Fix Count Duty Medics
This commit is contained in:
@@ -26,6 +26,7 @@ export default function factionInteraction(globalData: IGlobalData) {
|
||||
var rangeLeft;
|
||||
var sortText;
|
||||
var deadRespawned = false;
|
||||
var isRevived = false;
|
||||
|
||||
var ticketName: string;
|
||||
var pointsName: string;
|
||||
@@ -482,6 +483,9 @@ export default function factionInteraction(globalData: IGlobalData) {
|
||||
mp.events.callRemote("delReviveTask");
|
||||
mp.events.callRemote("payCutMedicEarnings");
|
||||
deadRespawned = false;
|
||||
} else {
|
||||
activeTask = false;
|
||||
activeCheckpoint.destroy();
|
||||
}
|
||||
});
|
||||
|
||||
@@ -504,10 +508,7 @@ export default function factionInteraction(globalData: IGlobalData) {
|
||||
mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);
|
||||
} else {
|
||||
mp.game.graphics.drawSprite("medicimages", "running", ambulanceImagePos + 0.02, 0.915, 0.02, 0.035, 0, 255, 0, 0, 255);
|
||||
}
|
||||
} else {
|
||||
activeTask = false;
|
||||
activeCheckpoint.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -235,10 +235,5 @@ namespace ReallifeGamemode.Server.Events
|
||||
Medic.delReviveTask(player);
|
||||
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
|
||||
}
|
||||
[RemoteEvent("MedicTaskTimeout")]
|
||||
public void RemoveMedicTask(Player player)
|
||||
{
|
||||
Medic.delReviveTask(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -274,15 +274,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.TriggerEvent("toggleDutyMode", true);
|
||||
if (player.GetUser().FactionId == 2) //Fire Department
|
||||
{
|
||||
int medicCount = 0;
|
||||
foreach (Player c in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
if ((c.GetUser()?.Faction?.Id ?? 0) == 2)
|
||||
{
|
||||
medicCount++;
|
||||
}
|
||||
}
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
|
||||
Medic.UpdateDutyMedics(1);
|
||||
}
|
||||
switch (factionId)
|
||||
{
|
||||
@@ -334,7 +326,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
user.SetData("duty", false);
|
||||
player.SendNotification("Du bist nun ~r~außer Dienst.");
|
||||
player.TriggerEvent("toggleDutyMode", false);
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
|
||||
Medic.UpdateDutyMedics(-1);
|
||||
player.SetSharedData("blipColor", 0);
|
||||
UpdateCharacterCloth.LoadCharacterDefaults(player);
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
||||
public static List<MedicTask> HealTasks = new List<MedicTask>();
|
||||
public static List<MedicTask> FireTasks = new List<MedicTask>();
|
||||
public static int ReviveIncome = 500;
|
||||
public static int dutyMedics = 0;
|
||||
|
||||
public static void AddTaskToList(MedicTask task)
|
||||
{
|
||||
@@ -152,5 +153,17 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
||||
player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient.");
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
|
||||
[RemoteEvent("MedicTaskTimeout")]
|
||||
public void RemoveMedicTask(Player player)
|
||||
{
|
||||
Medic.delReviveTask(player);
|
||||
}
|
||||
|
||||
public static void UpdateDutyMedics(int modifier)
|
||||
{
|
||||
dutyMedics = dutyMedics + modifier;
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", dutyMedics);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,7 +276,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
target.SetData("duty", false);
|
||||
target.TriggerEvent("toggleDutyMode", false);
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
|
||||
Medic.UpdateDutyMedics(-1);
|
||||
target.SetSharedData("blipColor", 0);
|
||||
UpdateCharacterCloth.LoadCharacterDefaults(target);
|
||||
target.GetUser(dbContext).FactionRankId = null;
|
||||
|
||||
@@ -4,6 +4,7 @@ using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Factions.Medic;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
|
||||
namespace ReallifeGamemode.Server.Util
|
||||
@@ -44,15 +45,7 @@ namespace ReallifeGamemode.Server.Util
|
||||
Events.UpdateCharacterCloth.LoadCharacterDefaults(player);
|
||||
|
||||
player.TriggerEvent("toggleDutyMode", false);
|
||||
int medicCount = 0;
|
||||
foreach (Player c in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
if ((c.GetUser()?.Faction?.Id ?? 0) == 2)
|
||||
{
|
||||
medicCount++;
|
||||
}
|
||||
}
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
|
||||
Medic.UpdateDutyMedics(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user