This commit is contained in:
VegaZ
2021-04-04 20:02:28 +02:00

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@@ -56,7 +56,6 @@ export default function clotheShopList(globalData: IGlobalData) {
let categoryMenu = null;
let clotheMenus = [];
let categorysMenus = [];
@@ -177,12 +176,12 @@ export default function clotheShopList(globalData: IGlobalData) {
mainMenu.Item
// Fill it
let clotheSubMenu;
for (const item of value) {
if (item.ComponentId == key) {
var txData = getClothingName(key, item.ClotheId, gender);
<<<<<<< HEAD
if (txData != undefined && txData.length > 0) {
@@ -192,6 +191,8 @@ export default function clotheShopList(globalData: IGlobalData) {
categorysMenus.push(categoryMenu);
}
=======
>>>>>>> f7423b24fc6037048d2eaf65ba94de30faa96e39
for (const x of txData) {
var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : " ");
@@ -204,21 +205,20 @@ export default function clotheShopList(globalData: IGlobalData) {
tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "KOSTENLOS"}`);
clotheSubMenu.AddItem(tempItem);
categoryMenu.AddItem(tempItem);
cloth.push(item);
tx.push(x);
}
clotheMenus.push({
menu: clotheSubMenu,
type: type,
slotIdx: Number(key),
item: cloth,
texture: tx
});
}
}
clotheMenus.push({
menu: categoryMenu,
type: type,
slotIdx: Number(key),
item: cloth,
texture: tx
});
}
@@ -321,13 +321,12 @@ export default function clotheShopList(globalData: IGlobalData) {
// Reset some variables
clotheMenus = [];
categorysMenus = [];
currentMenuIdx = -1;
menuTransition = false;
lastClothing = null;
// Create a new main menu
mainMenu = new UIMenu("", "SELECT A CATEGORY", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
mainMenu = new UIMenu("", "Wählen Sie eine Kategorie", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
mainMenu.Visible = true;
// Update clothingData
@@ -386,22 +385,10 @@ export default function clotheShopList(globalData: IGlobalData) {
});
}
for (const item of categorysMenus) {
// Preview hovering item
//item.menu.IndexChange.on(submenuItemChangeHandler);
// Reset preview when player backs out of category menu
item.MenuClose.on(() => {
resetPreview();
currentMenuIdx = -1;
mainMenu.Visible = true;
});
}
// Main menu events
mainMenu.ItemSelect.on((selectedItem, itemIndex) => {
const nextMenu = categorysMenus[itemIndex];
const nextMenu = clotheMenus[itemIndex];
const slot = Number(nextMenu.slotIdx);
lastClothing = {
@@ -415,10 +402,14 @@ export default function clotheShopList(globalData: IGlobalData) {
currentMenuIdx = itemIndex;
mainMenu.Visible = false;
nextMenu.Visible = true;
nextMenu.menu.Visible = true;
menuTransition = true;
<<<<<<< HEAD
// submenuItemChangeHandler(nextMenu.menu.CurrentSelection);
=======
submenuItemChangeHandler(nextMenu.menu.CurrentSelection);
>>>>>>> f7423b24fc6037048d2eaf65ba94de30faa96e39
});
mainMenu.MenuClose.on(() => {
@@ -429,6 +420,7 @@ export default function clotheShopList(globalData: IGlobalData) {
lastClothing = null;
});
<<<<<<< HEAD
// Sub menu events
categoryMenu.ItemSelect.on((selectedItem, itemIndex) => {
const nextMenu = clotheMenus[itemIndex];
@@ -455,6 +447,8 @@ export default function clotheShopList(globalData: IGlobalData) {
currentMenuIdx = -1;
mainMenu.Visible = true;
});
=======
>>>>>>> f7423b24fc6037048d2eaf65ba94de30faa96e39
}