Simplfied some code parts
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@@ -34,32 +34,17 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Client player)
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{
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if (NAPI.Player.IsPlayerInAnyVehicle(player))
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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bool engineStatus = NAPI.Vehicle.GetVehicleEngineStatus(player.Vehicle);
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if (engineStatus == false)
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{
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player.Vehicle.EngineStatus = true;
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}
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else
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{
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player.Vehicle.EngineStatus = false;
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}
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player.Vehicle.EngineStatus = !player.Vehicle.EngineStatus;
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}
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}
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[RemoteEvent("keyPress:X")]
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public void KeyPressX(Client player)
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{
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if (NAPI.Player.IsPlayerInAnyVehicle(player))
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if (player.IsInVehicle)
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{
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if (player.Seatbelt == false)
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{
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player.Seatbelt = true;
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}
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else
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{
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player.Seatbelt = false;
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}
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player.Seatbelt = !player.Seatbelt;
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}
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}
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}
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