Add House Menu

This commit is contained in:
hydrant
2019-07-28 20:43:23 +02:00
parent f86bbe01c6
commit 5b9c08011e
12 changed files with 1686 additions and 12 deletions

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@@ -0,0 +1,122 @@
import { Menu, Point, UIMenuItem, Color } from 'NativeUI';
import moneyFormat from '../moneyformat';
import InputHelper from '../inputhelper';
export default function house(globalData: GlobalData) {
var houseMenu: Menu;
var houseData: any;
var houseState: number;
var keyBound = false;
mp.events.add("SERVER:ShowHouseMenu", (dataStr, state: number) => {
houseData = JSON.parse(dataStr);
houseState = state;
mp.gui.chat.push(state.toString());
mp.gui.chat.push(dataStr);
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um das Hausmenü öffnen');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
mp.keys.bind(0x45, false, keyPressHandler);
keyBound = true;
});
function keyPressHandler() {
mp.gui.chat.push("open menu");
mp.game.ui.clearHelp(true);
houseMenu = new Menu("Hausverwaltung", houseData.Type, new Point(50, 50), null, null);
globalData.InMenu = true;
mp.gui.chat.push(houseState.toString());
var rentInItem: UIMenuItem;
var buyHouseItem: UIMenuItem;
var setRentalFeeItem: UIMenuItem;
var cancelRentalsItem: UIMenuItem;
var houseRentals = 0;
if (houseData.Rentals) houseRentals = houseData.Rentals.length;
if (houseState === -1) { // Keine Beziehung zum Haus
mp.gui.chat.push("einmieten");
rentInItem = new UIMenuItem("Einmieten", "Miete dich in das Haus ein");
rentInItem.SetRightLabel(moneyFormat(houseData.RentalFee.toString(), 0));
houseMenu.AddItem(rentInItem);
} else if (houseState === 0) { // Haus hat keinen Eigentümer
mp.gui.chat.push("kaufen");
buyHouseItem = new UIMenuItem("Haus kaufen", "Kaufe das Haus");
buyHouseItem.SetRightLabel(moneyFormat(houseData.Price, 0) + "$");
houseMenu.AddItem(buyHouseItem);
} else if (houseState === 1) { // Hausbesitzer
mp.gui.chat.push("besitzer");
setRentalFeeItem = new UIMenuItem("Miete setzen", "Setze den Mietpreis");
setRentalFeeItem.SetRightLabel(moneyFormat(houseData.RentalFee, 0) + "$");
houseMenu.AddItem(setRentalFeeItem);
cancelRentalsItem = new UIMenuItem("Mieter", "Liste deine Mieter auf");
cancelRentalsItem.SetRightLabel(houseRentals.toString());
if (houseRentals > 0) {
var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(50, 50), null, null);
cancelRentalsMenu.Visible = false;
houseData.Rentals.forEach(rental => {
var item = new UIMenuItem(rental.Name, "");
item.SetRightLabel("Kündigen");
cancelRentalsMenu.AddItem(item);
});
houseMenu.BindMenuToItem(cancelRentalsMenu, cancelRentalsItem);
}
}
var cancelItem = new UIMenuItem("Abbrechen");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
houseMenu.AddItem(cancelItem);
houseMenu.Open();
houseMenu.ItemSelect.on((item, index) => {
if (item === cancelItem) {
mp.events.call("SERVER:CloseHouseMenu");
} else if (item === buyHouseItem) {
mp.events.callRemote("CLIENT:House_BuyHouse");
mp.events.call("SERVER:CloseHouseMenu");
} else if (item === setRentalFeeItem) {
var rentalFeeInput = new InputHelper("Wie viel soll die Miete betragen?", globalData);
rentalFeeInput.getValue(data => {
if (isNaN(data)) {
return;
}
var rentalFee = parseInt(data);
mp.events.callRemote("CLIENT:House_SetRentalFee", rentalFee);
mp.events.call("SERVER:CloseHouseMenu");
});
}
});
}
mp.events.add("SERVER:CloseHouseMenu", () => {
mp.game.ui.clearHelp(true);
globalData.InMenu = false;
if (houseMenu != null) {
houseMenu.Close();
}
if (keyBound) {
keyBound = false;
mp.keys.unbind(0x45, false, keyPressHandler);
}
});
}

