NEUER LOGIN SCREEEEEEEEEEN
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Server.Extensions;
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@@ -23,8 +23,10 @@ namespace ReallifeGamemode.Server.Events
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public class Login : Script
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{
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[RemoteEvent("CLIENT:Login_LoginRequest")]
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public void OnPlayerLogin(Player player, string username, string password)
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public void OnPlayerLogin(Player player, string password)
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{
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string username = player.Name;
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using (var dbContext = new DatabaseContext())
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{
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var user = dbContext.Users
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@@ -34,7 +36,7 @@ namespace ReallifeGamemode.Server.Events
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if (user == null)
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{
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player.TriggerEvent("SERVER:Login_Error", "Benutzer existiert nicht! Registriere dich zuerst!");
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player.TriggerEvent("SERVER:Login_Error", "Der Benutzer existiert nicht! Registriere dich zuerst!");
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}
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else
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{
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@@ -43,7 +45,9 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzer gehört dir nicht!");
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//TODO ?? Log einbauen für den bösen Bub.
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player.Kick();
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return;
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}
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if (user.Password != NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("SERVER:Login_Error", "Passwort inkorrekt!");
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