creator cam fix

This commit is contained in:
hydrant
2020-05-05 00:27:30 +02:00
parent 4e8f9b6281
commit 53c852def8

View File

@@ -1,28 +1,28 @@
// shitcode will be better in the future
// , \u00dc, \u00fc
// , \u00c4, \u00e4
// , \u00d6, \u00f6
// \u00df
// shitcode will be better in the future
// , \u00dc, \u00fc
// , \u00c4, \u00e4
// , \u00d6, \u00f6
// \u00df
import * as NativeUI from '../libs/NativeUI';
import * as Data from './data';
import * as NativeUI from '../libs/NativeUI';
import * as Data from './data';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const creatorCoords = {
const creatorCoords = {
camera: new mp.Vector3(402.8664, -997.5515, -98.5),
cameraLookAt: new mp.Vector3(402.8664, -996.4108, -98.5)
};
};
const localPlayer = mp.players.local;
const localPlayer = mp.players.local;
export default function charCreator(globalData: IGlobalData) {
@@ -200,7 +200,7 @@ export default function charCreator(globalData: IGlobalData) {
let currentGender = 0;
let creatorMenus: NativeUI.Menu[] = [];
let creatorCamera;
let creatorCamera: CameraMp;
// color arrays
let hairColors = [];
@@ -550,7 +550,7 @@ export default function charCreator(globalData: IGlobalData) {
mp.events.add("toggleCreator", () => {
if (creatorCamera === undefined) {
creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt);
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
creatorCamera.setActive(true);
globalData.InMenu = true;