NEUER LOGIN SCREEEEEEEEEEN

This commit is contained in:
hydrant
2020-05-04 23:03:39 +02:00
parent b61c57a2d1
commit 36cacd4775
47 changed files with 18613 additions and 47 deletions

View File

@@ -261,25 +261,25 @@ namespace ReallifeGamemode.Server.Commands
player.SetData("SAdminduty", false);
ChatService.SendMessage(player, "!{#ee4d2e}** " + "Du befindest dich nicht mehr im T-Support");
}
using (var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
User targetUser = player.GetUser(dbContext);
switch (targetUser.FactionId)
{
User targetUser = player.GetUser(dbContext);
switch (targetUser.FactionId)
{
case null:
player.SetSharedData("blipColor", 0);
break;
case 8:
player.SetSharedData("blipColor", 83);
break;
case 7:
player.SetSharedData("blipColor", 52);
break;
case 4:
player.SetSharedData("blipColor", 5);
break;
}
case null:
player.SetSharedData("blipColor", 0);
break;
case 8:
player.SetSharedData("blipColor", 83);
break;
case 7:
player.SetSharedData("blipColor", 52);
break;
case 4:
player.SetSharedData("blipColor", 5);
break;
}
}
}
[Command("aduty", "~m~Benutzung: ~s~/aduty")]
public void CmdAduty(Player player)
@@ -896,22 +896,22 @@ namespace ReallifeGamemode.Server.Commands
switch (Skill.ToLower())
{
case "bus":
{
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).BusSkill = SkillLevel;
dbContext.SaveChanges();
}
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).BusSkill = SkillLevel;
dbContext.SaveChanges();
}
break;
}
case "pilot":
{
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).PilotSkill = SkillLevel;
dbContext.SaveChanges();
}
}
case "pilot":
{
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).PilotSkill = SkillLevel;
dbContext.SaveChanges();
}
}
break;
}
ChatService.SendMessage(player, $"~w~Du hast den ~y~{Skill}-Skill ~w~von ~y~{target.Name} ~w~auf ~g~{SkillLevel} ~w~gesetzt.");
@@ -2691,7 +2691,7 @@ namespace ReallifeGamemode.Server.Commands
}
}
}
[Command("aplaysound", "~m~Benutzung: ~s~/aplaysound [Dateiname] [mp3/wav] [volume 0.0 - 100.0]", Alias ="aps")]
[Command("aplaysound", "~m~Benutzung: ~s~/aplaysound [Dateiname] [mp3/wav] [volume 0.0 - 100.0]", Alias = "aps")]
public void CmdAdminPlaySound(Player player, string sound, string typ, double volume = 100)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
@@ -2701,7 +2701,7 @@ namespace ReallifeGamemode.Server.Commands
}
player.TriggerEvent("CLIENT:PlaySound", sound, typ, volume);
}
[Command("astopsound", "~m~Benutzung: ~s~/astopsound", Alias="ass")]
[Command("astopsound", "~m~Benutzung: ~s~/astopsound", Alias = "ass")]
public void CmdAdminStopSound(Player player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database;
@@ -26,10 +26,13 @@ namespace ReallifeGamemode.Server.Events
player.SetData("isLoggedIn", false);
player.Position = new Vector3(-1883.736, -781.4911, -10);
bool registered = false;
using (var dbContext = new DatabaseContext())
{
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
registered = dbContext.Users.Where(u => u.Name == player.Name).Any();
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName == player.SocialClubName))
{
string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
@@ -43,13 +46,16 @@ namespace ReallifeGamemode.Server.Events
}
}
registered = false;
if (IsPlayerBanned(player)) return;
NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:PlaySound", "music/login", "mp3", 20);
}, delayTime: 1000);
player.TriggerEvent("SERVER:Login_ShowBrowser");
player.TriggerEvent("SERVER:Login_ShowBrowser", registered);
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);

View File

@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Server.Extensions;
@@ -23,8 +23,10 @@ namespace ReallifeGamemode.Server.Events
public class Login : Script
{
[RemoteEvent("CLIENT:Login_LoginRequest")]
public void OnPlayerLogin(Player player, string username, string password)
public void OnPlayerLogin(Player player, string password)
{
string username = player.Name;
using (var dbContext = new DatabaseContext())
{
var user = dbContext.Users
@@ -34,7 +36,7 @@ namespace ReallifeGamemode.Server.Events
if (user == null)
{
player.TriggerEvent("SERVER:Login_Error", "Benutzer existiert nicht! Registriere dich zuerst!");
player.TriggerEvent("SERVER:Login_Error", "Der Benutzer existiert nicht! Registriere dich zuerst!");
}
else
{
@@ -43,7 +45,9 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzer gehört dir nicht!");
//TODO ?? Log einbauen für den bösen Bub.
player.Kick();
return;
}
if (user.Password != NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("SERVER:Login_Error", "Passwort inkorrekt!");

View File

@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Database.Entities;
@@ -14,8 +14,9 @@ namespace ReallifeGamemode.Server.Events
class Register : Script
{
[RemoteEvent("CLIENT:Login_RegisterRequest")]
public void OnPlayerRegister(Player player, string username, string password, string passwordRepeat)
public void OnPlayerRegister(Player player, string password)
{
string username = player.Name;
using (var dbContext = new DatabaseContext())
{
if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count() >= 3)