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@@ -25,6 +25,9 @@ var inMenu = false;
mp.game.vehicle.defaultEngineBehaviour = false;
import house from './house/house';
house(globalData);
import vehicleEntering from './vehiclesync/entering';
vehicleEntering(globalData);

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@@ -2499,6 +2499,13 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if(nearHouse.OwnerId != null)
{
dbContext.Users.Where(u => u.Id == nearHouse.OwnerId).First().HouseId = null;
}
dbContext.SaveChanges();
dbContext.Houses.Remove(nearHouse);
dbContext.SaveChanges();

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@@ -23,6 +23,10 @@ namespace ReallifeGamemode.Server.Entities
public float Y { get; set; }
public float Z { get; set; }
public int RentalFee { get; set; }
public bool CanRentIn { get; set; }
[NotMapped]
public Vector3 Position => new Vector3(X, Y, Z);

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@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace ReallifeGamemode.Server.Entities
{
public class HouseRentals
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("House")]
public int? HouseId { get; set; }
public House House { get; set; }
[ForeignKey("User")]
public int? UserId { get; set; }
public User User { get; set; }
}
}

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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Extensions
}
public static string ToMoneyString(this int money)
{
return "$" + string.Format(Main.SERVER_CULTURE, "{0:C0}", money).Replace("€", "");
return "$" + string.Format(Main.SERVER_CULTURE, "{0:C0}", money).Replace("€", "").Trim();
}
}
}

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@@ -1,5 +1,6 @@
using System.Globalization;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Classes;
using ReallifeGamemode.Server.Finance;
using ReallifeGamemode.Server.Managers;
@@ -32,7 +33,13 @@ namespace ReallifeGamemode.Server
NAPI.Server.SetAutoRespawnAfterDeath(false);
NAPI.Data.SetWorldData("playerCreatorDimension", 0);
JsonConvert.DefaultSettings = () =>
{
return new JsonSerializerSettings()
{
NullValueHandling = NullValueHandling.Ignore
};
};
InventoryManager.LoadItems();

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@@ -1,8 +1,10 @@
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -10,24 +12,25 @@ using System.Text;
namespace ReallifeGamemode.Server.Managers
{
class HouseManager
class HouseManager : Script
{
private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseColShapes = new Dictionary<int, NetHandle>();
public static void LoadHouses()
public static async void LoadHouses()
{
using (var dbContext = new DatabaseContext())
{
foreach (House house in dbContext.Houses.Include(h => h.Owner))
List<House> houses = await dbContext.Houses.Include(h => h.Owner).ToListAsync();
foreach (House house in houses)
{
LoadHouse(house, false);
LoadHouse(house, true);
}
}
}
public async static void ReloadAllHouses()
public static async void ReloadAllHouses()
{
using (var dbContext = new DatabaseContext())
{
@@ -45,12 +48,12 @@ namespace ReallifeGamemode.Server.Managers
{
using (dbContext = new DatabaseContext())
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).FirstOrDefault();
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
}
}
else
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).FirstOrDefault();
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
}
}
@@ -74,17 +77,80 @@ namespace ReallifeGamemode.Server.Managers
}
}
public static House GetHouseById(int id, DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Houses.Where(h => h.Id == id).FirstOrDefault();
}
}
else
{
return dbContext.Houses.Where(h => h.Id == id).FirstOrDefault();
}
}
public static void LoadHouse(House house, bool loadUser = true)
{
if (loadUser) house = house.Refresh();
houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255));
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{house.Price.ToMoneyString()}";
if (house.User != null)
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
if (house.OwnerId != null)
{
text = $"{house.Type}\n~s~Besitzer: ~y~{house.User.Name}";
text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
}
houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
if (house.Price != 0)
{
houseColShapes[house.Id] = NAPI.ColShape.CreateCylinderColShape(house.Position.Subtract(new Vector3(0, 0, 2)), 2.0f, 5f);
houseColShapes[house.Id].Entity<ColShape>().OnEntityEnterColShape += HouseManager_OnEntityEnterColShape;
houseColShapes[house.Id].Entity<ColShape>().OnEntityExitColShape += HouseManager_OnEntityExitColShape;
}
}
private static void HouseManager_OnEntityExitColShape(ColShape colShape, Client client)
{
client.TriggerEvent("SERVER:CloseHouseMenu");
}
private static void HouseManager_OnEntityEnterColShape(ColShape colShape, Client client)
{
if (!client.IsLoggedIn()) return;
if (!houseColShapes.ContainsValue(colShape.Handle))
{
return;
}
int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
House house = GetHouseById(houseId);
User user = client.GetUser();
var userHouseStatus = -1;
using (var dbContext = new DatabaseContext())
{
if (house.OwnerId == null) userHouseStatus = 0;
else if (house.OwnerId == user?.Id) userHouseStatus = 1;
else if (dbContext.HouseRentals.Where(h => h.HouseId == houseId && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
var newHouse = new
{
house.RentalFee,
house.Price,
house.Type,
Rentals = dbContext.HouseRentals.Where(h => h.Id == houseId).Include(h => h.UserId).Select(h => new
{
h.User.Name
}).ToList()
};
client.TriggerEvent("SERVER:ShowHouseMenu", JsonConvert.SerializeObject(newHouse), userHouseStatus);
}
}
public static void RemoveHouse(House house)
@@ -100,6 +166,70 @@ namespace ReallifeGamemode.Server.Managers
houseLabels[house.Id].Entity<TextLabel>().Delete();
houseLabels.Remove(house.Id);
}
if (houseColShapes.ContainsKey(house.Id))
{
houseColShapes[house.Id].Entity<ColShape>().Delete();
houseColShapes.Remove(house.Id);
}
}
[RemoteEvent("CLIENT:House_BuyHouse")]
public void HouseManagerBuyHouseEvent(Client player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if(user.HouseId != null)
{
ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen");
return;
}
House house = GetNearHouse(player.Position, dbContext);
var userBank = user.GetBankAccount(dbContext);
if (userBank.Balance < house.Price)
{
ChatService.ErrorMessage(player, $"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})");
return;
}
house.Owner = user;
user.House = house;
userBank.Balance -= house.Price;
dbContext.SaveChanges();
RemoveHouse(house);
LoadHouse(house);
}
}
[RemoteEvent("CLIENT:House_SetRentalFee")]
public void HouseManagerSetRentalFeeEvent(Client player, int rentalFee)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
ChatService.ErrorMessage(player, "Du besitzt kein Haus");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
house.RentalFee = rentalFee;
player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
dbContext.SaveChanges();
}
}
}
}

