headshot raus?
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@@ -81,6 +81,14 @@
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mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
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//mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " + meelemodifier);
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});
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mp.events.add("entityStreamIn", (entity) => {
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if (entity.type === "player") {
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entity.setSuffersCriticalHits(false);
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}
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});
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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for (var x in this.weaponAmmo) {
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if (this.weaponAmmo[x].id != this.currentWeapon) {
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@@ -16,6 +16,7 @@ namespace ReallifeGamemode.Server.Business
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public override int? BlipSprite => 225;
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public override void Load()
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{
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}
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@@ -63,6 +63,7 @@ namespace ReallifeGamemode.Server.Events
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player.SetData("duty", false);
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player.SetData("Adminduty", false);
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player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
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player.TriggerEvent("headshotoff");
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Gangwar.Gangwar.loadPlayer(player);
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if (user.FactionLeader)
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{
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