test
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@@ -868,20 +868,19 @@ namespace ReallifeGamemode.Server.Managers
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public static void VehicleManagerVehicleDeath(Vehicle vehicle)
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public static void VehicleManagerVehicleDeath(Vehicle vehicle)
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{
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{
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ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
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ServerVehicle serverVehicle = GetServerVehicleFromVehicle(vehicle);
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vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 1");
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NAPI.Util.ConsoleOutput("VehicleDeat: Debug 1");
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if (serverVehicle == null)
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if (serverVehicle == null)
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{
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{
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vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 2");
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NAPI.Util.ConsoleOutput("VehicleDeath: Debug 2");
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vehicle.Delete();
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vehicle.Delete();
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return;
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return;
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}
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}
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vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 3");
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NAPI.Util.ConsoleOutput("VehicleDeath: Debug 3");
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Vehicle newVeh = serverVehicle.Spawn(vehicle);
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Vehicle newVeh = serverVehicle.Spawn(vehicle);
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newVeh.Repair();
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newVeh.Repair();
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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vehicle.GetDriver().SendChatMessage("VehicleDeath: Debug 4");
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NAPI.Util.ConsoleOutput("VehicleDeath: Debug 4");
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}
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}
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}
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}
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