hanf wachstum

This commit is contained in:
hydrant
2021-05-26 01:33:31 +02:00
parent 3abf2a2d0e
commit 4be3137cc5
8 changed files with 271 additions and 41 deletions

View File

@@ -12,7 +12,29 @@ const hanfPlantObjects = {
stage4: mp.game.joaat('prop_weed_01') stage4: mp.game.joaat('prop_weed_01')
}; };
const minimumPlantDistance = 5; const hanfTimeToObject = [
{
minutes: 15,
object: hanfPlantObjects.stage1,
},
{
minutes: 60 * 1,
object: hanfPlantObjects.stage2
},
{
minutes: 60 * 3,
object: hanfPlantObjects.stage3
},
{
minutes: 60 * 4,
object: hanfPlantObjects.stage4
}
]
const minimumPlantDistance = 2;
const maximumPlantDuration = 6 * 60 * 60 * 1000; // 6 Stunden / 360 Minuten / 21600 Sekunden / 21600000 Millisekunden
const timeToHarvestPlant = 4 * 60 * 60 * 1000; // 4 Stunden
export default function hanfSystem(globalData: IGlobalData) { export default function hanfSystem(globalData: IGlobalData) {
@@ -128,13 +150,13 @@ export default function hanfSystem(globalData: IGlobalData) {
function isAbleToPlant() { function isAbleToPlant() {
var player = mp.players.local; var player = mp.players.local;
if (isNearPlant()) { if (isNearPlant(minimumPlantDistance)) {
return false; return false;
} }
if (!isSurfaceAllowed()) { //if (!isSurfaceAllowed()) {
return false; // return false;
} //}
if (currentPlantingPreviewObject) { if (currentPlantingPreviewObject) {
var objectPos = getPlantPreviewPosition(); var objectPos = getPlantPreviewPosition();
@@ -144,7 +166,7 @@ export default function hanfSystem(globalData: IGlobalData) {
} }
} }
if (player.isSwimming() || player.isSwimmingUnderWater() || !player.isOnFoot()) { if (player.isSwimming() || player.isSwimmingUnderWater() || !player.isOnFoot() || player.isSprinting() || player.isShooting()) {
return false; return false;
} }
@@ -168,7 +190,19 @@ export default function hanfSystem(globalData: IGlobalData) {
} }
KeyBinder.bind('e', _ => { KeyBinder.bind('e', _ => {
if (!currentlyPlanting || globalData.InChat) { if (globalData.InChat) {
return;
}
if (!currentlyPlanting) {
var nearPlant = isNearPlant(0.5);
if (!nearPlant) {
return;
}
mp.events.callRemote("CLIENT:Hanf_HarvestHanf", nearPlant.Id);
return; return;
} }
@@ -183,52 +217,128 @@ export default function hanfSystem(globalData: IGlobalData) {
if (currentPlantingPreviewObject) { if (currentPlantingPreviewObject) {
currentPlantingPreviewObject.destroy(); currentPlantingPreviewObject.destroy();
currentPlantingPreviewObject = null;
} }
if (currentPlantingMarkerPreview) { if (currentPlantingMarkerPreview) {
currentPlantingMarkerPreview.destroy(); currentPlantingMarkerPreview.destroy();
currentPlantingMarkerPreview = null;
} }
var position = getPlantPreviewPosition(); var position = getPlantPreviewPosition();
var realZ = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z + 2, 0, false); var realZ = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z + 2, 0, false);
mp.events.callRemote("CLIENT:Hanf_PlantHanf", position.x, position.z, realZ); mp.events.callRemote("CLIENT:Hanf_PlantHanf", position.x, position.y, realZ);
}); });
function getPlantPreviewPosition(): Vector3Mp { function getPlantPreviewPosition(): Vector3Mp {
return mp.players.local.getOffsetFromInWorldCoords(0, 0.2, -1); return mp.players.local.getOffsetFromInWorldCoords(0, 0.2, -1);
} }
function isNearPlant(): boolean { function getPlantText(plant: CannabisData) {
var position = getPlantPreviewPosition(); var time = Date.now() - Date.parse(plant.Time);
var nearPlant = false; if (time > maximumPlantDuration) {
return ("~g~Hanf~n~~r~Verrottet");
Object.keys(hanfPlantObjects).forEach(k => {
var hash = hanfPlantObjects[k];
var obj = mp.game.object.getClosestObjectOfType(position.x, position.y, position.z, minimumPlantDistance, hash, false, false, false);
if (obj && obj != currentPlantingPreviewObject.handle) {
nearPlant = true;
} }
}); return (`~g~Hanf~n~Fortschritt: ${getPlantPercentage(plant).toFixed(2)}%`);
return nearPlant;
} }
let currentHanfData: Array<CannabisData> = null; function getPlantPercentage(plant: CannabisData) {
