Changed whole project structure (split client and server into separat projects)
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16
ReallifeGamemode.Server/Events/Chat.cs
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16
ReallifeGamemode.Server/Events/Chat.cs
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using GTANetworkAPI;
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using System.Text.RegularExpressions;
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namespace reallife_gamemode.Server.Events
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{
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public class Chat : Script
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{
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[ServerEvent(Event.ChatMessage)]
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public void ChatEvent(Client player, string message)
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{
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string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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if (serverMsg.Trim().Length == 0) return;
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NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p => p.SendChatMessage($"{player.Name} sagt: {serverMsg}"));
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}
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}
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}
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