aufgeschlossen abgeschlossen farben getauscht + bugz
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@@ -120,7 +120,7 @@ namespace ReallifeGamemode.Server.Events
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state = !state;
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VehicleStreaming.SetLockStatus(v, state);
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string msg = "Fahrzeug ";
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msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
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msg += state ? "~r~abgeschlossen" : "~g~aufgeschlossen";
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player.TriggerEvent("vehsync:OpenCar", state);
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player.SendNotification(msg);
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}
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@@ -526,7 +526,12 @@ namespace ReallifeGamemode.Server.Managers
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playerTimersJobVehicleRespawn[player].Stop();
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}
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CheckPointHandle.DeleteCheckpoints(player);
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if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
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if (!player.HasData("LastVehicle")){
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return;
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}
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if (player.GetData<Vehicle>("LastVehicle") == null) {
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return;
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}
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player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
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ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
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ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
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