let hanfDataIdToObjectMap: Map<number, ObjectMp> = null; var time = Date.now() - Date.parse(plant.Time);
return Math.min((time / timeToHarvestPlant) * 100, 100);
}
function isNearPlant(distance: number): CannabisData {
var pos = getPlantPreviewPosition();
var nearPlants = currentHanfData.filter(h =>
mp.game.gameplay.getDistanceBetweenCoords(pos.x, pos.y, pos.z, h.X, h.Y, h.Z, true) < distance);
if (!nearPlants || nearPlants.length == 0) {
return null;
}
nearPlants = nearPlants.sort((a, b) =>
Number(mp.game.gameplay.getDistanceBetweenCoords(pos.x, pos.y, pos.z, a.X, a.Y, a.Z, true) <
mp.game.gameplay.getDistanceBetweenCoords(pos.x, pos.y, pos.z, b.X, b.Y, b.Z, true)));
return nearPlants[0];
}
let currentHanfData: Array<CannabisData> = [];
let hanfDataIdToObjectMap: Map<number, ObjectMp> = new Map<number, ObjectMp>();
let hanfDataIdToTextLabelMap: Map<number, TextLabelMp> = new Map<number, TextLabelMp>();
mp.events.add("SERVER:Hanf_UpdateHanfData", dataJson => { mp.events.add("SERVER:Hanf_UpdateHanfData", dataJson => {
mp.console.logInfo(dataJson);
var data: Array<CannabisData> = <Array<CannabisData>>JSON.parse(dataJson) var data: Array<CannabisData> = <Array<CannabisData>>JSON.parse(dataJson)
if (currentHanfData == null) {
currentHanfData = data;
}
var newPlants = data.filter(d => currentHanfData.filter(x => x.id === d.id).length == 0); var newPlants = data.filter(d => currentHanfData.filter(x => x.Id === d.Id).length == 0);
var removedPlants = currentHanfData.filter(d => data.filter(x => x.id === d.id).length == 0); var removedPlants = currentHanfData.filter(d => data.filter(x => x.Id === d.Id).length == 0);
var existingPlants = data.filter(d => currentHanfData.filter(x => x.id === d.id).length == 1); var existingPlants = data.filter(d => currentHanfData.filter(x => x.Id === d.Id).length == 1);
mp.gui.chat.push(`new: ${newPlants.length}, removed: ${removedPlants.length}, existing: ${existingPlants.length}`); mp.gui.chat.push(`new: ${newPlants.length}, removed: ${removedPlants.length}, existing: ${existingPlants.length}`);
newPlants.forEach(plant => {
var model = getPlantModel(plant);
mp.gui.chat.push("new id: " + plant.Id + ", model = " + model);
var object = mp.objects.new(getPlantModel(plant), new mp.Vector3(plant.X, plant.Y, plant.Z));
hanfDataIdToObjectMap.set(plant.Id, object);
var textLabel = mp.labels.new(getPlantText(plant), new mp.Vector3(plant.X, plant.Y, plant.Z + 1), {
los: true,
drawDistance: 2
});
hanfDataIdToTextLabelMap.set(plant.Id, textLabel);
});
removedPlants.forEach(plant => {
//mp.gui.chat.push("removed id: " + plant.Id);
var object = hanfDataIdToObjectMap.get(plant.Id);
hanfDataIdToObjectMap.delete(plant.Id);
object.destroy();
var textLabel = hanfDataIdToTextLabelMap.get(plant.Id);
textLabel.destroy();
hanfDataIdToTextLabelMap.delete(plant.Id);
});
existingPlants.forEach(plant => {
//mp.gui.chat.push("existing plant: " + plant.Id + ", plant time = " + new Date(plant.Time).toLocaleTimeString() + ", current time = " + new Date().toLocaleTimeString());
var object = hanfDataIdToObjectMap.get(plant.Id);
var model = getPlantModel(plant);
if (model != object.model) {
//mp.gui.chat.push("existing plant: " + plant.Id + ", changing model to = " + model);
object.destroy();
var object = mp.objects.new(model, new mp.Vector3(plant.X, plant.Y, plant.Z));
hanfDataIdToObjectMap.delete(plant.Id);
hanfDataIdToObjectMap.set(plant.Id, object);
}
var textLabel = hanfDataIdToTextLabelMap.get(plant.Id);
textLabel.text = getPlantText(plant);
});
currentHanfData = data; currentHanfData = data;
}); });
function getPlantModel(plant: CannabisData): number {
var diff = Date.now() - Date.parse(plant.Time);
var model = -1;
var dbgTxt;
if (diff <= 30 * 60 * 1000) { // 0 - 30 Minuten
model = hanfPlantObjects.stage1;
dbgTxt = "30 Minuten";
} else if (diff <= 4 * 60 * 60 * 1000) { // 30 - 240 Minuten / 4 Stunden
model = hanfPlantObjects.stage3;
dbgTxt = "3 Stunden";
} else { // Ausgewachsen / Ab 4 Stunden
model = hanfPlantObjects.stage4;
dbgTxt = "4 Stunden";
}
//mp.gui.chat.push("plant id = " + plant.Id + ", age = " + dbgTxt);
return model;
}
} }

