Änderung Pilot,Busfahrer und und und
This commit is contained in:
@@ -83,7 +83,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
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function myTimer() {
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if (useVehicle == true) {
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if (Player.isInVehicle && Leaving == false) {
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if (Player.vehicle) {
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let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.vehicle.position.x, Player.vehicle.position.y, 0, posCp.x, posCp.y, 0, false);
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//mp.gui.chat.push("delay: " + delay + " | delayCounter: " + delayCounter);
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@@ -121,7 +121,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
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} else if (dist > 2) {
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inCheckpoint = false;
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delayCounter = 0;
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mp.gui.chat.push("Läuft.");
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//mp.gui.chat.push("Läuft.");
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}
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}
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else {
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@@ -129,10 +129,9 @@ namespace ReallifeGamemode.Server.Events
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}
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//}
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}
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Managers.JobManager jm = new Managers.JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("PilotenBase");
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job.StopJob(player);
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@@ -72,10 +72,9 @@ namespace ReallifeGamemode.Server.Events
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}
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//}
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}
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JobManager jm = new JobManager();
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if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
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if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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jm.playerTimersJobVehicleRespawn[player].Stop();
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Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
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}
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player.ResetData("PilotenBase");
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job.StopJob(player);
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@@ -377,7 +377,7 @@ namespace ReallifeGamemode.Server.Events
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if (nearestJobPoint != null)
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{
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if (player.Vehicle != null) return;
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Job.JobBase job = JobManager.GetJob(player.GetUser().JobId.Value);
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Job.JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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JobManager jobb = new JobManager();
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if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
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{
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@@ -405,7 +405,6 @@ namespace ReallifeGamemode.Server.Events
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if (!job.GetUsersInJob().Contains(player))
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{
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player.SetData("PilotenBase", 1);
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player.SendChatMessage($"Debug PilotenJob PilotenBase1: {player.GetData<int>("PilotenBase")}");
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jobb.StartJobEvent(player);
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return;
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}
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@@ -421,7 +420,6 @@ namespace ReallifeGamemode.Server.Events
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if (!job.GetUsersInJob().Contains(player))
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{
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player.SetData("PilotenBase", 2);
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player.SendChatMessage($"Debug PilotenJob PilotenBase2: {player.GetData<int>("PilotenBase")}");
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jobb.StartJobEvent(player);
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return;
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}
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@@ -569,30 +567,27 @@ namespace ReallifeGamemode.Server.Events
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}
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else
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{
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if (!jV.GetJob().GetUsersInJob().Contains(player))
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if (!jV.GetJob().GetUsersInJob().Contains(player) && !player.IsAdminDuty())
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{
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player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
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return;
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}
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else
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{
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if (jV.JobId == 3)
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/*if(player.IsAdminDuty())
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{
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player.SendChatMessage("");
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}*/
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if (jV.JobId == 3 && player.GetUser().JobId == 3)
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{
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player.SendChatMessage("Debug Pilot 1");
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Job.PilotJob c = new Job.PilotJob();
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if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
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{
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player.SendChatMessage("Debug Pilot 2");
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if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
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{
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player.SendChatMessage("Debug Pilot 3");
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player.SetData("HatRoute", true);
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c.StartPilotRoute(player, "RouteStart");
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}
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else
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{
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player.SendChatMessage("Debug Pilot 4");
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}
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}
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if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state)
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{
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@@ -611,7 +606,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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}
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if (jV.JobId == 4)
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if (jV.JobId == 4 && player.GetUser().JobId == 4)
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{
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Job.BusDriverJob c = new Job.BusDriverJob();
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if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Util;
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@@ -79,22 +79,6 @@ namespace ReallifeGamemode.Server.Job
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{
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new Vector3(-562.68, -2203.85, 5.5),
