some blip refinements
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@@ -1,5 +1,4 @@
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import { read } from "fs";
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const Natives = {
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SET_BLIP_CATEGORY: RageEnums.Natives.Ui.SET_BLIP_CATEGORY,
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SHOW_HEADING_INDICATOR_ON_BLIP: RageEnums.Natives.Ui.SHOW_HEADING_INDICATOR_ON_BLIP,
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@@ -29,9 +28,8 @@ export default function playerBlips() {
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drawDistance: 300
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});
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, pBlip, 7);
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mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, pBlip, true);
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mp.game.invoke(Natives.SET_BLIP_DISPLAY, pBlip, 8);
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pBlip.setCategory(7);
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pBlip.setDisplay(8);
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playerBlipMap.set(player, pBlip);
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}
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let pBlip = playerBlipMap.get(player);
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