Add House Menu
This commit is contained in:
122
ReallifeGamemode.Client/House/house.ts
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122
ReallifeGamemode.Client/House/house.ts
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@@ -0,0 +1,122 @@
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import { Menu, Point, UIMenuItem, Color } from 'NativeUI';
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import moneyFormat from '../moneyformat';
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import InputHelper from '../inputhelper';
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export default function house(globalData: GlobalData) {
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var houseMenu: Menu;
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var houseData: any;
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var houseState: number;
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var keyBound = false;
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mp.events.add("SERVER:ShowHouseMenu", (dataStr, state: number) => {
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houseData = JSON.parse(dataStr);
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houseState = state;
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mp.gui.chat.push(state.toString());
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mp.gui.chat.push(dataStr);
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mp.game.ui.setTextComponentFormat('STRING');
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mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um das Hausmenü öffnen');
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mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
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mp.keys.bind(0x45, false, keyPressHandler);
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keyBound = true;
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});
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function keyPressHandler() {
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mp.gui.chat.push("open menu");
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mp.game.ui.clearHelp(true);
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houseMenu = new Menu("Hausverwaltung", houseData.Type, new Point(50, 50), null, null);
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globalData.InMenu = true;
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mp.gui.chat.push(houseState.toString());
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var rentInItem: UIMenuItem;
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var buyHouseItem: UIMenuItem;
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var setRentalFeeItem: UIMenuItem;
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var cancelRentalsItem: UIMenuItem;
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var houseRentals = 0;
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if (houseData.Rentals) houseRentals = houseData.Rentals.length;
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if (houseState === -1) { // Keine Beziehung zum Haus
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mp.gui.chat.push("einmieten");
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rentInItem = new UIMenuItem("Einmieten", "Miete dich in das Haus ein");
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rentInItem.SetRightLabel(moneyFormat(houseData.RentalFee.toString(), 0));
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houseMenu.AddItem(rentInItem);
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} else if (houseState === 0) { // Haus hat keinen Eigentümer
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mp.gui.chat.push("kaufen");
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buyHouseItem = new UIMenuItem("Haus kaufen", "Kaufe das Haus");
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buyHouseItem.SetRightLabel(moneyFormat(houseData.Price, 0) + "$");
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houseMenu.AddItem(buyHouseItem);
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} else if (houseState === 1) { // Hausbesitzer
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mp.gui.chat.push("besitzer");
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setRentalFeeItem = new UIMenuItem("Miete setzen", "Setze den Mietpreis");
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setRentalFeeItem.SetRightLabel(moneyFormat(houseData.RentalFee, 0) + "$");
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houseMenu.AddItem(setRentalFeeItem);
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cancelRentalsItem = new UIMenuItem("Mieter", "Liste deine Mieter auf");
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cancelRentalsItem.SetRightLabel(houseRentals.toString());
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if (houseRentals > 0) {
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var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(50, 50), null, null);
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cancelRentalsMenu.Visible = false;
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houseData.Rentals.forEach(rental => {
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var item = new UIMenuItem(rental.Name, "");
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item.SetRightLabel("Kündigen");
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cancelRentalsMenu.AddItem(item);
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});
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houseMenu.BindMenuToItem(cancelRentalsMenu, cancelRentalsItem);
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}
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}
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var cancelItem = new UIMenuItem("Abbrechen");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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houseMenu.AddItem(cancelItem);
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houseMenu.Open();
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houseMenu.ItemSelect.on((item, index) => {
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if (item === cancelItem) {
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mp.events.call("SERVER:CloseHouseMenu");
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} else if (item === buyHouseItem) {
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mp.events.callRemote("CLIENT:House_BuyHouse");
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mp.events.call("SERVER:CloseHouseMenu");
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} else if (item === setRentalFeeItem) {
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var rentalFeeInput = new InputHelper("Wie viel soll die Miete betragen?", globalData);
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rentalFeeInput.getValue(data => {
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if (isNaN(data)) {
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return;
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}
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var rentalFee = parseInt(data);
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mp.events.callRemote("CLIENT:House_SetRentalFee", rentalFee);
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mp.events.call("SERVER:CloseHouseMenu");
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});
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}
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});
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}
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mp.events.add("SERVER:CloseHouseMenu", () => {
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mp.game.ui.clearHelp(true);
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globalData.InMenu = false;
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if (houseMenu != null) {
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houseMenu.Close();
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}
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if (keyBound) {
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keyBound = false;
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mp.keys.unbind(0x45, false, keyPressHandler);
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}
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});
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}
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@@ -25,6 +25,9 @@ var inMenu = false;
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mp.game.vehicle.defaultEngineBehaviour = false;
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import house from './house/house';
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house(globalData);
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import vehicleEntering from './vehiclesync/entering';
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vehicleEntering(globalData);
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@@ -2499,6 +2499,13 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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if(nearHouse.OwnerId != null)
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{
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dbContext.Users.Where(u => u.Id == nearHouse.OwnerId).First().HouseId = null;
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}
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dbContext.SaveChanges();
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dbContext.Houses.Remove(nearHouse);
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dbContext.SaveChanges();
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@@ -23,6 +23,10 @@ namespace ReallifeGamemode.Server.Entities