View File

@@ -168,5 +168,5 @@ export {
EntityType, EntityType,
AccountData, AccountData,
VehicleData, VehicleData,
DoorState DoorState,
} }

View File

@@ -98,11 +98,11 @@ declare type RentcarProperty = {
} }
declare type CannabisData = { declare type CannabisData = {
id: number; Id: number;
x: number; X: number;
y: number; Y: number;
z: number; Z: number;
time: Date; Time: string;
} }
declare type PlayerCharacterData = { declare type PlayerCharacterData = {

View File

@@ -3391,6 +3391,19 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Die Türen wurden erfolgreich neugeladen."); ChatService.SendMessage(player, "~b~[ADMIN]~s~ Die Türen wurden erfolgreich neugeladen.");
} }
[Command("reloadhanf", "~m~Benutzung: ~s~/reloadhanf")]
public void CmdAdminReloadHanf(Player player)
{
if (!player.GetUser().IsAdmin(AdminLevel.HEADADMIN))
{
ChatService.NotAuthorized(player);
return;
}
HanfManager.UpdateHanfWorldData(new DatabaseContext());
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Die Hanfpflanzen wurden erfolgreich neugeladen.");
}
//[Command("house", "~m~Benutzung: ~s~/house [add / remove / price / type / reloadhouses]", GreedyArg = true)] //[Command("house", "~m~Benutzung: ~s~/house [add / remove / price / type / reloadhouses]", GreedyArg = true)]
//public void CmdAdminHouse(Player player, string option1 = null, string option2 = null) //public void CmdAdminHouse(Player player, string option1 = null, string option2 = null)
//{ //{

