some blip refinements

This commit is contained in:
kookroach
2021-04-05 02:11:34 +02:00
parent c73f2e318e
commit 47aa0b50ab

View File

@@ -1,5 +1,4 @@
import { read } from "fs"; 
const Natives = { const Natives = {
SET_BLIP_CATEGORY: RageEnums.Natives.Ui.SET_BLIP_CATEGORY, SET_BLIP_CATEGORY: RageEnums.Natives.Ui.SET_BLIP_CATEGORY,
SHOW_HEADING_INDICATOR_ON_BLIP: RageEnums.Natives.Ui.SHOW_HEADING_INDICATOR_ON_BLIP, SHOW_HEADING_INDICATOR_ON_BLIP: RageEnums.Natives.Ui.SHOW_HEADING_INDICATOR_ON_BLIP,
@@ -29,9 +28,8 @@ export default function playerBlips() {
drawDistance: 300 drawDistance: 300
}); });
mp.game.invoke(Natives.SET_BLIP_CATEGORY, pBlip, 7); pBlip.setCategory(7);
mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, pBlip, true); pBlip.setDisplay(8);
mp.game.invoke(Natives.SET_BLIP_DISPLAY, pBlip, 8);
playerBlipMap.set(player, pBlip); playerBlipMap.set(player, pBlip);
} }
let pBlip = playerBlipMap.get(player); let pBlip = playerBlipMap.get(player);