Waffenschaden Implementieren Versuch 2
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@@ -208,6 +208,8 @@ refuseCollector();
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require('./Gui/policedepartment');
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require('./Gui/policedepartment');
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require('./Util/weapondamage');
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interface VehicleData {
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interface VehicleData {
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EngineState: boolean;
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EngineState: boolean;
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Locked: boolean;
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Locked: boolean;
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@@ -1,4 +1,4 @@
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export default function weapondamageUtil() {
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export default function weapondamage() {
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mp.events.add('SERVER:WeaponModifier', (player) => {
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mp.events.add('SERVER:WeaponModifier', (player) => {
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//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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