.Handle.Value + "] (" + player.Address + ")";
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
}
[RemoteEvent("IsPlayerBanned")]
public void IsPlayerBanned(Client player)
{
using (var loginUser = new DatabaseContext())
{
var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
if (user == null)
{
player.TriggerEvent("showLogin");
return;
}
if (user.BanId != null)
{
var dt = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
var bannedUser = loginUser.Bans.SingleOrDefault(u => u.Id == user.BanId);
if (bannedUser.Applied == bannedUser.UntilDateTime)
{
player.SendChatMessage("!{#FF4040}Du wurdest permanent gebannt! [" + bannedUser.Reason + "]");
player.Kick();
}
else
{
var timeStamp = bannedUser.UntilDateTime;
int unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
if(timeStamp > unixTimestamp)
{
player.SendChatMessage("Du bist noch bis zum !{#FF4040}" + dt.AddSeconds(timeStamp).ToLocalTime() + " Uhr ~s~gebannt. [" + bannedUser.Reason + "]");
player.Kick();
}
else
{
user.BanId = null;
loginUser.SaveChanges();
player.TriggerEvent("showLogin");
}
}
}
else player.TriggerEvent("showLogin");
}
}
}
}

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using System;
using GTANetworkAPI;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Factions.Medic;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Events Death (Death.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class Death : Script
{
[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Client player, Client killer, uint reason)
{
if (!player.IsLoggedIn()) player.Kick();
player.SetData("isDead", true);
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
//var dutyMedics = 0;
//var allPlayers = NAPI.Pools.GetAllPlayers();
//foreach (Client medic in allPlayers)
//{
// if (medic.GetUser()?.FactionId == 2)
// {
// dutyMedics++;
// }
//}
//player.TriggerEvent("medicInfo", dutyMedics);
//TODO: Zum Full Release entfernen
NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
int? killerId;
float killerPosX;
float killerPosY;
float killerPosZ;
float killerHeading;
if (killer.IsNull)
{
killerId = null;
killerPosX = -1;
killerPosY = -1;
killerPosZ = -1;
killerHeading = -1;
}
else
{
killerId = killer.GetUser().Id;
killerPosX = killer.Position.X;
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if(player != killer)
{
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}
//MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask()
{
Victim = player.Name,
Position = player.Position,
CauseOfDeath = reason.ToString(),
Caller = null,
Description = "Gestorben",
Time = DateTime.Now,
Type = 0,
MedicName = "none"
};
Medic.AddTaskToList(reviveTask);
//TODO PICTURE NOTIFICATION + SOUND für Medics
using (var userDeath = new DatabaseContext())
{
var dead = new Logs.Death { VictimId = player.GetUser().Id, KillerId = killerId, KillerPositionX = killerPosX, KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ, KillerHeading = killerHeading, VictimPositionX = player.Position.X, VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z, VictimHeading = player.Heading, CauseOfDeath = reason.ToString()};
userDeath.DeathLogs.Add(dead);
userDeath.SaveChanges();
}
}
[RemoteEvent("RespawnPlayerAtHospital")]
public void RespawnPlayerAtHospital(Client player)
{
player.SetData("isDead", false);
player.RemoveAllWeapons();
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Models;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class Disconnect : Script
{
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnected(Client player, DisconnectionType type, string reason)
{
if (!player.IsLoggedIn()) return;
if (type == DisconnectionType.Left)
{
NAPI.Util.ConsoleOutput(player.Name + " left");
}
if (type == DisconnectionType.Kicked)
{
NAPI.Util.ConsoleOutput(player.Name + " kicked");
}
if (type == DisconnectionType.Timeout)
{
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
}
using (var saveUser = new DatabaseContext())
{
var user = player.GetUser(saveUser);
Vector3 pos = player.Position;
if(!float.IsNaN(pos.X) && !float.IsNaN(pos.Y) && !float.IsNaN(pos.Z))
{
user.PositionX = pos.X;
user.PositionY = pos.Y;
user.PositionZ = pos.Z;
saveUser.SaveChanges();
}
user.Dead = player.HasData("isDead") ? player.GetData("isDead") : false;
}
player.SetData("isLoggedIn", false);
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
namespace reallife_gamemode.Server.Events
{
public class EnterVehicleAttempt : Script
{
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat)
{
if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
{
if (seat == 1) seat = 0;
else if (seat == 0) seat = 1;
}
if (seat != 0) return;
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if(veh.FactionId != player.GetUser().FactionId)
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
}
}
}
}

