Set player in new car on /own

This commit is contained in:
hydrant
2018-12-02 17:06:21 +01:00
parent 53a64dfac1
commit 4e48082dac

View File

@@ -1953,6 +1953,7 @@ namespace reallife_gamemode.Server.Commands
if (player.IsInVehicle) if (player.IsInVehicle)
{ {
Vehicle playerVehicle = player.Vehicle; Vehicle playerVehicle = player.Vehicle;
int playerSeat = player.VehicleSeat;
using (var saveVehicle = new DatabaseContext()) using (var saveVehicle = new DatabaseContext())
{ {
var dataSet = new UserVehicle var dataSet = new UserVehicle
@@ -1972,7 +1973,7 @@ namespace reallife_gamemode.Server.Commands
saveVehicle.UserVehicles.Add(dataSet); saveVehicle.UserVehicles.Add(dataSet);
saveVehicle.SaveChanges(); saveVehicle.SaveChanges();
dataSet.Spawn(playerVehicle); player.SetIntoVehicle(dataSet.Spawn(playerVehicle), -1);
} }
} }
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");