View File

@@ -88,8 +88,6 @@ namespace ReallifeGamemode.Server.Events
NAPI.World.RequestIpl("ferris_finale_Anim"); // Riesenrad NAPI.World.RequestIpl("ferris_finale_Anim"); // Riesenrad
NAPI.World.RequestIpl("Carwash_with_spinners"); // Carwash NAPI.World.RequestIpl("Carwash_with_spinners"); // Carwash
HanfManager.UpdateHanfForPlayer(player);
TimeSpan currentTime = TimeManager.CurrentTime; TimeSpan currentTime = TimeManager.CurrentTime;
bool disableLightMode = currentTime > LightModeTimeFrom && currentTime < LightModeTimeTo; bool disableLightMode = currentTime > LightModeTimeFrom && currentTime < LightModeTimeTo;

View File

@@ -115,6 +115,8 @@ namespace ReallifeGamemode.Server.Events
ChatService.BroadcastGroup(msg, user.Group); ChatService.BroadcastGroup(msg, user.Group);
} }
HanfManager.UpdateHanfForPlayer(player);
string message = string.Empty; string message = string.Empty;
if (GlobalHelper.CustomJoinMessages.ContainsKey(player.SocialClubName)) if (GlobalHelper.CustomJoinMessages.ContainsKey(player.SocialClubName))

View File

@@ -7,6 +7,7 @@ using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
using System; using System;
using ReallifeGamemode.Database.Entities.Logs; using ReallifeGamemode.Database.Entities.Logs;
using ReallifeGamemode.Server.Managers;
/** /**
* @overview Life of German Reallife - Event Register (Register.cs) * @overview Life of German Reallife - Event Register (Register.cs)
@@ -83,6 +84,8 @@ namespace ReallifeGamemode.Server.Events
player.SafeTeleport(new Vector3(402.8664, -996.4108, -99.00027)); player.SafeTeleport(new Vector3(402.8664, -996.4108, -99.00027));
//player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ); //player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);
HanfManager.UpdateHanfForPlayer(player);
if (GlobalHelper.CountdownUntil > DateTime.Now) if (GlobalHelper.CountdownUntil > DateTime.Now)
{ {
player.TriggerEvent("countdown", (GlobalHelper.CountdownUntil - DateTime.Now).TotalSeconds, GlobalHelper.CountdownText); player.TriggerEvent("countdown", (GlobalHelper.CountdownUntil - DateTime.Now).TotalSeconds, GlobalHelper.CountdownText);