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using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Util;
using System.Collections.Generic;
using System.Linq;
namespace reallife_gamemode.Server.Events
{
class Faction : Script
{
[RemoteEvent("OnFactionRanksEdit")]
public void OnFactionRanksEdit(Client player, string jsonData)
{
FactionRankHelper helper = JsonConvert.DeserializeObject<FactionRankHelper>(jsonData);
using(var context = new DatabaseContext())
{
Entities.Faction f = context.Factions.FirstOrDefault(x => x.Id == helper.FactionId);
if (f == null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Bei der Bearbeitung der Ränge ist ein Fehler aufgetreten: Die Fraktion existiert nicht.");
return;
}
List<Rank> ranks = helper.Ranks;
int length = ranks.Count;
List<FactionRank> factionRanks = context.FactionRanks.ToList().FindAll(fR => fR.FactionId == f.Id);
List<int> found = new List<int>();
for(int i = 0; i < ranks.Count; i++)
{
Rank newRank = ranks[i];
if(newRank.Id == 0)
{
context.FactionRanks.Add(new FactionRank
{
RankName = newRank.Name,
FactionId = f.Id,
Order = length - i
});
}
else
{
FactionRank factionRank = factionRanks.Find(r => r.Id == newRank.Id);
factionRank.RankName = newRank.Name;
factionRank.Order = length - i;
found.Add(factionRank.Id);
}
}
for(int i = 0; i < factionRanks.Count; i++)
{
if(!found.Contains(factionRanks[i].Id))
{
context.FactionRanks.Remove(factionRanks[i]);
}
}
player.SendChatMessage("~g~Die Ränge wurden erfolgreich gespeichert.");
context.SaveChanges();
}
}
}
}

