More fixes
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@@ -5,6 +5,7 @@ using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Wanted;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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@@ -247,15 +248,9 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.ErrorMessage(player, "Der Spieler hat keine Wanteds");
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return;
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}
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ChatService.SendMessage(target, "Deine Akte wurde von "+ player.Name + " gelöscht. Grund:" + reason);
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if ((copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: Die Akte von " + user.Name + " wurde von "+ player.Name +" gelöscht. Grund: " + reason + ".");
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}
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}
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ChatService.SendMessage(target, "Deine Akte wurde von "+ player.Name + " gelöscht. Grund:" + reason);
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ChatService.BroadcastFaction("~r~HQ: Die Akte von " + user.Name + " wurde von "+ player.Name +" gelöscht. Grund: " + reason + ".", new List<int>(){1, 3});
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targetUser.Wanteds = 0;
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dbContext.SaveChanges();
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}
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@@ -291,14 +286,8 @@ namespace ReallifeGamemode.Server.Commands
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{
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Jail.Release_Jail(target, reason);
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ChatService.SendMessage(target, "~r~Du wurdest von "+ player.Name +" aus dem Knast befreit");
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if ((copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: " + user.Name + " wurde von " + player.Name + " aus dem Knast entlassen. Grund: " + reason + ".");
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}
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}
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ChatService.BroadcastFaction("~r~HQ: " + user.Name + " wurde von " + player.Name + " aus dem Knast entlassen. Grund: " + reason + ".", new List<int>() { 1, 3 });
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}
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else
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{
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@@ -106,7 +106,7 @@ namespace ReallifeGamemode.Server.Extensions
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foreach(var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if((copUser.FactionId == 1 || copUser.FactionId == 3) && cop != null)
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if(cop != null && (copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: Straftat gemeldet von " + cop.Name + " mit Fahndungslevel "+ amount +". Straftäter: "+ user.Name + ".");
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ChatService.SendMessage(copPlayer, "~r~HQ: Grund: " + reason + ".");
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@@ -3,6 +3,7 @@ using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -103,5 +104,10 @@ namespace ReallifeGamemode.Server.Services
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{
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job.GetUsersInJob().ForEach(c => ChatService.SendMessage(c, message));
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}
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internal static void BroadcastFaction(string v, List<int> list)
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -74,14 +74,8 @@ namespace ReallifeGamemode.Server.Wanted
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Medic.RemoveTaskFromList(task);
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client.Health = 100;
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if ((copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: " + user.Name + " wurde im Gefängnis zugewiesen.");
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}
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}
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ChatService.BroadcastFaction("~r~HQ: " + user.Name + " wurde im Gefängnis zugewiesen.", new List<int>() {1,3});
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ChatService.SendMessage(client, "Du bist im Gefängnis für " + user.JailTime + " Sekunden.");
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