Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -30,7 +30,8 @@
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DOES_BLIP_EXIST: "0xA6DB27D19ECBB7DA",
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SET_BLIP_COORDS: "0xAE2AF67E9D9AF65D",
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SET_BLIP_FLASH_INTERVAL: "0xAA51DB313C010A7E",
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REMOVE_BLIP: "0x86A652570E5F25DD"
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REMOVE_BLIP: "0x86A652570E5F25DD",
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SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT: "0xB98236CAAECEF897"
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};
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var Gangturf = class {
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@@ -130,7 +131,7 @@
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mp.game.invoke(Natives.SET_BLIP_SPRITE, self.blip, 5);
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mp.game.invoke(Natives.SET_BLIP_ALPHA, self.blip, 70);
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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self._colshape = mp.colshapes.newCircle(self.x, self.y, self.range * 1.5);
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}
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render() {
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@@ -244,6 +245,7 @@
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self._status = "attack";
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self.attacker = args[1];
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//self.blip.setFlashes(true);
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//self.blip.setFlashInterval(1000);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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mp.game.invoke(Natives.SET_BLIP_FLASH_INTERVAL, self.blip, 1000)
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return;
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@@ -452,15 +454,27 @@
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});
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function clearBlips() {
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mp.game.invoke(Natives.SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT, 1);
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mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript(true);
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var x = 0;
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var y = 0;
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var z = 0;
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var n = 0;
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let last_blip = mp.game.invoke(Natives.GET_FIRST_BLIP_INFO_ID, 5);
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gangturfs.forEach(function (turf) {
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mp.game.invoke(Natives.REMOVE_BLIP, turf.blip);
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mp.game.ui.removeBlip(turf.blip);
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n++;
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});
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while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) {
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mp.game.invoke(Natives.SET_BLIP_SPRITE, last_blip, -1);
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mp.game.ui.removeBlip(last_blip);
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mp.game.invoke(Natives.REMOVE_BLIP, last_blip, -1);
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mp.game.invoke(Natives.SET_BLIP_ALPHA, last_blip, 0);
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mp.game.ui.removeBlip(last_blip);
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mp.game.invoke(Natives.REMOVE_BLIP, last_blip);
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last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5);
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x++;
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}
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@@ -485,7 +499,7 @@
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z++
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}
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mp.gui.chat.push("DEBUG: Turf blips not removed: " + x);
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mp.gui.chat.push("DEBUG: Turf blips not removed: " + x + " / " + n);
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mp.gui.chat.push("DEBUG: Attack blips not removed: " + y);
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mp.gui.chat.push("DEBUG: LeaderBlips blips not removed: " + z);
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}
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@@ -496,7 +510,7 @@
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gangturfs[gangturfs.length - 1].edit = false;
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gangturfs.forEach(function (turf) {
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turf._status = "disabled";
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turf.id = -420; //Due to garbage collecting this value needs to be negative, so that the Server doesn't find multiple Turfs in the Database with same ID's.
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turf.id = null; //Due to garbage collecting this value needs to be negative, so that the Server doesn't find multiple Turfs in the Database with same ID's.
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if (turf.leaderColShape != null) {
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turf.leaderColShape.destroy();
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turf.leaderColShape = null;
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@@ -511,7 +525,6 @@
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if (turf.attackBlip != null) {
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mp.game.ui.removeBlip(turf.attackBlip);
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}
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Natives
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});
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}
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clearBlips();
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Timers;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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@@ -113,6 +114,20 @@ namespace ReallifeGamemode.Server.Gangwar
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this.timerCount = 0;
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}
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private void reloadGangTurfs()
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{
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var t = Task.Factory.StartNew(() =>
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{
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ChatService.Broadcast("DEBUG: reloadGangTurfs(...)");
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Task.Delay(10000).Wait();
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Gangwar.loadTurfs();
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Gangwar.loadTurfs_ToAllPlayers();
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ChatService.Broadcast("DEBUG: reloadGangTurfs()...10 Sekunden um");
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});
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t.Wait();
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}
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private void Tick(object sender, System.Timers.ElapsedEventArgs e)
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{
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if (this.status == "attack")
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@@ -152,18 +167,18 @@ namespace ReallifeGamemode.Server.Gangwar
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 100 - timerCount);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 40 - timerCount);
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}
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if (this.Att_Score >= 200)
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/*if (this.Att_Score >= 200)
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{
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this.takeOver(this.Attacker);
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}
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else if (this.Def_Score >= 200)
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{
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this.takeOver(this.Owner);
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}
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}*/
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timerCount += 1;
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if (timerCount >= 100) //change to 900 (seconds) before release for testing reasons change to whatever you like
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if (timerCount >= 40) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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if (this.Att_Score > this.Def_Score)
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{
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@@ -288,6 +303,7 @@ namespace ReallifeGamemode.Server.Gangwar
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NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Conquered", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner));
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Gangwar.loadTurfs();
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Gangwar.loadTurfs_ToAllPlayers();
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reloadGangTurfs();
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}
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public void attack(string attacker)
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