gw score die 3
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@@ -40,7 +40,7 @@ namespace ReallifeGamemode.Server.Gangwar
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this.maxValue = maxValue;
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this.maxValue = maxValue;
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this.surplus = surplus;
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this.surplus = surplus;
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this.Attacker = null;
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this.Attacker = null;
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this.Att_Score = 0;
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this.Att_Score = 1;
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this.Def_Score = 0;
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this.Def_Score = 0;
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this.status = "normal";
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this.status = "normal";
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this.timer = null;
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this.timer = null;
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@@ -154,44 +154,44 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
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}
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}
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if (this.Def_Score >= 5)
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if (this.Att_Score >= 5)
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{
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{
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this.takeOver(this.Attacker);
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this.takeOver(this.Attacker);
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}
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}
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else if (this.Att_Score >= 5)
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else if (this.Def_Score >= 5)
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{
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{
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this.takeOver(this.Owner);
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this.takeOver(this.Owner);
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}
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}
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timerCount += 1;
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timerCount += 1;
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if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
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if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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{
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if (this.Def_Score > this.Att_Score)
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if (this.Att_Score > this.Def_Score)
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{
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Att_Score = 5;
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}
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else if (this.Def_Score < this.Att_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5);
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}
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}
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this.takeOver(this.Attacker);
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this.takeOver(this.Attacker);
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this.Def_Score = 5;
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this.Def_Score = 0;
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}
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else if (this.Att_Score < this.Def_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Att_Score = 0;
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return;
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return;
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}
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}
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else if (this.Def_Score == this.Att_Score)
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else if (this.Def_Score == this.Att_Score)
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{
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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}
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}
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this.takeOver(this.Attacker);
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this.takeOver(this.Owner);
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this.Def_Score = 5;
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this.Def_Score = 0;
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return;
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return;
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}
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}
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