Set player in new car on /own
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@@ -1953,6 +1953,7 @@ namespace reallife_gamemode.Server.Commands
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if (player.IsInVehicle)
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if (player.IsInVehicle)
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{
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{
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Vehicle playerVehicle = player.Vehicle;
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Vehicle playerVehicle = player.Vehicle;
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int playerSeat = player.VehicleSeat;
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using (var saveVehicle = new DatabaseContext())
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using (var saveVehicle = new DatabaseContext())
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{
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{
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var dataSet = new UserVehicle
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var dataSet = new UserVehicle
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@@ -1972,7 +1973,7 @@ namespace reallife_gamemode.Server.Commands
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saveVehicle.UserVehicles.Add(dataSet);
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saveVehicle.UserVehicles.Add(dataSet);
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saveVehicle.SaveChanges();
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saveVehicle.SaveChanges();
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dataSet.Spawn(playerVehicle);
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player.SetIntoVehicle(dataSet.Spawn(playerVehicle), -1);
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}
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}
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}
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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