added carshops
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28
ReallifeGamemode.Server/Business/LastTrainDealerBusiness.cs
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28
ReallifeGamemode.Server/Business/LastTrainDealerBusiness.cs
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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namespace ReallifeGamemode.Server.Business
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{
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class LastTrainDealerBusiness : CarDealerBusinessBase
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{
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public override int Id => 10;
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public override string Name => "Last Train Carshop";
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public override Vector3 Position => new Vector3(-370.8743, 277.7431, 86.42197);
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public override Vector3 CarSpawnPositon => new Vector3(-390.8478, 258.0222, 83.54714);
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public override float CarSpawnHeading => 356.6f;
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public override int? BlipSprite => 225;
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public override void Load()
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{
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}
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}
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}
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@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Business
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{
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public override Vector3 CarSpawnPositon => new Vector3(-59, -1108.1, 26.5);
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public override float CarSpawnHeading => 0;
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public override float CarSpawnHeading => 90;
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public override int Id => 4;
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28
ReallifeGamemode.Server/Business/SUVDealerBusiness.cs
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28
ReallifeGamemode.Server/Business/SUVDealerBusiness.cs
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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namespace ReallifeGamemode.Server.Business
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{
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class SUVDealerBusiness : CarDealerBusinessBase
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{
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public override int Id => 11;
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public override string Name => "SUV Carshop";
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public override Vector3 Position => new Vector3(-69.40701, 62.74997, 71.89297);
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public override Vector3 CarSpawnPositon => new Vector3(-109.4707, 43.15609, 71.44163);
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public override float CarSpawnHeading => 356.6f;
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public override int? BlipSprite => 225;
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public override void Load()
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{
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}
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}
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}
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