Try fix Waffenlager die 1
This commit is contained in:
@@ -26,8 +26,6 @@ export default function weaponList(globalData: IGlobalData) {
|
|||||||
|
|
||||||
var weaponMenu: NativeUI.Menu;
|
var weaponMenu: NativeUI.Menu;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var primaries;
|
var primaries;
|
||||||
var secondaries;
|
var secondaries;
|
||||||
var melees;
|
var melees;
|
||||||
@@ -35,20 +33,17 @@ export default function weaponList(globalData: IGlobalData) {
|
|||||||
var time;
|
var time;
|
||||||
var armor;
|
var armor;
|
||||||
|
|
||||||
var primary = "";
|
|
||||||
var secondary = "";
|
|
||||||
var melee = "";
|
|
||||||
var specialWep = "";
|
|
||||||
var timer = "";
|
|
||||||
|
|
||||||
|
|
||||||
//Weapon Menu
|
//Weapon Menu
|
||||||
|
|
||||||
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, jsonAmountInfos) => {
|
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, jsonAmountInfos) => {
|
||||||
if (!globalData.InMenu) {
|
if (!globalData.InMenu) {
|
||||||
|
|
||||||
globalData.InMenu = true;
|
globalData.InMenu = true;
|
||||||
|
var primary = "";
|
||||||
|
var secondary = "";
|
||||||
|
var melee = "";
|
||||||
|
var specialWep = "";
|
||||||
|
var timer = "";
|
||||||
primaries = primariesArr;
|
primaries = primariesArr;
|
||||||
secondaries = secondariesArr;
|
secondaries = secondariesArr;
|
||||||
melees = meleesArr;
|
melees = meleesArr;
|
||||||
@@ -114,7 +109,6 @@ export default function weaponList(globalData: IGlobalData) {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
|
function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
|
||||||
var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);
|
var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user