Debug for Taxi job
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@@ -101,23 +101,26 @@ namespace ReallifeGamemode.Server.Job
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{
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foreach (var player in GetPlayerInJob())
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{
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Console.WriteLine("DEBUG STEP 1 " + player.Name);
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User u = player.GetUser();
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if (u.JobId != 1) return;
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Console.WriteLine(player.Name);
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Console.WriteLine("DEBUG STEP 2 " + player.Name);
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if (!player.HasData("hasPassager")) { player.SetData<bool>("hasPassager", false); continue; }
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int playerId = player.GetUser().Id;
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Console.WriteLine("DEBUG STEP 3 " + player.Name);
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Vehicle v = player.Vehicle;
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Vector3 lastPosition = v.Position;
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if (lastPositions.ContainsKey(v.Handle)) lastPosition = lastPositions[v.Handle];
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lastPositions[v.Handle] = v.Position;
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Console.WriteLine("DEBUG STEP 4 " + player.Name);
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double distance = lastPosition.DistanceTo(v.Position) / 1000.0;
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if (distance > 0.5) { ChatService.BroadcastAdmin($"Möglicher Cheater - {player.Name}", AdminLevel.MAPPING); continue; }
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if (!player.GetData<bool>("hasPassager")) continue;
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foreach (Player occupant in v.Occupants)
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{
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Console.WriteLine("DEBUG STEP 5 " + player.Name + "--" + occupant.Name);
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occupant.TriggerEvent("CLIENT:updateFare", JsonConvert.SerializeObject(distance));
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}
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}
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