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new Vector3(-889.0892, -2190.34, 8.100273),
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new Vector3(-695.8978, -1197.1, 10.07723),
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new Vector3(-1025.791, -788.746, 16.95118),
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new Vector3(-1411.543, -569.5651, 29.83663),
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new Vector3(-1863.717, -355.0997, 48.79111),
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new Vector3(-2171.938, -299.1247, 12.24473),
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new Vector3(-2973.008, 506.4566, 14.99877),
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new Vector3(-2738.997, 2239.153, 21.54851),
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new Vector3(-2448.411, 3736.997, 16.20646),
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new Vector3(-2206.853, 4257.991, 47.13944),
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new Vector3(-1545.054, 4934.076, 61.29264),
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new Vector3(-152.66, 6209.62, 32.03),
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new Vector3(2707.136, 3309.894, 55.37453),
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new Vector3(2554.981, 292.5191, 108.036),
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new Vector3(-740.3124, -1645.125, 26.10983),
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new Vector3(-756.3812, -2295.088, 12.43381),
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}.AsReadOnly();
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public BusDriverJob()
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@@ -184,34 +168,25 @@ namespace ReallifeGamemode.Server.Job
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{
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if (type == "RouteStart")
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{
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
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if ((VehicleHash)veh.Model == VehicleHash.Bus)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 3);
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switch (rroute)
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{
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case 0:
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{
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0");
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break;
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}
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
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break;
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}
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case 3:
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{
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0");
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break;
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}
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}
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player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
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@@ -230,13 +205,13 @@ namespace ReallifeGamemode.Server.Job
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route4, 5000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route4, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
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break;
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}
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@@ -246,7 +221,7 @@ namespace ReallifeGamemode.Server.Job
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}
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if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
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{
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CheckPointHandle.StartCheckPointRoute(player, Route5, 5000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
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player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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@@ -274,11 +249,11 @@ namespace ReallifeGamemode.Server.Job
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{
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CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 4, true, "busDriverJob");
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}
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
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//player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
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}
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}
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public static void payWage(Player jobber, int wage)
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public static void payWage(Player jobber, int wage)
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{
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using (var dbContext = new DatabaseContext())
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{
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@@ -301,7 +276,7 @@ namespace ReallifeGamemode.Server.Job
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}
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else
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{
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JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value);
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JobBase job = JobManager.GetJob(jobber.GetUser().JobId??-1);
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job.StopJob(jobber);
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CheckPointHandle.DeleteCheckpoints(jobber);
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ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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@@ -171,37 +171,32 @@ namespace ReallifeGamemode.Server.Job
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[RemoteEvent("startPilotRoute")]
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public void StartPilotRoute(Player player, string type)
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{
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player.SendChatMessage("Debug Pilot 5");
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Vehicle veh = player.Vehicle;
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if (player.VehicleSeat == 0)
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{
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player.SendChatMessage("Debug Pilot 6");
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if (type == "RouteStart")
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{
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player.SendChatMessage("Debug Pilot 7");
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player.SendChatMessage($"Debug PilotenJob PilotenBaseAbfrage: {player.GetData<int>("PilotenBase")}");
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if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
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{
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player.SendChatMessage("Debug Pilot 8");
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Random rnd = new Random();
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int rroute = rnd.Next(1, 4);
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switch (rroute)
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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break;
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}
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@@ -215,19 +210,19 @@ namespace ReallifeGamemode.Server.Job
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{
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case 1:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
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break;
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}
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case 2:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
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break;
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}
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case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 6");
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break;
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}
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@@ -236,36 +231,28 @@ namespace ReallifeGamemode.Server.Job
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}
