NoobSpawn, NoobSpawnRollerSystem
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7
ReallifeGamemode.Database/Entities/NoobSpawnVehicle.cs
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7
ReallifeGamemode.Database/Entities/NoobSpawnVehicle.cs
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@@ -0,0 +1,7 @@
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namespace ReallifeGamemode.Database.Entities
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{
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public partial class NoobSpawnVehicle : ServerVehicle
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{
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//public int SchoolId { get; set; }
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}
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}
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@@ -139,6 +139,9 @@ namespace ReallifeGamemode.Database.Models
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//Noob Vehicles
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public DbSet<Entities.NoobVehicle> NoobVehicles { get; set; }
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//Noob Spawn Vehicles
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public DbSet<Entities.NoobSpawnVehicle> NoobSpawnVehicles { get; set; }
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//Gangwar
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public DbSet<Entities.Turfs> Turfs { get; set; }
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@@ -1,18 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Timers;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Events
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{
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public class EnterVehicleAttempt : Script
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{
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public static GTANetworkAPI.Vehicle Roller;
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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public void OnPlayerEnterVehicleAttempt(Player player, GTANetworkAPI.Vehicle vehicle, sbyte seat)
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{
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@@ -69,7 +72,125 @@ namespace ReallifeGamemode.Server.Events
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}
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else if (player.IsAdminDuty())
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{
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player.SendNotification("~g~Freie Fahrt!", true);
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}
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}
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if (vehicle.GetServerVehicle() is NoobSpawnVehicle nsVeh)
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{
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if (!player.IsAdminDuty())
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{
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if (player.GetUser().PlayedMinutes > 1800)
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{
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player.StopAnimation();
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player.SendNotification("~r~Du hast schon über 30 Spielstunden!", true);
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return;
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}
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if(player.GetData<bool>("HatNoobSpawnVehicle") == true)
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{
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player.StopAnimation();
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player.SendNotification("~r~Du hast bereits einen Roller!", true);
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return;
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}
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else
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{
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Random rnd = new Random();
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int spawn = rnd.Next(1, 3);
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ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
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player.WarpOutOfVehicle();
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ServerVehicleExtensions.Spawn(nsSVeh, vehicle);
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var model = vehicle.Model;
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//player.SendChatMessage($"{model}");
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switch (spawn)
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{
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case 1:
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{
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if (model == 2452219115) //Faggio
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{
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Roller = NAPI.Vehicle.CreateVehicle(2452219115, new Vector3(-1024.4227294921875, -2697.9541015625, 13.218425750732422), 106.366f, 130, 130, engine: true);
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Roller.SetData("NoobSpawnVehicle", true);
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player.SetData("HatNoobSpawnVehicle", true);
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player.SetIntoVehicle(Roller.Handle, 0);
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Roller.EngineStatus = true;
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VehicleStreaming.SetEngineState(Roller, true);
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VehicleStreaming.SetLockStatus(Roller, false);
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}
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if (model == 55628203) //Faggio2
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{
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Roller = NAPI.Vehicle.CreateVehicle(55628203, new Vector3(-1024.4227294921875, -2697.9541015625, 13.218425750732422), 106.366f, 130, 130, engine: true);
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Roller.SetData("NoobSpawnVehicle", true);
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player.SetData("HatNoobSpawnVehicle", true);
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player.SetIntoVehicle(Roller.Handle, 0);
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Roller.EngineStatus = true;
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VehicleStreaming.SetEngineState(Roller, true);
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VehicleStreaming.SetLockStatus(Roller, false);
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}
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if (model == 3005788552) //Faggio3
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{
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Roller = NAPI.Vehicle.CreateVehicle(3005788552, new Vector3(-1024.4227294921875, -2697.9541015625, 13.218425750732422), 106.366f, 130, 130, engine: true);
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Roller.SetData("NoobSpawnVehicle", true);
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player.SetData("HatNoobSpawnVehicle", true);
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player.SetIntoVehicle(Roller.Handle, 0);
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Roller.EngineStatus = true;
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VehicleStreaming.SetEngineState(Roller, true);
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VehicleStreaming.SetLockStatus(Roller, false);
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}
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break;
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}
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case 2:
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{
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if (model == 2452219115) //Faggio
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{
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Roller = NAPI.Vehicle.CreateVehicle(2452219115, new Vector3(-1013.8352661132812, -2704.135498046875, 13.218762397766113), -164.867f, 130, 130, engine: true);
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Roller.SetData("NoobSpawnVehicle", true);
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player.SetData("HatNoobSpawnVehicle", true);
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player.SetIntoVehicle(Roller.Handle, 0);
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Roller.EngineStatus = true;
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VehicleStreaming.SetEngineState(Roller, true);
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VehicleStreaming.SetLockStatus(Roller, false);
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}
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if (model == 55628203) //Faggio2
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{
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Roller = NAPI.Vehicle.CreateVehicle(55628203, new Vector3(-1013.8352661132812, -2704.135498046875, 13.218762397766113), -164.867f, 130, 130, engine: true);
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Roller.SetData("NoobSpawnVehicle", true);
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player.SetData("HatNoobSpawnVehicle", true);
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player.SetIntoVehicle(Roller.Handle, 0);
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Roller.EngineStatus = true;
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VehicleStreaming.SetEngineState(Roller, true);
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VehicleStreaming.SetLockStatus(Roller, false);
