NEUER LOGIN SCREEEEEEEEEEN
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database;
|
||||
@@ -26,10 +26,13 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.SetData("isLoggedIn", false);
|
||||
player.Position = new Vector3(-1883.736, -781.4911, -10);
|
||||
|
||||
bool registered = false;
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
|
||||
registered = dbContext.Users.Where(u => u.Name == player.Name).Any();
|
||||
|
||||
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName == player.SocialClubName))
|
||||
{
|
||||
string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
|
||||
ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
|
||||
@@ -43,13 +46,16 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
}
|
||||
|
||||
registered = false;
|
||||
|
||||
if (IsPlayerBanned(player)) return;
|
||||
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
player.TriggerEvent("CLIENT:PlaySound", "music/login", "mp3", 20);
|
||||
}, delayTime: 1000);
|
||||
player.TriggerEvent("SERVER:Login_ShowBrowser");
|
||||
|
||||
player.TriggerEvent("SERVER:Login_ShowBrowser", registered);
|
||||
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
|
||||
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
@@ -23,8 +23,10 @@ namespace ReallifeGamemode.Server.Events
|
||||
public class Login : Script
|
||||
{
|
||||
[RemoteEvent("CLIENT:Login_LoginRequest")]
|
||||
public void OnPlayerLogin(Player player, string username, string password)
|
||||
public void OnPlayerLogin(Player player, string password)
|
||||
{
|
||||
string username = player.Name;
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
var user = dbContext.Users
|
||||
@@ -34,7 +36,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
if (user == null)
|
||||
{
|
||||
player.TriggerEvent("SERVER:Login_Error", "Benutzer existiert nicht! Registriere dich zuerst!");
|
||||
player.TriggerEvent("SERVER:Login_Error", "Der Benutzer existiert nicht! Registriere dich zuerst!");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -43,7 +45,9 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzer gehört dir nicht!");
|
||||
//TODO ?? Log einbauen für den bösen Bub.
|
||||
player.Kick();
|
||||
return;
|
||||
}
|
||||
|
||||
if (user.Password != NAPI.Util.GetHashSha256(password))
|
||||
{
|
||||
player.TriggerEvent("SERVER:Login_Error", "Passwort inkorrekt!");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
@@ -14,8 +14,9 @@ namespace ReallifeGamemode.Server.Events
|
||||
class Register : Script
|
||||
{
|
||||
[RemoteEvent("CLIENT:Login_RegisterRequest")]
|
||||
public void OnPlayerRegister(Player player, string username, string password, string passwordRepeat)
|
||||
public void OnPlayerRegister(Player player, string password)
|
||||
{
|
||||
string username = player.Name;
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count() >= 3)
|
||||
|
||||
Reference in New Issue
Block a user