merge conflict
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@@ -7,6 +7,11 @@
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player.setSuffersCriticalHits(false);
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});
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mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => {
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mp.events.call('checkPosition', targetEntity);
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return true;
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});
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mp.events.add("render", () => {
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if (blockInput) {
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mp.game.controls.disableControlAction(32, 142, true);
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@@ -9,6 +9,13 @@ namespace ReallifeGamemode.Server.Events
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{
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internal class PlayerEvent : Script
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{
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<<<<<<< HEAD
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=======
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[ServerEvent(Event.PlayerDamage)]
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public void OnPlayerDamage(Player player, float healthLoss, float armorLoss){
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}
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>>>>>>> 294e2537... NODMZONE ZUM TESTEN
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[RemoteEvent("CLIENT:SET_InFrontOfPos")]
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public void SetFrontOfPos(Player player, Vector3 pos)
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{
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