NoobSpawn, NoobSpawnRollerSystem

This commit is contained in:
Mac_Slash
2020-04-24 02:39:07 +02:00
parent 3258f68e76
commit 55a9383052
7 changed files with 194 additions and 4 deletions

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@@ -0,0 +1,7 @@
namespace ReallifeGamemode.Database.Entities
{
public partial class NoobSpawnVehicle : ServerVehicle
{
//public int SchoolId { get; set; }
}
}

View File

@@ -139,6 +139,9 @@ namespace ReallifeGamemode.Database.Models
//Noob Vehicles
public DbSet<Entities.NoobVehicle> NoobVehicles { get; set; }
//Noob Spawn Vehicles
public DbSet<Entities.NoobSpawnVehicle> NoobSpawnVehicles { get; set; }
//Gangwar
public DbSet<Entities.Turfs> Turfs { get; set; }

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@@ -1,18 +1,21 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Timers;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Events
{
public class EnterVehicleAttempt : Script
{
public static GTANetworkAPI.Vehicle Roller;
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Player player, GTANetworkAPI.Vehicle vehicle, sbyte seat)
{
@@ -69,7 +72,125 @@ namespace ReallifeGamemode.Server.Events
}
else if (player.IsAdminDuty())
{
player.SendNotification("~g~Freie Fahrt!", true);
}
}
if (vehicle.GetServerVehicle() is NoobSpawnVehicle nsVeh)
{
if (!player.IsAdminDuty())
{
if (player.GetUser().PlayedMinutes > 1800)
{
player.StopAnimation();
player.SendNotification("~r~Du hast schon über 30 Spielstunden!", true);
return;
}
if(player.GetData<bool>("HatNoobSpawnVehicle") == true)
{
player.StopAnimation();
player.SendNotification("~r~Du hast bereits einen Roller!", true);
return;
}
else
{
Random rnd = new Random();
int spawn = rnd.Next(1, 3);
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
player.WarpOutOfVehicle();
ServerVehicleExtensions.Spawn(nsSVeh, vehicle);
var model = vehicle.Model;
//player.SendChatMessage($"{model}");
switch (spawn)
{
case 1:
{
if (model == 2452219115) //Faggio
{
Roller = NAPI.Vehicle.CreateVehicle(2452219115, new Vector3(-1024.4227294921875, -2697.9541015625, 13.218425750732422), 106.366f, 130, 130, engine: true);
Roller.SetData("NoobSpawnVehicle", true);
player.SetData("HatNoobSpawnVehicle", true);
player.SetIntoVehicle(Roller.Handle, 0);
Roller.EngineStatus = true;
VehicleStreaming.SetEngineState(Roller, true);
VehicleStreaming.SetLockStatus(Roller, false);
}
if (model == 55628203) //Faggio2
{
Roller = NAPI.Vehicle.CreateVehicle(55628203, new Vector3(-1024.4227294921875, -2697.9541015625, 13.218425750732422), 106.366f, 130, 130, engine: true);
Roller.SetData("NoobSpawnVehicle", true);
player.SetData("HatNoobSpawnVehicle", true);
player.SetIntoVehicle(Roller.Handle, 0);
Roller.EngineStatus = true;
VehicleStreaming.SetEngineState(Roller, true);
VehicleStreaming.SetLockStatus(Roller, false);
}
if (model == 3005788552) //Faggio3
{
Roller = NAPI.Vehicle.CreateVehicle(3005788552, new Vector3(-1024.4227294921875, -2697.9541015625, 13.218425750732422), 106.366f, 130, 130, engine: true);
Roller.SetData("NoobSpawnVehicle", true);
player.SetData("HatNoobSpawnVehicle", true);
player.SetIntoVehicle(Roller.Handle, 0);
Roller.EngineStatus = true;
VehicleStreaming.SetEngineState(Roller, true);
VehicleStreaming.SetLockStatus(Roller, false);
}
break;
}
case 2:
{
if (model == 2452219115) //Faggio
{
Roller = NAPI.Vehicle.CreateVehicle(2452219115, new Vector3(-1013.8352661132812, -2704.135498046875, 13.218762397766113), -164.867f, 130, 130, engine: true);
Roller.SetData("NoobSpawnVehicle", true);
player.SetData("HatNoobSpawnVehicle", true);
player.SetIntoVehicle(Roller.Handle, 0);
Roller.EngineStatus = true;
VehicleStreaming.SetEngineState(Roller, true);
VehicleStreaming.SetLockStatus(Roller, false);
}
if (model == 55628203) //Faggio2
{
Roller = NAPI.Vehicle.CreateVehicle(55628203, new Vector3(-1013.8352661132812, -2704.135498046875, 13.218762397766113), -164.867f, 130, 130, engine: true);
Roller.SetData("NoobSpawnVehicle", true);
player.SetData("HatNoobSpawnVehicle", true);
player.SetIntoVehicle(Roller.Handle, 0);
Roller.EngineStatus = true;
VehicleStreaming.SetEngineState(Roller, true);
VehicleStreaming.SetLockStatus(Roller, false);
}
if (model == 3005788552) //Faggio3
{
Roller = NAPI.Vehicle.CreateVehicle(3005788552, new Vector3(-1013.8352661132812, -2704.135498046875, 13.218762397766113), -164.867f, 130, 130, engine: true);
Roller.SetData("NoobSpawnVehicle", true);
player.SetData("HatNoobSpawnVehicle", true);
player.SetIntoVehicle(Roller.Handle, 0);
Roller.EngineStatus = true;
VehicleStreaming.SetEngineState(Roller, true);
VehicleStreaming.SetLockStatus(Roller, false);
}
break;
}
}
}
}
else if (player.IsAdminDuty())
{
}
}
if (vehicle.HasData("NoobSpawnVehicle"))
{
if (!player.IsAdminDuty())
{
if (player.GetUser().PlayedMinutes > 1800)
{
player.StopAnimation();
player.SendNotification("~r~Du hast schon über 30 Spielstunden!", true);
return;
}
else
{
ExitVehicle.timerNoobRollerRespawn.Stop();
vehicle.SetData("NoobSpawnVehicleTimer", false);
}
}
}
}

