Fix Count Duty Medics
This commit is contained in:
@@ -26,6 +26,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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var rangeLeft;
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var rangeLeft;
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var sortText;
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var sortText;
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var deadRespawned = false;
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var deadRespawned = false;
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var isRevived = false;
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var ticketName: string;
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var ticketName: string;
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var pointsName: string;
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var pointsName: string;
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@@ -482,6 +483,9 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.callRemote("delReviveTask");
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mp.events.callRemote("delReviveTask");
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mp.events.callRemote("payCutMedicEarnings");
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mp.events.callRemote("payCutMedicEarnings");
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deadRespawned = false;
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deadRespawned = false;
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} else {
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activeTask = false;
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activeCheckpoint.destroy();
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}
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}
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});
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});
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@@ -504,10 +508,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);
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mp.game.graphics.drawSprite("medicimages", "ambulance", ambulanceImagePos + 0.01, 0.915, 0.04, 0.07, 0, 255, 255, 255, 255);
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} else {
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} else {
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mp.game.graphics.drawSprite("medicimages", "running", ambulanceImagePos + 0.02, 0.915, 0.02, 0.035, 0, 255, 0, 0, 255);
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mp.game.graphics.drawSprite("medicimages", "running", ambulanceImagePos + 0.02, 0.915, 0.02, 0.035, 0, 255, 0, 0, 255);
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}
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}
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} else {
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activeTask = false;
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activeCheckpoint.destroy();
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}
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}
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}
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}
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});
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});
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@@ -235,10 +235,5 @@ namespace ReallifeGamemode.Server.Events
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Medic.delReviveTask(player);
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Medic.delReviveTask(player);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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}
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}
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[RemoteEvent("MedicTaskTimeout")]
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public void RemoveMedicTask(Player player)
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{
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Medic.delReviveTask(player);
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}
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}
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}
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}
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}
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@@ -274,15 +274,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("toggleDutyMode", true);
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player.TriggerEvent("toggleDutyMode", true);
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if (player.GetUser().FactionId == 2) //Fire Department
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if (player.GetUser().FactionId == 2) //Fire Department
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{
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{
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int medicCount = 0;
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Medic.UpdateDutyMedics(1);
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foreach (Player c in NAPI.Pools.GetAllPlayers())
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{
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if ((c.GetUser()?.Faction?.Id ?? 0) == 2)
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{
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medicCount++;
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}
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}
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
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}
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}
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switch (factionId)
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switch (factionId)
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{
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{
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@@ -334,7 +326,7 @@ namespace ReallifeGamemode.Server.Events
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user.SetData("duty", false);
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user.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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player.TriggerEvent("toggleDutyMode", false);
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player.TriggerEvent("toggleDutyMode", false);
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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Medic.UpdateDutyMedics(-1);
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("blipColor", 0);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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@@ -22,6 +22,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static int ReviveIncome = 500;
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public static int ReviveIncome = 500;
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public static int dutyMedics = 0;
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public static void AddTaskToList(MedicTask task)
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public static void AddTaskToList(MedicTask task)
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{
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{
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@@ -152,5 +153,17 @@ namespace ReallifeGamemode.Server.Factions.Medic
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient.");
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player.SendNotification($"Du hast den Einsatzort erreicht und ~g~{Medic.ReviveIncome / 2}$ ~s~für die Fraktion verdient.");
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("MedicTaskTimeout")]
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public void RemoveMedicTask(Player player)
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{
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Medic.delReviveTask(player);
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}
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public static void UpdateDutyMedics(int modifier)
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{
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dutyMedics = dutyMedics + modifier;
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", dutyMedics);
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}
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}
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}
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}
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}
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@@ -276,7 +276,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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{
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target.SetData("duty", false);
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target.SetData("duty", false);
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target.TriggerEvent("toggleDutyMode", false);
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target.TriggerEvent("toggleDutyMode", false);
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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Medic.UpdateDutyMedics(-1);
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target.SetSharedData("blipColor", 0);
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target.SetSharedData("blipColor", 0);
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UpdateCharacterCloth.LoadCharacterDefaults(target);
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UpdateCharacterCloth.LoadCharacterDefaults(target);
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target.GetUser(dbContext).FactionRankId = null;
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target.GetUser(dbContext).FactionRankId = null;
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@@ -4,6 +4,7 @@ using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Util
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namespace ReallifeGamemode.Server.Util
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@@ -44,15 +45,7 @@ namespace ReallifeGamemode.Server.Util
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Events.UpdateCharacterCloth.LoadCharacterDefaults(player);
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Events.UpdateCharacterCloth.LoadCharacterDefaults(player);
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player.TriggerEvent("toggleDutyMode", false);
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player.TriggerEvent("toggleDutyMode", false);
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int medicCount = 0;
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Medic.UpdateDutyMedics(1);
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foreach (Player c in NAPI.Pools.GetAllPlayers())
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{
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if ((c.GetUser()?.Faction?.Id ?? 0) == 2)
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{
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medicCount++;
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}
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}
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
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}
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}
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}
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}
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}
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}
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