Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
2021-04-14 03:09:19 +02:00
13 changed files with 103 additions and 7 deletions

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@@ -0,0 +1,45 @@
export default function antiAfk(globalData: IGlobalData) {
let lastPosition: Vector3Mp = mp.players.local.position;
let afkCounter: number = 0;
let afkStatus: boolean = false;
setInterval(checkAfkPosition, 1000 * 10);
function checkAfkPosition() {
if (!globalData.LoggedIn) {
return;
}
let lp = lastPosition;
let np = mp.players.local.position;
let distance = mp.game.gameplay.getDistanceBetweenCoords(lp.x, lp.y, lp.z, np.x, np.y, np.z, false);
if (distance <= 5) {
if (!afkStatus) {
afkCounter++;
}
} else {
afkCounter = 0;
if (afkStatus) {
afkStatus = false;
globalData.IsAfk = afkStatus;
setServerAfkStatus(afkStatus);
}
}
if (afkCounter >= 30) {
afkStatus = true;
globalData.IsAfk = afkStatus;
setServerAfkStatus(afkStatus);
}
lastPosition = np;
}
function setServerAfkStatus(status: boolean) {
mp.events.callRemote("CLIENT:SetAfkStatus", status);
}
}

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@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5e4f54ec27530515452c0ef05241bd26ba70d13451ac24eb799ff3c6b18f42ec
size 98724352

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@@ -4,6 +4,7 @@
InMenu: boolean,
InChat: boolean,
LoggedIn: boolean,
IsAfk: boolean,
}
declare type AccountData = {

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@@ -14,6 +14,7 @@ let globalData: IGlobalData = {
HideGui: false,
InChat: false,
LoggedIn: false,
IsAfk: false,
get InMenu(): boolean {
return inMenu;
@@ -258,6 +259,9 @@ animationSync();
import antiCheat from './admin/anticheat';
antiCheat(globalData);
import antiAfk from './Player/antiafk';
antiAfk(globalData);
require('./Gui/policedepartment');
require('./Gui/helptext');

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@@ -234,18 +234,19 @@ namespace ReallifeGamemode.Server.Commands
[Command("setweaponrank", "~m~Benutzung: ~s~/setweaponrank [Waffen Name] [Rank]")]
public void CmdFactionWeaponRank(Player player, string weaponModel, int rank)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
User user = player.GetUser();
if (user == null || user.FactionId == null || user.FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
}
if (rank > 12 || rank < 1)
{
ChatService.ErrorMessage(player, "Gebe einen gültigen Rang ein");
return;
}
User user = player.GetUser();
WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
if (nearestWeapon == null)
{

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@@ -13,5 +13,15 @@ namespace ReallifeGamemode.Server.Events
{
player.SafeTeleport(pos);
}
[RemoteEvent("CLIENT:SetAfkStatus")]
public void SetPlayerAfkStatus(Player player, bool status)
{
player.SetServerData("isAfk", status);
if(status)
{
player.SendNotification("Du wurdest ~b~AFK~s~ gesetzt", true);
}
}
}
}

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@@ -95,7 +95,7 @@ namespace ReallifeGamemode.Server.Extensions
return;
}
int time = 26 * user.Wanteds;
int time = 18 * user.Wanteds;
if (killed)
{
time *= 2;
@@ -136,6 +136,11 @@ namespace ReallifeGamemode.Server.Extensions
return player.GetServerData("duty", false);
}
public static bool IsAfk(this Player player)
{
return player.GetServerData("isAfk", false);
}
public static bool IsAlive(this Player player)
{
return !player.HasData("isDead") || player.GetData<bool>("isDead") == false;

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@@ -189,6 +189,11 @@ namespace ReallifeGamemode.Server.Finance
using var dbContext = new DatabaseContext();
foreach (var player in NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn()))
{
if(player.IsAfk())
{
continue;
}
User user = player.GetUser(dbContext);
if(user == null)
{

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@@ -247,7 +247,7 @@ namespace ReallifeGamemode.Server.Gangwar
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction?.Name == this.Attacker).ToArray();
Faction ownerFaction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Name == getOwner()).FirstOrDefault();
Faction attackerFaction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Name == getOwner()).FirstOrDefault();
Faction attackerFaction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Name == getAttacker()).FirstOrDefault();
if (ownerFaction == null || attackerFaction == null)
{

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@@ -564,6 +564,11 @@ namespace ReallifeGamemode.Server.Job
return;
}
if(!playerVehiclePair.ContainsKey(player))
{
return;
}
if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{
JobManager.playerTimersJobVehicleRespawn[player].Stop();

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@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Managers
FactionHelper.ResetPlayer(player, own, dbContext);
own.Faction = u.Faction;
own.FactionId = u.FactionId;
own.FactionLeader = false;
own.FactionRank = dbContext
.FactionRanks

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@@ -754,6 +754,19 @@ namespace ReallifeGamemode.Server.Managers
"winky",
"polamggtr", //mod
"newsfrog", //mod
"fibn",//mod
"fibg",//mod
"fibd",//mod
"fibs",//mod
"fibc",//mod
"fibn2",//mod
"fibx",//mod
"fibg2",//mod
"fibd2",//mod
"fibj",//mod
"fibn3",//mod
"fibr"//mod
};
private static readonly Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();

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@@ -30,6 +30,11 @@ namespace ReallifeGamemode.Server.WeaponDeal
public void SrvEVENT_startWeaponDeal(Player client)
{
var user = client.GetUser();
if(user == null || user.FactionId == null)
{
return;
}
using (var context = new DatabaseContext(true))
{
FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.Model == VehicleHash.Burrito3 || f.Model == VehicleHash.Policet).ToList().Where(f => f.GetOwners().Contains(user.FactionId ?? 0)).FirstOrDefault();
@@ -40,7 +45,6 @@ namespace ReallifeGamemode.Server.WeaponDeal
return;
}
Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
if (checkWeaponDbyVehicle(fVeh))
@@ -58,7 +62,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
WeaponDealPoints.factionWeaponDeal[user.FactionId.Value] = -1;
Vector3 vector;
vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
vector = WeaponDealPoints.getRndWD_Route(user.FactionId.Value);
if (vector == new Vector3())
return;
fVeh.SetData<Vector3>("weaponDealPoint", vector);