NEUER LOGIN SCREEEEEEEEEEN
This commit is contained in:
@@ -261,25 +261,25 @@ namespace ReallifeGamemode.Server.Commands
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player.SetData("SAdminduty", false);
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ChatService.SendMessage(player, "!{#ee4d2e}** " + "Du befindest dich nicht mehr im T-Support");
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}
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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User targetUser = player.GetUser(dbContext);
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switch (targetUser.FactionId)
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{
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User targetUser = player.GetUser(dbContext);
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switch (targetUser.FactionId)
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{
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case null:
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player.SetSharedData("blipColor", 0);
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break;
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case 8:
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player.SetSharedData("blipColor", 83);
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break;
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case 7:
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player.SetSharedData("blipColor", 52);
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break;
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case 4:
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player.SetSharedData("blipColor", 5);
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break;
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}
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case null:
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player.SetSharedData("blipColor", 0);
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break;
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case 8:
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player.SetSharedData("blipColor", 83);
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break;
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case 7:
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player.SetSharedData("blipColor", 52);
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break;
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case 4:
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player.SetSharedData("blipColor", 5);
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break;
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}
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}
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}
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[Command("aduty", "~m~Benutzung: ~s~/aduty")]
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public void CmdAduty(Player player)
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@@ -896,22 +896,22 @@ namespace ReallifeGamemode.Server.Commands
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switch (Skill.ToLower())
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{
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case "bus":
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{
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).BusSkill = SkillLevel;
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dbContext.SaveChanges();
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}
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).BusSkill = SkillLevel;
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dbContext.SaveChanges();
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}
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break;
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}
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case "pilot":
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{
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).PilotSkill = SkillLevel;
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dbContext.SaveChanges();
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}
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}
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case "pilot":
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{
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).PilotSkill = SkillLevel;
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dbContext.SaveChanges();
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}
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}
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break;
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}
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ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
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@@ -2691,7 +2691,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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}
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[Command("aplaysound", "~m~Benutzung: ~s~/aplaysound [Dateiname] [mp3/wav] [volume 0.0 - 100.0]", Alias ="aps")]
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[Command("aplaysound", "~m~Benutzung: ~s~/aplaysound [Dateiname] [mp3/wav] [volume 0.0 - 100.0]", Alias = "aps")]
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public void CmdAdminPlaySound(Player player, string sound, string typ, double volume = 100)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -2701,7 +2701,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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player.TriggerEvent("CLIENT:PlaySound", sound, typ, volume);
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}
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[Command("astopsound", "~m~Benutzung: ~s~/astopsound", Alias="ass")]
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[Command("astopsound", "~m~Benutzung: ~s~/astopsound", Alias = "ass")]
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public void CmdAdminStopSound(Player player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database;
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@@ -26,10 +26,13 @@ namespace ReallifeGamemode.Server.Events
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player.SetData("isLoggedIn", false);
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player.Position = new Vector3(-1883.736, -781.4911, -10);
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bool registered = false;
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using (var dbContext = new DatabaseContext())
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{
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if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
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registered = dbContext.Users.Where(u => u.Name == player.Name).Any();
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if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName == player.SocialClubName))
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{
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string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
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ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
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@@ -43,13 +46,16 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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registered = false;
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if (IsPlayerBanned(player)) return;
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NAPI.Task.Run(() =>
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{
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player.TriggerEvent("CLIENT:PlaySound", "music/login", "mp3", 20);
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}, delayTime: 1000);
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player.TriggerEvent("SERVER:Login_ShowBrowser");
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player.TriggerEvent("SERVER:Login_ShowBrowser", registered);
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string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
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ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Server.Extensions;
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@@ -23,8 +23,10 @@ namespace ReallifeGamemode.Server.Events
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public class Login : Script
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{
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[RemoteEvent("CLIENT:Login_LoginRequest")]
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public void OnPlayerLogin(Player player, string username, string password)
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public void OnPlayerLogin(Player player, string password)
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{
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string username = player.Name;
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using (var dbContext = new DatabaseContext())
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{
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var user = dbContext.Users
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@@ -34,7 +36,7 @@ namespace ReallifeGamemode.Server.Events
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if (user == null)
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{
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player.TriggerEvent("SERVER:Login_Error", "Benutzer existiert nicht! Registriere dich zuerst!");
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player.TriggerEvent("SERVER:Login_Error", "Der Benutzer existiert nicht! Registriere dich zuerst!");
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}
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else
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{
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@@ -43,7 +45,9 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzer gehört dir nicht!");
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//TODO ?? Log einbauen für den bösen Bub.
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player.Kick();
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return;
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}
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if (user.Password != NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("SERVER:Login_Error", "Passwort inkorrekt!");
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Entities;
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@@ -14,8 +14,9 @@ namespace ReallifeGamemode.Server.Events
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class Register : Script
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{
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[RemoteEvent("CLIENT:Login_RegisterRequest")]
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public void OnPlayerRegister(Player player, string username, string password, string passwordRepeat)
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public void OnPlayerRegister(Player player, string password)
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{
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string username = player.Name;
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using (var dbContext = new DatabaseContext())
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{
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if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count() >= 3)
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