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public float Y { get; set; }
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public float Z { get; set; }
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public int RentalFee { get; set; }
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public bool CanRentIn { get; set; }
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[NotMapped]
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public Vector3 Position => new Vector3(X, Y, Z);
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25
ReallifeGamemode.Server/Entities/HouseRentals.cs
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25
ReallifeGamemode.Server/Entities/HouseRentals.cs
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@@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace ReallifeGamemode.Server.Entities
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{
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public class HouseRentals
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("House")]
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public int? HouseId { get; set; }
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public House House { get; set; }
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[ForeignKey("User")]
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public int? UserId { get; set; }
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public User User { get; set; }
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}
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}
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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Extensions
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}
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public static string ToMoneyString(this int money)
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{
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return "$" + string.Format(Main.SERVER_CULTURE, "{0:C0}", money).Replace("€", "");
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return "$" + string.Format(Main.SERVER_CULTURE, "{0:C0}", money).Replace("€", "").Trim();
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System.Globalization;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Managers;
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@@ -32,7 +33,13 @@ namespace ReallifeGamemode.Server
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NAPI.Server.SetAutoRespawnAfterDeath(false);
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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JsonConvert.DefaultSettings = () =>
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{
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return new JsonSerializerSettings()
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{
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NullValueHandling = NullValueHandling.Ignore
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};
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};
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InventoryManager.LoadItems();
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@@ -1,8 +1,10 @@
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -10,24 +12,25 @@ using System.Text;
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namespace ReallifeGamemode.Server.Managers
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{
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class HouseManager
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class HouseManager : Script
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{
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private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
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private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
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private static readonly Dictionary<int, NetHandle> houseColShapes = new Dictionary<int, NetHandle>();
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public static void LoadHouses()
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public static async void LoadHouses()
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{
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using (var dbContext = new DatabaseContext())
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{
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foreach (House house in dbContext.Houses.Include(h => h.Owner))
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List<House> houses = await dbContext.Houses.Include(h => h.Owner).ToListAsync();
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foreach (House house in houses)
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{
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LoadHouse(house, false);
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LoadHouse(house, true);
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}
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}
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}
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public async static void ReloadAllHouses()
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public static async void ReloadAllHouses()
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{
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using (var dbContext = new DatabaseContext())
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{
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@@ -45,12 +48,12 @@ namespace ReallifeGamemode.Server.Managers
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{
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using (dbContext = new DatabaseContext())
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{
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return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).FirstOrDefault();
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return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
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}
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}
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else
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{
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return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).FirstOrDefault();
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return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
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}
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}
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@@ -74,17 +77,80 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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public static House GetHouseById(int id, DatabaseContext dbContext = null)
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{
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if (dbContext == null)
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{
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using (dbContext = new DatabaseContext())
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{
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return dbContext.Houses.Where(h => h.Id == id).FirstOrDefault();
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}
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}
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else
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{
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return dbContext.Houses.Where(h => h.Id == id).FirstOrDefault();
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}
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}
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public static void LoadHouse(House house, bool loadUser = true)
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{
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if (loadUser) house = house.Refresh();
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houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255));
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string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{house.Price.ToMoneyString()}";
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if (house.User != null)
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string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
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if (house.OwnerId != null)
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{
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text = $"{house.Type}\n~s~Besitzer: ~y~{house.User.Name}";
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text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
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}
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houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
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if (house.Price != 0)
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{
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houseColShapes[house.Id] = NAPI.ColShape.CreateCylinderColShape(house.Position.Subtract(new Vector3(0, 0, 2)), 2.0f, 5f);
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houseColShapes[house.Id].Entity<ColShape>().OnEntityEnterColShape += HouseManager_OnEntityEnterColShape;
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houseColShapes[house.Id].Entity<ColShape>().OnEntityExitColShape += HouseManager_OnEntityExitColShape;
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}
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}
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private static void HouseManager_OnEntityExitColShape(ColShape colShape, Client client)
