fix range, dimension and drawdistance

This commit is contained in:
kookroach
2021-04-05 02:05:26 +02:00
parent 0b4bd85ea3
commit c73f2e318e

View File

@@ -21,10 +21,13 @@ export default function playerBlips() {
(player) => {
if (mp.players.local == player)
return;
if (mp.players.local.position.subtract(player.position).length() > 400)
return;
if (!playerBlipMap.has(player)) {
let pBlip = mp.blips.new(1, player.position);
let pBlip = mp.blips.new(1, player.position, {
shortRange: true,
dimension: mp.players.local.dimension,
drawDistance: 300
});
mp.game.invoke(Natives.SET_BLIP_CATEGORY, pBlip, 7);
mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, pBlip, true);