Update interactionmenu.ts
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@@ -20,9 +20,9 @@ export default function (globalData: IGlobalData) {
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var serviceItem = new UIMenuItem("Service rufen", "Rufe einen Dienstleister an");
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var serviceItem = new UIMenuItem("Service rufen", "Rufe einen Dienstleister an");
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var factionItem = new UIMenuItem("Fraktion", "Fraktionsfahrzeug finden");
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var factionItem = new UIMenuItem("Fraktion", "Fraktionsfahrzeuge finden");
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var factionleaderItem = new UIMenuItem("Fraktion", "Verwalte deine Fraktion");
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var factionleaderItem = new UIMenuItem("Fraktion", "Fraktion verwalten");
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var groupItem = new UIMenuItem("Gruppe", "Verwalte deine Gruppe");
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var groupItem = new UIMenuItem("Gruppe", "Verwalte deine Gruppe");
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@@ -32,7 +32,7 @@ export default function (globalData: IGlobalData) {
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var licenseItem = new UIMenuItem("Lizenzen", "Lizenzen Informationen");
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var licenseItem = new UIMenuItem("Lizenzen", "Lizenzen Informationen");
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var vehiclesItem = new UIMenuItem("Fahrzeuge", "Zeige deine Fahrzeuge an");
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var vehiclesItem = new UIMenuItem("Fahrzeuge", "Fahrzeuge verwalten");
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var HouseItem = new UIMenuItem("Haus", "Finde dein Haus");
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var HouseItem = new UIMenuItem("Haus", "Finde dein Haus");
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@@ -184,7 +184,7 @@ export default function (globalData: IGlobalData) {
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} else if (item === payItem) {
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} else if (item === payItem) {
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mp.gui.chat.activate(true);
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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mp.gui.cursor.show(true, true);
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var input = new InputHelper("Welchem Spieler möchtest du Geld geben (Name / ID)?", globalData);
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var input = new InputHelper("Welchem Spieler möchtest du Geld geben?", globalData);
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input.show();
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input.show();
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input.getValue(name => {
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input.getValue(name => {
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mp.events.call("CLIENT:InteractionMenu_Pay_Name", name);
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mp.events.call("CLIENT:InteractionMenu_Pay_Name", name);
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@@ -326,7 +326,7 @@ export default function (globalData: IGlobalData) {
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factionMenu.Visible = false;
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factionMenu.Visible = false;
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if (vehData.length > 0) {
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if (vehData.length > 0) {
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var factionVehicleItem = new UIMenuItem("Fahrzeuge Finden", "Finden");
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var factionVehicleItem = new UIMenuItem("Fahrzeuge finden", "Finden");
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factionMenu.AddItem(factionVehicleItem);
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factionMenu.AddItem(factionVehicleItem);
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factionMenu.BindMenuToItem(getVehiclesMenuFaction(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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factionMenu.BindMenuToItem(getVehiclesMenuFaction(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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}
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}
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@@ -389,7 +389,7 @@ export default function (globalData: IGlobalData) {
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factionMenu.Visible = false;
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factionMenu.Visible = false;
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mp.gui.chat.show(false);
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mp.gui.chat.show(false);
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if (vehData.length > 0) {
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if (vehData.length > 0) {
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var factionVehicleItem = new UIMenuItem("Fahrzeuge", "Finden oder Verkaufen");
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var factionVehicleItem = new UIMenuItem("Fahrzeuge", "Fraktionsfahrzeuge finden/verkaufen");
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factionMenu.AddItem(factionVehicleItem);
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factionMenu.AddItem(factionVehicleItem);
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factionMenu.BindMenuToItem(getVehiclesMenu(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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factionMenu.BindMenuToItem(getVehiclesMenu(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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}
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}
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@@ -401,7 +401,7 @@ export default function (globalData: IGlobalData) {
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factionMenu.ItemSelect.on((item, index) => {
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factionMenu.ItemSelect.on((item, index) => {
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if (index === 0) { // Inviten
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if (index === 0) { // Inviten
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globalData.InMenu = true;
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globalData.InMenu = true;
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var input = new InputHelper("Welchen Spieler möchtest du inviten (Name / ID)?", globalData);
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var input = new InputHelper("Welchen Spieler möchtest du inviten?", globalData);
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input.show();
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input.show();
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input.getValue(name => {
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input.getValue(name => {
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mp.events.callRemote("CLIENT:InteractionMenu_Invite", "Fraktion", name);
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mp.events.callRemote("CLIENT:InteractionMenu_Invite", "Fraktion", name);
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@@ -481,7 +481,7 @@ export default function (globalData: IGlobalData) {
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jobMenu.AddItem(wageItem);
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jobMenu.AddItem(wageItem);
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if (jobdata.isActive) {
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if (jobdata.isActive) {
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var quitJobItem = new UIMenuItem("Job Beenden", "Beendet den Job und bringt dich zurück zur Base")
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var quitJobItem = new UIMenuItem("Job beenden", "Beendet den Job und bringt dich zurück zur Base")
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jobMenu.AddItem(quitJobItem);
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jobMenu.AddItem(quitJobItem);
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quitJobItem.HighlightedBackColor = new Color(213, 0, 0);
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quitJobItem.HighlightedBackColor = new Color(213, 0, 0);
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quitJobItem.BackColor = new Color(229, 57, 53);
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quitJobItem.BackColor = new Color(229, 57, 53);
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