View File

@@ -53,11 +53,23 @@ namespace ReallifeGamemode.Server.Managers
/// </summary> /// </summary>
private const string PLAYER_CURRENTLY_PLANTING_DATA_KEY = "isPlantingCannabis"; private const string PLAYER_CURRENTLY_PLANTING_DATA_KEY = "isPlantingCannabis";
/// <summary>
/// Ab welcher Zeit Pflanzen verwelken
/// </summary>
private static readonly TimeSpan MAX_PLANT_TIME = TimeSpan.FromHours(6);
private static readonly TimeSpan MIN_PLANT_TIME_TO_HARVEST = TimeSpan.FromHours(4);
/// <summary> /// <summary>
/// Timer der den Status des Verarbeiters zurücksetzt /// Timer der den Status des Verarbeiters zurücksetzt
/// </summary> /// </summary>
private static Timer _manufacturerDoneTimer = new Timer(TimeSpan.FromSeconds(10).TotalMilliseconds); private static Timer _manufacturerDoneTimer = new Timer(TimeSpan.FromSeconds(10).TotalMilliseconds);
/// <summary>
/// Zufallsgenerator für weibliche Pflanze und erhaltenes Cannabis
/// </summary>
private static Random _random = new Random();
private static List<CannabisData> _currentCannabisData = new List<CannabisData>(); private static List<CannabisData> _currentCannabisData = new List<CannabisData>();
static HanfManager() static HanfManager()
@@ -99,8 +111,13 @@ namespace ReallifeGamemode.Server.Managers
private static void OnSeedBuyRangeColShapeEnter(ColShape colShape, Player player) private static void OnSeedBuyRangeColShapeEnter(ColShape colShape, Player player)
{ {
if (!player.IsLoggedIn())
{
return;
}
var user = player.GetUser(); var user = player.GetUser();
if (user.Faction.StateOwned) if (user?.Faction?.StateOwned == true)
{ {
return; return;
} }
@@ -245,6 +262,93 @@ namespace ReallifeGamemode.Server.Managers
player.SendNotification($"Du hast {amount} Hanfsamen gekauft"); player.SendNotification($"Du hast {amount} Hanfsamen gekauft");
} }
[RemoteEvent("CLIENT:Hanf_HarvestHanf")]
public void HanfManagerHarvestHanf(Player player, long hanfId)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
CannabisPlant plant = dbContext.CannabisPlants.Find(hanfId);
if (plant == null)
{
logger.LogError("Player {0} tried to harvest cannabis plant {1} but it was not found in database", player.Name, hanfId);
}
if (user.Faction?.StateOwned == true && !(user.FactionId == 3 && player.IsDuty()))
{
player.SendNotification("~r~Du kannst kein Hanf ernten");
return;
}
if (plant.Harvested)
{
return;
}
plant.Harvested = true;
if (user.FactionId != 3) // Zivi / Gangmember erntet ab
{
bool isPlantRotten = DateTime.Now - plant.PlantDate > MAX_PLANT_TIME;
if (isPlantRotten)
{
player.SendNotification("~r~Die Pflanze ist leider verrottet");
}
else
{
bool isPlantReadyToHarvest = DateTime.Now - plant.PlantDate > MIN_PLANT_TIME_TO_HARVEST;
if (!isPlantReadyToHarvest) // Wenn die Pflanze noch nicht ausgewachsen ist
{
bool getSeedBack = _random.Next(0, 2) == 1; // 50% Chance
if(getSeedBack)
{
IItem cannabisSeedItem = InventoryManager.GetItem<CannabisSeeds>();
InventoryManager.AddItemToInventory(player, cannabisSeedItem.Id, 1);
player.SendNotification("~g~Du konntest den Samen wieder ausgraben");
}
else
{
player.SendNotification("~r~Du konntest den Samen leider nicht wieder ausgraben");
}
}
else
{
bool isFemalePlant = _random.Next(0, 10) + 1 <= 8; // 80% Chance dass es eine weibliche Pflanze ist
if (isFemalePlant)
{
int cannabisAmount = _random.Next(4, 10) + 1; // zwischen 5 und 10g Cannabis
IItem cannabisItem = InventoryManager.GetItem<Cannabis>();
var newWeight = cannabisAmount * cannabisItem.Gewicht;
if (!InventoryManager.CanPlayerHoldMoreWeight(player, newWeight))
{
int restWeightPlayerCanHold = InventoryManager.MAX_USER_INVENTORY - InventoryManager.GetUserInventoryWeight(player);
cannabisAmount = restWeightPlayerCanHold / cannabisItem.Gewicht;
player.SendNotification("~o~Warnung:~s~ Du hast nicht das komplette Cannabis der Pflanze erhalten, da dein Inventar voll ist");
}
player.SendNotification("~g~" + cannabisAmount + "g Cannabis geerntet");
InventoryManager.AddItemToInventory(player, cannabisItem.Id, cannabisAmount);
}
else
{
player.SendNotification("~r~Du hast die falschen Samen eingesät und keinen Ertrag aus dieser Pflanze erhalten");
}
}
}
}
else // FIB erntet ab
{
}
dbContext.SaveChanges();
UpdateHanfWorldData(dbContext);
}
internal static void BuildJointsFromCannabis(Player player) internal static void BuildJointsFromCannabis(Player player)
{ {
if (player.HasAnimation(_manufacturerAnim) || _manufacturerCurrentlyUsed) if (player.HasAnimation(_manufacturerAnim) || _manufacturerCurrentlyUsed)