[+] Elevator System. + FIB, LSED, Ballas & GS duty / weapon rack
This commit is contained in:
71
ReallifeGamemode.Client/Interaction/elevator.ts
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71
ReallifeGamemode.Client/Interaction/elevator.ts
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import * as NativeUI from 'NativeUI';
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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let saveItem = new UIMenuItem("Bestätigen", "");
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saveItem.BackColor = new Color(13, 71, 161);
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saveItem.HighlightedBackColor = new Color(25, 118, 210);
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let cancelItem = new UIMenuItem("Abbrechen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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export default function elevatorList(globalData: GlobalData) {
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var elevatorMenu: NativeUI.Menu;
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var stages;
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var stage = "";
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//Weapon Menu
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mp.events.add('showElevatorMenu', (stagesArr) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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stages = JSON.parse(stagesArr);
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elevatorMenu = new Menu("Aufzug", "", new Point(50, 50), null, null);
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elevatorMenu.AddItem(new UIMenuListItem("Stock", "", new ItemsCollection(stages)));
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elevatorMenu.AddItem(saveItem);
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elevatorMenu.AddItem(cancelItem);
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elevatorMenu.Visible = true;
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elevatorMenu.ListChange.on((item, index) => {
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switch (item.Text) {
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case "Stock":
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stage = String(item.SelectedItem.DisplayText);
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break;
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}
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});
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elevatorMenu.ItemSelect.on((item) => {
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if (item.Text === "Bestätigen") {
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mp.events.callRemote("sendClientToStage", stage);
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elevatorMenu.Close();
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globalData.InMenu = false;
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} else if (item.Text === "Abbrechen") {
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elevatorMenu.Close();
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globalData.InMenu = false;
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}
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});
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elevatorMenu.MenuClose.on(() => {
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globalData.InMenu = false;
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});
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}
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});
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}
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@@ -52,7 +52,7 @@ export default function dutyCloth(globalData: GlobalData) {
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dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(50, 50), null, null);
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dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
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dutyMenu.AddItem(new UIMenuListItem("Accessoire", "", new ItemsCollection(hats)));
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dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
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dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
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dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
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@@ -91,6 +91,9 @@ interiors(globalData);
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import factionInteraction from './Interaction/factioninteraction';
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factionInteraction(globalData);
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import elevatorList from './Interaction/elevator';
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elevatorList(globalData);
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import worldInteraction from './Interaction/worldinteraction';
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worldInteraction();
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@@ -134,6 +134,7 @@ namespace ReallifeGamemode.Server.Events
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
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if (nearestDuty != null)// Duty Point
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{
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var nameTagColor = new Color(0, 0, 0);
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@@ -173,6 +174,7 @@ namespace ReallifeGamemode.Server.Events
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case 3:
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nameTagColor = new Color(173, 0, 118);
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player.SetSharedData("blipColor", 83);
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player.SetAccessories(2, 2, 0);
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break;
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}
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player.NametagColor = nameTagColor;
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@@ -266,6 +268,18 @@ namespace ReallifeGamemode.Server.Events
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}
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player.TriggerEvent("showJailMenu", JsonConvert.SerializeObject(criminals.ToArray()));
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}
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if (nearestElevatorPoint != null)
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{
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List<string> stages = new List<string>();
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foreach(var e in PositionManager.ElevatorPoints)
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{
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if(e.Position.DistanceTo2D(player.Position) <= 25 && e.Position.DistanceTo(player.Position) > 1.5)
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{
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stages.Add(e.Stage);
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}
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}
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player.TriggerEvent("showElevatorMenu", JsonConvert.SerializeObject(stages.ToArray()));
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}
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}
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}
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@@ -20,6 +20,8 @@ namespace ReallifeGamemode.Server.Events
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else
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{
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player.ClearAccessory(0);
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player.ClearAccessory(1);
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player.ClearAccessory(2);
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}
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}
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22
ReallifeGamemode.Server/Events/UpdateCharacterElevator.cs
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22
ReallifeGamemode.Server/Events/UpdateCharacterElevator.cs
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@@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Events
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{
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public class UpdateCharacterElevator : Script
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{
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[RemoteEvent("sendClientToStage")]
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public void SaveWeaponSelection(Client client, string stage)
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{
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ElevatorPoint elevator = PositionManager.ElevatorPoints.Find(e => e.Stage == stage);
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if(elevator != null)
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{
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client.Position = elevator.Position;
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}
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}
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}
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}
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@@ -17,6 +17,9 @@ namespace ReallifeGamemode.Server.Managers
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public static List<JailReleasePoint> JailReleasePoints = new List<JailReleasePoint>();
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public static List<ColShape> JailReleaseColShapes = new List<ColShape>();
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public static List<ElevatorPoint> ElevatorPoints = new List<ElevatorPoint>();
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public static List<ColShape> ElevatorColShapes = new List<ColShape>();
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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@@ -57,7 +60,8 @@ namespace ReallifeGamemode.Server.Managers
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};
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WeaponPoint weaponPointFIB = new WeaponPoint()
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{
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Position = new Vector3(119.6835, -729.3273, 242.1519),
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//Position = new Vector3(119.6835, -729.3273, 242.1519), old
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Position = new Vector3(143.5561,-762.7424,242.152),
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FactionId = 3
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};
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WeaponPoint weaponPointBallas = new WeaponPoint()
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@@ -83,13 +87,18 @@ namespace ReallifeGamemode.Server.Managers
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NAPI.TextLabel.CreateTextLabel("Waffenspind - Dr\u00fccke ~y~E", w.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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#region JailReleasePoint
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#region JailReleasePoints
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JailReleasePoint jailPointLSPD = new JailReleasePoint()
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{
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Position = new Vector3(459.5327, -988.8435, 24.91487)
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};
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JailReleasePoint jailPointFIB = new JailReleasePoint()
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{
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Position = new Vector3(119.6362,-727.6199,242.152)
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};
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JailReleasePoints.Add(jailPointLSPD);
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JailReleasePoints.Add(jailPointFIB);
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foreach (JailReleasePoint j in JailReleasePoints)
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{
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@@ -98,6 +107,37 @@ namespace ReallifeGamemode.Server.Managers
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NAPI.TextLabel.CreateTextLabel("Gefängnis PC - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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#region ElevetaorPoints
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ElevatorPoint FibElevatorPointEG = new ElevatorPoint()
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{
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Position = new Vector3(136.1958, -761.657, 242.152), //FBI oben
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FactionId = 3,
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Stage = "Büro"
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};
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ElevatorPoint FibElevatorPointIntern = new ElevatorPoint()
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{
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Position = new Vector3(136.1958, -761.7176, 45.75203), //FBI unten
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FactionId = 3,
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Stage = "EG"
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};
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ElevatorPoint FibElevatorPointGarage = new ElevatorPoint()
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{
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Position = new Vector3(124.2521, -741.3329, 33.13322), //FBI ganz ganz unten
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FactionId = 3,
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Stage = "Garage"
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};
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ElevatorPoints.Add(FibElevatorPointEG);
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ElevatorPoints.Add(FibElevatorPointIntern);
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ElevatorPoints.Add(FibElevatorPointGarage);
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foreach (ElevatorPoint j in ElevatorPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("Aufzug - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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}
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#endregion
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}
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}
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@@ -117,6 +157,12 @@ namespace ReallifeGamemode.Server.Managers
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{
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public Vector3 Position { get; set; }
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}
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public class ElevatorPoint
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{
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public Vector3 Position { get; set; }
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public int FactionId { get; set; }
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public string Stage { get; set; }
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}
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}
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