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if (type == "Route 1")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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}
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else if (type == "Route 2")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob");
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}
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else if (type == "Route 3")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob");
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}
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else if (type == "Route 4")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob");
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}
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else if (type == "Route 5")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob");
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}
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else if (type == "Route 6")
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{
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob");
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob");
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}
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else
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{
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player.SendChatMessage("Debug Pilot 9");
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}
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}
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else
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{
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player.SendChatMessage("Debug Pilot 10");
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}
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}
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public static void payWage(Player jobber, int wage)
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@@ -286,7 +273,7 @@ namespace ReallifeGamemode.Server.Job
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}
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else
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{
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JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value);
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JobBase job = JobManager.GetJob(jobber.GetUser().JobId??-1);
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job.StopJob(jobber);
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CheckPointHandle.DeleteCheckpoints(jobber);
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ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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@@ -46,7 +46,7 @@ namespace ReallifeGamemode.Server.Managers
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public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
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public Dictionary<Player, PlayerTimer> playerTimersJobVehicleRespawn = new Dictionary<Player, PlayerTimer>();
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public static Dictionary<Player, PlayerTimer> playerTimersJobVehicleRespawn = new Dictionary<Player, PlayerTimer>();
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[RemoteEvent("CLIENT:JobCenter_CancelJob")]
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public void CancelJobEvent(Player player)
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@@ -232,7 +232,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
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Vehicle LastVehicle = veh;
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JobBase job = GetJob(player.GetUser().JobId.Value);
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JobBase job = GetJob(player.GetUser().JobId??-1);
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if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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@@ -390,29 +390,23 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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}
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JobBase job = GetJob(player.GetUser().JobId.Value);
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JobBase job = GetJob(player.GetUser().JobId ?? -1);
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if (job.GetUsersInJob().Contains(player))
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{
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ChatService.SendMessage(player, "Debug1");
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if (sVeh != null)
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{
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ChatService.SendMessage(player, "Debug2");
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if (sVeh is JobVehicle JV)
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{
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ChatService.SendMessage(player, "Debug3");
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if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4)
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{
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ChatService.SendMessage(player, "Debug4");
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if (seat == 0)
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{
|
||||
ChatService.SendMessage(player, "Debug5");
|
||||
JobVehicle c = new JobVehicle();
|
||||
if (JV.GetJob().GetUsersInJob().Contains(player))
|
||||
{
|
||||
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
|
||||
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug6");
|
||||
veh.SetData("timerJobVehicleRespawn", false);
|
||||
if (playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
{
|
||||
@@ -427,11 +421,9 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
}
|
||||
}
|
||||
else ChatService.SendMessage(player, "Debug7");
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug8");
|
||||
job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
if (playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
@@ -449,7 +441,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug9");
|
||||
job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
if (playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
@@ -465,7 +456,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
else if(sVeh !is JobVehicle || veh != null)
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug10");
|
||||
job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
if (playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
@@ -482,7 +472,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
if (JV.JobId != player.GetUser().JobId)
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug11");
|
||||
job.StopJob(player);
|
||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||
if (playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
@@ -496,14 +485,6 @@ namespace ReallifeGamemode.Server.Managers
|
||||
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug12");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatService.SendMessage(player, "Debug13");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace ReallifeGamemode.Server.Util
|
||||
{
|
||||
if (user.GetUser().JobId == 4)
|
||||
{
|
||||
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId.Value);
|
||||
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId??-1);
|
||||
if (job.GetUsersInJob().Contains(user))
|
||||
{
|
||||
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
|
||||
@@ -159,7 +159,7 @@ namespace ReallifeGamemode.Server.Util
|
||||
}
|
||||
if (temp.LastCheckpoint != 1)
|
||||
{
|
||||
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId.Value);
|
||||
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId??-1);
|
||||
if (job.GetUsersInJob().Contains(user))
|
||||
{
|
||||
if (user.GetUser().JobId == 3)
|
||||
@@ -245,8 +245,15 @@ namespace ReallifeGamemode.Server.Util
|
||||
if (player.GetUser().JobId == 4)
|
||||
{
|
||||
BusDriverJob.payWage(player, 200);
|
||||
CheckPointHandle.BusCheckpoint(player);
|
||||
//CheckPointHandle.BusCheckpoint(player);
|
||||
BusDriverJob.BusLetzterCheckpoint(player);
|
||||
if (!player.IsInVehicle || player.VehicleSeat != 0) return;
|
||||
Vehicle veh = player.Vehicle;
|
||||
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
|
||||
data.Left = false;
|
||||
data.Right = false;
|
||||
veh.SetData("indicatorData", data);
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
|
||||
}
|
||||
}
|
||||
//NAPI.Chat.SendChatMessageToAll($"this.list.Count() = {this.list.Count()}, checkPointsDone = {checkPointsDone}, LastCheckpoint = {LastCheckpoint}");
|
||||
|
||||
Reference in New Issue
Block a user