fix some things

This commit is contained in:
Michael
2020-08-01 00:29:31 +02:00
parent 6f57c8c93b
commit 4ec055a341
5 changed files with 24 additions and 16 deletions

View File

@@ -542,6 +542,7 @@ namespace ReallifeGamemode.Server.Events
if (!job.GetUsersInJob().Contains(player))
{
jobb.StartJobEvent(player);
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}
@@ -559,6 +560,7 @@ namespace ReallifeGamemode.Server.Events
{
player.SetData("PilotenBase", 1);
jobb.StartJobEvent(player);
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}
@@ -574,6 +576,7 @@ namespace ReallifeGamemode.Server.Events
{
player.SetData("PilotenBase", 2);
jobb.StartJobEvent(player);
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
@@ -15,6 +15,7 @@ namespace ReallifeGamemode.Server.Events
{
if (player.IsInVehicle && player.VehicleSeat == 0)
{
player.TriggerEvent("CLIENT:SELECT_ROUTE");
GTANetworkAPI.Vehicle v = player.Vehicle;
User u = player.GetUser();
@@ -68,6 +69,7 @@ namespace ReallifeGamemode.Server.Events
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}

View File

@@ -154,11 +154,11 @@ namespace ReallifeGamemode.Server.Gangwar
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
}
if (this.Att_Score >= 5)
if (this.Att_Score >= 200)
{
this.takeOver(this.Attacker);
}
else if (this.Def_Score >= 5)
else if (this.Def_Score >= 200)
{
this.takeOver(this.Owner);
}

View File

@@ -458,7 +458,7 @@ namespace ReallifeGamemode.Server.Managers
}
else
{
if (amount > 0 && amount < 10000)
if (amount > 0 && amount <= 10000)
{
player.SendNotification($"~w~Du hast ~y~{targetname} ~w~ein Ticket in Höhe von ~b~{amount}$ ~w~gestellt. Grund: ~g~{reason}~w~.");
target.SendNotification($"~b~{player.GetUser().FactionRank.RankName} | {playername} ~w~hat dir ein Ticket in Höhe von ~y~{amount}$ ~w~gestellt.", true);

View File

@@ -11,6 +11,9 @@ using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Managers
{
@@ -223,7 +226,7 @@ namespace ReallifeGamemode.Server.Managers
{
if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
{
player.SetData("DelayTime", 60000*5);
player.SetData("DelayTime", 60000 * 5);
veh.SetData("timerJobVehicleRespawn", true);
player.SetData("LastVehicle", veh);
player.SetData("LastSVehicle", sVeh);
@@ -231,7 +234,7 @@ namespace ReallifeGamemode.Server.Managers
{
playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, veh, 60000*5);
PlayerTimer playerTimer = new PlayerTimer(player, veh, 60000 * 5);
playerTimer.Elapsed += PlayerTimer_Elapsed;
playerTimersJobVehicleRespawn[player] = playerTimer;
//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");