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@@ -0,0 +1,73 @@
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Migrations
{
public partial class HouseEnhancments : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "CanRentIn",
table: "Houses",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<int>(
name: "RentalFee",
table: "Houses",
nullable: false,
defaultValue: 0);
migrationBuilder.CreateTable(
name: "HouseRentals",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
HouseId = table.Column<int>(nullable: true),
UserId = table.Column<int>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_HouseRentals", x => x.Id);
table.ForeignKey(
name: "FK_HouseRentals_Houses_HouseId",
column: x => x.HouseId,
principalTable: "Houses",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
table.ForeignKey(
name: "FK_HouseRentals_Users_UserId",
column: x => x.UserId,
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
});
migrationBuilder.CreateIndex(
name: "IX_HouseRentals_HouseId",
table: "HouseRentals",
column: "HouseId");
migrationBuilder.CreateIndex(
name: "IX_HouseRentals_UserId",
table: "HouseRentals",
column: "UserId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "HouseRentals");
migrationBuilder.DropColumn(
name: "CanRentIn",
table: "Houses");
migrationBuilder.DropColumn(
name: "RentalFee",
table: "Houses");
}
}
}

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@@ -463,10 +463,14 @@ namespace ReallifeGamemode.Migrations
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<bool>("CanRentIn");
b.Property<int?>("OwnerId");
b.Property<int>("Price");
b.Property<int>("RentalFee");
b.Property<string>("Type");
b.Property<float>("X");
@@ -482,6 +486,24 @@ namespace ReallifeGamemode.Migrations
b.ToTable("Houses");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<int?>("HouseId");
b.Property<int?>("UserId");
b.HasKey("Id");
b.HasIndex("HouseId");
b.HasIndex("UserId");
b.ToTable("HouseRentals");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
{
b.Property<int>("Id")
@@ -1137,6 +1159,17 @@ namespace ReallifeGamemode.Migrations
.HasForeignKey("OwnerId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
.WithMany()
.HasForeignKey("HouseId");
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")

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@@ -106,6 +106,7 @@ namespace ReallifeGamemode.Server.Models
// Houses
public DbSet<Entities.House> Houses { get; set; }
public DbSet<Entities.HouseRentals> HouseRentals { get; set; }
// Bus Routes
public DbSet<Entities.BusRoute> BusRoutes { get; set; }