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using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Classes;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Factions.Medic;
using reallife_gamemode.Server.Inventory;
using reallife_gamemode.Server.Managers;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Key (Key.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class Key : Script
{
[RemoteEvent("keyPress:NUM2")]
public void KeyPressNUM2(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.GetData("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true)
{
TempBlip tempBlip = NAPI.Data.GetWorldData("blipTemplate");
SaveManager.OnSaveBlipData(player, tempBlip.Sprite.ToString(), tempBlip.Name, tempBlip.Scale.ToString(), tempBlip.Color.ToString(),
tempBlip.Transparency.ToString(), 200.ToString(), tempBlip.ShortRange.ToString(), 0.ToString(), 0.ToString());
player.SendNotification("~y~Blip~s~ erstellt!", false);
}
GroundItem.PickUpGroundItem(player);
}
[RemoteEvent("keyPress:LEFT_ARROW")]
public void KeyPressLeftArrow(Client player)
{
if (!player.IsLoggedIn()) return;
List<Client> nearbyPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(3, player);
if (nearbyPlayers.Count > 1)
{
List<string> nearbyPlayerList = new List<string>();
foreach (Client nearPlayer in nearbyPlayers)
{
if (nearPlayer.Name != player.Name)
{
nearbyPlayerList.Add(nearPlayer.Name);
}
else
{
continue;
}
}
player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
}
}
[RemoteEvent("keyPress:RIGHT_ARROW")]
public void KeyPressRightArrow(Client player)
{
if (!player.IsLoggedIn()) return;
User user = player.GetUser();
switch (user.FactionId)
{
//LSFD
case 2:
player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
break;
}
}
[RemoteEvent("keyPress:E")]
public void KeyPressE(Client player)
{
if (!player.IsLoggedIn()) return;
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
{
var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
if (player.GetData("duty") == false)
{
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
{
int medicCount = 0;
foreach(Client c in NAPI.Pools.GetAllPlayers())
{
if((c.GetUser()?.GetFaction().Id ?? 0) == 2)
{
medicCount++;
}
}
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
}
switch (factionId)
{
//LSPD
case 1:
nameTagColor = new Color(28, 134, 238);
break;
}
player.NametagColor = nameTagColor;
using (var context = new DatabaseContext())
{
List<CharacterCloth> clothes = context.CharacterClothes.ToList().FindAll(u => u.UserId == user.Id && u.Duty == true);
foreach(var cloth in clothes)
{
if(cloth.SlotType == 0)
{
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
}
else
{
if(cloth.ClothId != -1)
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
player.ClearAccessory(cloth.SlotId);
}
}
}
}
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
player.NametagColor = new Color(255, 255, 255);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
}
}
}
[RemoteEvent("keyPress:I")]
public void KeyPressI(Client player)
{
if (!player.IsLoggedIn()) return;
InventoryManager.GetUserItems(player);
}
[RemoteEvent("keyPress:J")]
public void KeyPressJ(Client player)
{
if (!player.IsLoggedIn()) return;
List<Client> players = NAPI.Pools.GetAllPlayers();
List<ListPlayer> ListPlayers = new List<ListPlayer>();
foreach(Client listPlayer in players)
{
var lPlayer = new ListPlayer
{
Id = listPlayer.Handle.Value,
Name = listPlayer.Name,
Ping = listPlayer.Ping
};
ListPlayers.Add(lPlayer);
}
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
}
[RemoteEvent("keyPress:K")]
public void KeyPressK(Client player)
{
if (!player.IsLoggedIn()) return;
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
{
List<string> hats = new List<string>();
List<string> tops = new List<string>();
List<string> legs = new List<string>();
List<string> shoes = new List<string>();
using (var context = new DatabaseContext())
{
List<DutyCloth> clothes = context.DutyClothes.ToList().FindAll(c => c.FactionId == user.FactionId && c.Gender == user.GetCharacter().Gender);
foreach(var cloth in clothes)
{
if(cloth.SlotType == 1)
{
if (cloth.ClothId != -1)
{
hats.Add(cloth.ClothId.ToString());
}
else
{
hats.Add("Keinen");
}
continue;
}
switch (cloth.SlotId)
{
case 11:
tops.Add(cloth.ClothId.ToString());
break;
case 4:
legs.Add(cloth.ClothId.ToString());
break;
case 6:
shoes.Add(cloth.ClothId.ToString());
break;
}
}
}
player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
}
}
}
[RemoteEvent("keyPress:L")]
public void KeyPressL(Client player)
{
if (!player.IsLoggedIn()) return;
DoorManager.ChangeDoorState(player);
}
[RemoteEvent("keyPress:N")]
public void KeyPressN(Client player)
{
if (!player.IsLoggedIn()) return;
}
[RemoteEvent("keyPress:X")]
public void KeyPressX(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.IsInVehicle && player.VehicleSeat == -1)
{
ServerVehicle veh = player.Vehicle.GetServerVehicle();
if(veh != null)
{
if(veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
{
return;
}
else if(veh is ShopVehicle)
{
return;
}
}
player.TriggerEvent("ToggleVehicleMenu");
}
}
}
}

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using System.Linq;
using GTANetworkAPI;
using reallife_gamemode.Server.Managers;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class Login : Script
{
[RemoteEvent("OnPlayerLogin")]
public void OnPlayerLogin(Client player, string password)
{
using (var loginUser = new DatabaseContext())
{
var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
if (user == null)
{
player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
}
else
{
if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!");
//TODO ?? Log einbauen für den bösen Bub.
player.Kick();
}
if (user.Password != NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("loginFail", "Passwort inkorrekt!");
}
else
{
player.TriggerEvent("loginSuccess");
player.SetData("isLoggedIn", true);
player.SetData("spec", true);
player.SetData("duty", false);
if (user.IsAdmin(AdminLevel.HEADADMIN) == true)
{
player.SetData("editmode", false);
}
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
userBankAccount.Balance = userBankAccount.Balance;
var userItems = loginUser.UserItems.ToList().FindAll(u => u.UserId == user.Id);
player.SetData("items", userItems);
if (user.CharacterId == null)
{
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.Position = new Vector3(402.8664, -996.4108, -99.00027);
player.TriggerEvent("toggleCreator");
}
else
{
CharacterCreator.ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player);
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
player.TriggerEvent("draw", player.Name, player.Handle.Value);
}
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
player.Health = 0;
}
else
{
player.TriggerEvent("startDeathTimer", false);
player.Health = 0;
}
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
}
}
}
}
}
}