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}
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if (model == 3005788552) //Faggio3
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{
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Roller = NAPI.Vehicle.CreateVehicle(3005788552, new Vector3(-1013.8352661132812, -2704.135498046875, 13.218762397766113), -164.867f, 130, 130, engine: true);
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Roller.SetData("NoobSpawnVehicle", true);
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player.SetData("HatNoobSpawnVehicle", true);
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player.SetIntoVehicle(Roller.Handle, 0);
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Roller.EngineStatus = true;
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VehicleStreaming.SetEngineState(Roller, true);
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VehicleStreaming.SetLockStatus(Roller, false);
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}
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break;
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}
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}
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}
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}
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else if (player.IsAdminDuty())
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{
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}
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}
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if (vehicle.HasData("NoobSpawnVehicle"))
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{
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if (!player.IsAdminDuty())
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{
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if (player.GetUser().PlayedMinutes > 1800)
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{
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player.StopAnimation();
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player.SendNotification("~r~Du hast schon über 30 Spielstunden!", true);
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return;
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}
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else
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{
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ExitVehicle.timerNoobRollerRespawn.Stop();
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vehicle.SetData("NoobSpawnVehicleTimer", false);
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}
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}
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}
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}
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@@ -1,10 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Timers;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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@@ -12,10 +14,11 @@ namespace ReallifeGamemode.Server.Events
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{
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public class ExitVehicle : Script
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{
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public static Timer timerNoobRollerRespawn = new Timer(10000); //10 Minuten Timer NoobRollerRespawn
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[ServerEvent(Event.PlayerExitVehicleAttempt)]
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public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
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{
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if (client.VehicleSeat != -1)
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if (client.VehicleSeat != 0)
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return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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@@ -39,6 +42,41 @@ namespace ReallifeGamemode.Server.Events
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CheckPointHandle.DeleteCheckpoints(client);
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}
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}
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if (vehicle.GetData<bool>("NoobSpawnVehicle") == true)
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{
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timerNoobRollerRespawn.Start();
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vehicle.SetData("NoobSpawnVehicleTimer", true);
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timerNoobRollerRespawn.AutoReset = false;
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timerNoobRollerRespawn.Elapsed += Timer600000_Elapsed;
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}
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}
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private static void Timer600000_Elapsed(object sender, ElapsedEventArgs e)
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{
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NAPI.Task.Run(() =>
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{
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NAPI.Pools.GetAllVehicles().ForEach(v =>
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{
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if (v.GetData<bool>("NoobSpawnVehicle") == true)
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{
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if (v.GetData<bool>("NoobSpawnVehicleTimer") == true)
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{
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v.ResetData("NoobSpawnVehicleTimer");
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v.ResetData("NoobSpawnVehicle");
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VehicleManager.DeleteVehicle(v);
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}
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}
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});
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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{
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//if (!p.IsInVehicle)
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//{
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if (p.GetData<bool>("HatNoobSpawnVehicle") == true)
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{
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p.ResetData("HatNoobSpawnVehicle");
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}
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//}
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});
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});
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}
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}
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}
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@@ -56,6 +56,7 @@ namespace ReallifeGamemode.Server.Events
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player.SetSharedData("isLoggedIn", JsonConvert.SerializeObject(true));
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player.SetData("spec", true);
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player.SetData("duty", false);
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player.SetData("Adminduty", false);
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player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
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Gangwar.Gangwar.loadPlayer(player);
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if (user.FactionLeader)
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20
ReallifeGamemode.Server/Events/PlayerSpawn.cs
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20
ReallifeGamemode.Server/Events/PlayerSpawn.cs
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@@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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namespace ReallifeGamemode.Server.Events
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{
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public class PlayerSpawn : Script
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{
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[ServerEvent(Event.PlayerSpawn)]
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public void OnPlayerSpawn(Player player)
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{
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NAPI.ClientEvent.TriggerClientEvent(player, "SERVER:WeaponModifier", player);
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}
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}
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}
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@@ -34,8 +34,8 @@ namespace ReallifeGamemode.Server
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{
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public class Main : Script
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{
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public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-427.5189, 1116.453, 326.7829);
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public static readonly float DEFAULT_SPAWN_HEADING = 340.8f;
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public static readonly Vector3 DEFAULT_SPAWN_POSITION = new Vector3(-1033.93603515625, -2731.572998046875, 13.756634712219238);
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public static readonly float DEFAULT_SPAWN_HEADING = -32.23991012573242f;
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public static readonly CultureInfo SERVER_CULTURE = new CultureInfo("de-DE");
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