Changed whole project structure (split client and server into separat projects)
This commit is contained in:
24
ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs
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24
ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Cheeseburger : FoodItem
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{
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public override int Id => 2;
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public override string Name => "Cheeseburger";
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public override string Description => "Wie der Hamburger, nur mit Käse.";
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public override int Gewicht => 320;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 2240524752;
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}
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}
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24
ReallifeGamemode.Server/Inventory/Items/Chickenburger.cs
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24
ReallifeGamemode.Server/Inventory/Items/Chickenburger.cs
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Chickenburger : FoodItem
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{
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public override int Id => 3;
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public override string Name => "Chickenburger";
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public override string Description => "Hühnchenburger";
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public override int Gewicht => 330;
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public override string Einheit => "g";
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public override int HpAmount => 25;
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public override uint Object => 2240524752;
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}
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}
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28
ReallifeGamemode.Server/Inventory/Items/DropItem.cs
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28
ReallifeGamemode.Server/Inventory/Items/DropItem.cs
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Managers;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public abstract class DropItem : IDroppableItem
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{
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public void Drop(UserItem uItem, Client player, int amount)
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{
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player.SendNotification("Du hast ~g~" + amount + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~weggeworfen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, amount);
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}
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}
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}
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37
ReallifeGamemode.Server/Inventory/Items/FoodItem.cs
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37
ReallifeGamemode.Server/Inventory/Items/FoodItem.cs
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Managers;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public abstract class FoodItem : IUsableItem
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{
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public void Use(UserItem uItem)
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{
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Client player = uItem.GetUser().GetClient();
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int amountToAdd = HpAmount;
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if(player.Health + amountToAdd > 100)
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{
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amountToAdd = 100 - player.Health;
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}
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player.Health += amountToAdd;
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player.SendNotification("Du hast ein/einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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}
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}
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}
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24
ReallifeGamemode.Server/Inventory/Items/Hamburger.cs
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24
ReallifeGamemode.Server/Inventory/Items/Hamburger.cs
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Hamburger : FoodItem
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{
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public override int Id => 1;
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public override string Name => "Hamburger";
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public override string Description => "Ein leckerer Hamburger.";
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public override int Gewicht => 300;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 2240524752;
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}
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}
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23
ReallifeGamemode.Server/Inventory/Items/Holz.cs
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23
ReallifeGamemode.Server/Inventory/Items/Holz.cs
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Holz : IDroppableItem
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{
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public int Id => 4;
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public string Name => "Holz";
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public string Description => "Ich und mein Holz.";
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public int Gewicht => 1000;
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public string Einheit => "g";
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public uint Object => 1805779401;
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}
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}
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24
ReallifeGamemode.Server/Inventory/Items/Kraftstoff.cs
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24
ReallifeGamemode.Server/Inventory/Items/Kraftstoff.cs
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@@ -0,0 +1,24 @@
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using reallife_gamemode.Server.Inventory.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Text;
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/**
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* @overview Life of German Reallife - Inventory Items Hamburger (Hamburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Inventory.Items
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{
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public class Kraftstoff : DropItem
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{
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public override int Id => 5;
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public override string Name => "Kraftstoff";
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public override string Description => "Der Stoff gibt dir Kraft.";
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public override int Gewicht => 1000;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 786272259;
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}
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}
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