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using System.Linq;
using GTANetworkAPI;
using reallife_gamemode.Server.Models;
/**
* @overview Life of German Reallife - Event Register (Register.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
class Register : Script
{
[RemoteEvent("OnPlayerRegister")]
public void OnPlayerRegister(Client player, string password)
{
using (var dbContext = new DatabaseContext())
{
var checkedUser = dbContext.Users.SingleOrDefault(b => b.Name == player.Name);
if (checkedUser == null)
{
var user = new Entities.User
{
Name = player.Name,
SocialClubName = player.SocialClubName,
Password = NAPI.Util.GetHashSha256(password),
PositionX = Main.DEFAULT_SPAWN_POSITION.X,
PositionY = Main.DEFAULT_SPAWN_POSITION.Y,
PositionZ = Main.DEFAULT_SPAWN_POSITION.Z
};
dbContext.Users.Add(user);
dbContext.SaveChanges();
var userBankAccount = new Entities.UserBankAccount
{
UserId = user.Id,
Balance = 5000,
Active = true
};
dbContext.UserBankAccounts.Add(userBankAccount);
dbContext.SaveChanges();
player.TriggerEvent("registerSuccess");
player.SetData("isLoggedIn", true);
player.SetData("isDead", false);
var currentPlayerCreatorDimension = (uint) NAPI.Data.GetWorldData("playerCreatorDimension");
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.TriggerEvent("toggleCreator");
}
else if (player.SocialClubName == checkedUser.SocialClubName)
{
player.TriggerEvent("registerFail", "Dieser SocialClubAccount ist schon registriert!");
}
else if (checkedUser.Name == player.Name)
{
player.TriggerEvent("registerFail", "Benutzername existiert schon!");
}
}
}
}
}

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using GTANetworkAPI;
using GTANetworkMethods;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/**
* @overview Life of German Reallife - Event ResourceStop (ResourceStop.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class ResourceStop : Script
{
[ServerEvent(Event.ResourceStop)]
public void OnResourceStop()
{
var users = NAPI.Pools.GetAllPlayers();
foreach(Client user in users)
{
using (var saveUsers = new DatabaseContext())
{
var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name);
saveUser.PositionX = user.Position.X;
saveUser.PositionY = user.Position.Y;
saveUser.PositionZ = user.Position.Z;
saveUsers.SaveChanges();
}
}
}
}
}

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using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Events
{
class Siren : Script
{
private Dictionary<NetHandle, bool> _sirenStates = new Dictionary<NetHandle, bool>();
[RemoteEvent("keyPress:B:toggleSiren")]
public void ToggleSirenEvent(Client player)
{
if (!player.IsInVehicle || player.VehicleSeat != -1) return;
Vehicle pV = player.Vehicle;
bool oldValue = _sirenStates.ContainsKey(pV.Handle) ? _sirenStates[pV.Handle] : false;
bool newValue = !oldValue;
_sirenStates[pV.Handle] = newValue;
pV.SetSharedData("sirenSound", newValue);
NAPI.ClientEvent.TriggerClientEventForAll("toggleVehicleSiren", pV, newValue);
}
}
}

