try to Fix TradeTimer

This commit is contained in:
Lukas Moungos
2019-07-28 20:56:12 +02:00
parent 01cccac873
commit 54350c98bb
14 changed files with 6 additions and 1781 deletions

View File

@@ -287,7 +287,7 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressI(Client player)
{
if (!player.IsLoggedIn()) return;
ManagerOfInventory.GetUserItems(player);
InventoryManager.GetUserItems(player);
}
[RemoteEvent("keyPress:O")]
@@ -368,19 +368,12 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressN(Client player)
{
if (!player.IsLoggedIn()) return;
}
[RemoteEvent("keyPress:X")]
public void KeyPressX(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.HasData("inTrade") && player.GetData("inTrade") == true)
{
ManagerOfInventory.OpenTradeAccept(player);
}
if (player.IsInVehicle && player.VehicleSeat == -1)
{
ServerVehicle veh = player.Vehicle.GetServerVehicle();

View File

@@ -14,9 +14,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
public class Cheeseburger : FoodItem
{
public override int Id => 2;
public override string Name => "Hamburger";
public override string Description => "Ein Burger";
public override int Gewicht => 300;
public override string Name => "Cheeseburger";
public override string Description => "Wie der Hamburger, nur mit Käse.";
public override int Gewicht => 320;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 2240524752;