View File

@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Timers;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
@@ -12,10 +14,11 @@ namespace ReallifeGamemode.Server.Events
{
public class ExitVehicle : Script
{
public static Timer timerNoobRollerRespawn = new Timer(10000); //10 Minuten Timer NoobRollerRespawn
[ServerEvent(Event.PlayerExitVehicleAttempt)]
public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
{
if (client.VehicleSeat != -1)
if (client.VehicleSeat != 0)
return;
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
@@ -39,6 +42,41 @@ namespace ReallifeGamemode.Server.Events
CheckPointHandle.DeleteCheckpoints(client);
}
}
if (vehicle.GetData<bool>("NoobSpawnVehicle") == true)
{
timerNoobRollerRespawn.Start();
vehicle.SetData("NoobSpawnVehicleTimer", true);
timerNoobRollerRespawn.AutoReset = false;
timerNoobRollerRespawn.Elapsed += Timer600000_Elapsed;
}
}
private static void Timer600000_Elapsed(object sender, ElapsedEventArgs e)
{
NAPI.Task.Run(() =>
{
NAPI.Pools.GetAllVehicles().ForEach(v =>
{
if (v.GetData<bool>("NoobSpawnVehicle") == true)
{
if (v.GetData<bool>("NoobSpawnVehicleTimer") == true)
{
v.ResetData("NoobSpawnVehicleTimer");
v.ResetData("NoobSpawnVehicle");
VehicleManager.DeleteVehicle(v);
}
}
});
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
//if (!p.IsInVehicle)
//{
if (p.GetData<bool>("HatNoobSpawnVehicle") == true)
{
p.ResetData("HatNoobSpawnVehicle");
}
//}
});
});
}
}
}

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@@ -56,6 +56,7 @@ namespace ReallifeGamemode.Server.Events
player.SetSharedData("isLoggedIn", JsonConvert.SerializeObject(true));
player.SetData("spec", true);
player.SetData("duty", false);
player.SetData("Adminduty", false);
player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
Gangwar.Gangwar.loadPlayer(player);
if (user.FactionLeader)

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@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class PlayerSpawn : Script
{
[ServerEvent(Event.PlayerSpawn)]
public void OnPlayerSpawn(Player player)
{
NAPI.ClientEvent.TriggerClientEvent(player, "SERVER:WeaponModifier", player);
}
}
}

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@@ -34,8 +34,8 @@ namespace ReallifeGamemode.Server
{
public class Main : Script
{
public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-427.5189, 1116.453, 326.7829);
public static readonly float DEFAULT_SPAWN_HEADING = 340.8f;
public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-1033.93603515625, -2731.572998046875, 13.756634712219238);
public static readonly float DEFAULT_SPAWN_HEADING = -32.23991012573242f;
public static readonly CultureInfo SERVER_CULTURE = new CultureInfo("de-DE");