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using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Models;
namespace reallife_gamemode.Server.Events
{
public class UpdateCharacterCloth : Script
{
[RemoteEvent("updateDutyProp")]
public void UpdateDutyProp(Client player, int componentId, int componentVariation)
{
if (componentId != -1)
{
player.SetAccessories(componentId, componentVariation, 0);
}
else
{
player.ClearAccessory(0);
}
}
[RemoteEvent("updateDutyCloth")]
public void UpdateDutyCloth(Client player, int componentId, int componentVariation)
{
if (componentId == 11)
{
//TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL)
using (var context = new DatabaseContext())
{
var character = player.GetUser().GetCharacter();
var combination = context.ClothCombinations.FirstOrDefault(c => c.Top == componentVariation && c.Gender == character.Gender);
player.SetClothes(11, componentVariation, 0);
if (combination != null)
{
player.SetClothes(3, combination.Torso, 0);
player.SetClothes(8, combination.Undershirt, 0);
}
}
}
else
{
player.SetClothes(componentId, componentVariation, 0);
}
}
[RemoteEvent("saveCharacterCloth")]
public void SaveDutyCloth(Client client, string JSlotType, string JSlotId, string JClothId)
{
using (var context = new DatabaseContext())
{
int[] slotType = JsonConvert.DeserializeObject<int[]>(JSlotType);
int[] slotId = JsonConvert.DeserializeObject<int[]>(JSlotId);
int[] clothId = JsonConvert.DeserializeObject<int[]>(JClothId);
User user = client.GetUser();
user = context.Users.FirstOrDefault(u => u.Id == user.Id);
var character = client.GetUser().GetCharacter();
var charClothes = context.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id);
if (charClothes == null)
{
for (var x = 0; x < slotType.Length; x++)
{
CharacterCloth newCloth = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = (byte)slotType[x],
SlotId = slotId[x],
ClothId = clothId[x]
};
context.CharacterClothes.Add(newCloth);
}
if (user.GetCharacter().Gender == false)
{
CharacterCloth newTorso = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 3,
ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso
};
CharacterCloth newUndershirt = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 8,
ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt
};
context.CharacterClothes.Add(newTorso);
context.CharacterClothes.Add(newUndershirt);
}
}
else
{
for (var x = 0; x < slotType.Length; x++)
{
var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]);
loopCloth.ClothId = clothId[x];
}
CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8);
torso.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso;
undershirt.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt;
}
context.SaveChanges();
}
LoadCharacterDefaults(client);
}
[RemoteEvent("defaultCharacterCloth")]
public static void LoadCharacterDefaults(Client player)
{
User user = player.GetUser();
using (var context = new DatabaseContext())
{
List<CharacterCloth> charClothes = context.CharacterClothes.ToList().FindAll(c => c.UserId == user.Id && c.Duty == false);
player.ClearAccessory(0);
player.ClearAccessory(1);
player.ClearAccessory(2);
player.ClearAccessory(6);
player.ClearAccessory(7);
foreach (var cloth in charClothes)
{
if(cloth.SlotType == 1)
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
}
}
}
}
}
}

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using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Events
{
public class VehicleMenu : Script
{
[RemoteEvent("VehicleMenu_ToggleEngine")]
public void VehicleMenuToggleEngineEvent(Client player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
if (NAPI.Entity.GetEntityVelocity(v).Length() > 1)
{
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
return;
}
bool state = VehicleStreaming.GetEngineState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (fV.FactionId != u.FactionId && !state)
{
return;
}
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}
[RemoteEvent("VehicleMenu_LockCar")]
public void VehicleMenuLockCarEvent(Client player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
bool state = VehicleStreaming.GetLockState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (fV.FactionId != u.FactionId)
{
return;
}
}
else if(sV is UserVehicle uV)
{
if(uV.UserId != u.Id && !u.IsAdmin(AdminLevel.ADMIN3))
{
return;
}
}
}
VehicleStreaming.SetLockStatus(v, !state);
state = !state;
string msg = "Fahrzeug ";
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
player.SendNotification(msg);
}
}
[RemoteEvent("VehicleMenu_ToggleSingleDoor")]
public void VehicleMenuToggleSingleDoorEvent(Client player, int door)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
DoorID doorId = (DoorID)door;
DoorState state = VehicleStreaming.GetDoorState(veh, doorId);
VehicleStreaming.SetDoorState(veh, doorId, state == DoorState.DoorOpen ? DoorState.DoorClosed : DoorState.DoorOpen);
}
[RemoteEvent("VehicleMenu_OpenAllDoors")]
public void VehicleMenuOpenAllDoorsEvent(Client player)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorOpen);
}
}
[RemoteEvent("VehicleMenu_CloseAllDoors")]
public void VehicleMenuCloseAllDoorsEvent(Client player)
{
if (!player.IsInVehicle) return;
Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
}
}
}
}