VehicleDeath2
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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@@ -295,6 +295,7 @@ namespace ReallifeGamemode.Server.Job
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[ServerEvent(Event.VehicleDeath)]
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[ServerEvent(Event.VehicleDeath)]
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private void MuellmannOnVehicle(Vehicle veh)
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private void MuellmannOnVehicle(Vehicle veh)
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{
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{
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NAPI.Util.ConsoleOutput("VehicleDeath2: Debug 1");
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if (veh.Model != (uint)Types.VehicleModel.Trash && veh.Model != (uint)Types.VehicleModel.Trash2) return;
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if (veh.Model != (uint)Types.VehicleModel.Trash && veh.Model != (uint)Types.VehicleModel.Trash2) return;
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foreach (var data in muellmanData)
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foreach (var data in muellmanData)
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{
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{
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