Add Hanf items, some inventory mess removed
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28
ReallifeGamemode.Server/Inventory/Items/Joint.cs
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28
ReallifeGamemode.Server/Inventory/Items/Joint.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Joint : UseItem
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{
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public override int Id { get; } = 110;
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public override string Name { get; } = "Joint";
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public override string Description { get; } = "stay high bis zum tod";
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public override int Gewicht { get; } = 20;
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public override string Einheit { get; } = "g";
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public override int Price { get; } = 0;
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public override uint Object { get; }
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public override bool Legal => false;
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public override bool RemoveWhenUsed => true;
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public override bool Use(Player player, User user, DatabaseContext databaseContext)
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{
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return true;
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}
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}
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}
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