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{
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client.TriggerEvent("SERVER:CloseHouseMenu");
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}
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private static void HouseManager_OnEntityEnterColShape(ColShape colShape, Client client)
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{
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if (!client.IsLoggedIn()) return;
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if (!houseColShapes.ContainsValue(colShape.Handle))
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{
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return;
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}
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int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
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House house = GetHouseById(houseId);
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User user = client.GetUser();
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var userHouseStatus = -1;
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using (var dbContext = new DatabaseContext())
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{
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if (house.OwnerId == null) userHouseStatus = 0;
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else if (house.OwnerId == user?.Id) userHouseStatus = 1;
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else if (dbContext.HouseRentals.Where(h => h.HouseId == houseId && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
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var newHouse = new
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{
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house.RentalFee,
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house.Price,
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house.Type,
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Rentals = dbContext.HouseRentals.Where(h => h.Id == houseId).Include(h => h.UserId).Select(h => new
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{
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h.User.Name
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}).ToList()
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};
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client.TriggerEvent("SERVER:ShowHouseMenu", JsonConvert.SerializeObject(newHouse), userHouseStatus);
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}
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}
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public static void RemoveHouse(House house)
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@@ -100,6 +166,70 @@ namespace ReallifeGamemode.Server.Managers
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houseLabels[house.Id].Entity<TextLabel>().Delete();
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houseLabels.Remove(house.Id);
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}
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if (houseColShapes.ContainsKey(house.Id))
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{
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houseColShapes[house.Id].Entity<ColShape>().Delete();
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houseColShapes.Remove(house.Id);
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}
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}
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[RemoteEvent("CLIENT:House_BuyHouse")]
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public void HouseManagerBuyHouseEvent(Client player)
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{
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if(user.HouseId != null)
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{
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ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen");
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return;
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}
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House house = GetNearHouse(player.Position, dbContext);
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var userBank = user.GetBankAccount(dbContext);
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if (userBank.Balance < house.Price)
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{
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ChatService.ErrorMessage(player, $"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})");
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return;
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}
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house.Owner = user;
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user.House = house;
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userBank.Balance -= house.Price;
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dbContext.SaveChanges();
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RemoveHouse(house);
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LoadHouse(house);
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}
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}
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[RemoteEvent("CLIENT:House_SetRentalFee")]
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public void HouseManagerSetRentalFeeEvent(Client player, int rentalFee)
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{
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user.HouseId == null)
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{
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ChatService.ErrorMessage(player, "Du besitzt kein Haus");
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return;
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}
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House house = GetHouseById(user.HouseId.Value, dbContext);
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house.RentalFee = rentalFee;
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player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
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dbContext.SaveChanges();
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}
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}
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}
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}
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1269
ReallifeGamemode.Server/Migrations/20190728142431_HouseEnhancments.Designer.cs
generated
Normal file
1269
ReallifeGamemode.Server/Migrations/20190728142431_HouseEnhancments.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,73 @@
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Migrations
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{
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public partial class HouseEnhancments : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<bool>(
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name: "CanRentIn",
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table: "Houses",
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nullable: false,
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defaultValue: false);
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migrationBuilder.AddColumn<int>(
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name: "RentalFee",
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table: "Houses",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.CreateTable(
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name: "HouseRentals",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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HouseId = table.Column<int>(nullable: true),
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UserId = table.Column<int>(nullable: true)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_HouseRentals", x => x.Id);
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table.ForeignKey(
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name: "FK_HouseRentals_Houses_HouseId",
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column: x => x.HouseId,
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principalTable: "Houses",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
table.ForeignKey(
|
||||
name: "FK_HouseRentals_Users_UserId",
|
||||
column: x => x.UserId,
|
||||
principalTable: "Users",
|
||||
principalColumn: "Id",
|
||||
onDelete: ReferentialAction.Restrict);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_HouseRentals_HouseId",
|
||||
table: "HouseRentals",
|
||||
column: "HouseId");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_HouseRentals_UserId",
|
||||
table: "HouseRentals",
|
||||
column: "UserId");
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "HouseRentals");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "CanRentIn",
|
||||
table: "Houses");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "RentalFee",
|
||||
table: "Houses");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -463,10 +463,14 @@ namespace ReallifeGamemode.Migrations
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("CanRentIn");
|
||||
|
||||
b.Property<int?>("OwnerId");
|
||||
|
||||
b.Property<int>("Price");
|
||||
|
||||
b.Property<int>("RentalFee");
|
||||
|
||||
b.Property<string>("Type");
|
||||
|
||||
b.Property<float>("X");
|
||||
@@ -482,6 +486,24 @@ namespace ReallifeGamemode.Migrations
|
||||
b.ToTable("Houses");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int?>("HouseId");
|
||||
|
||||
b.Property<int?>("UserId");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("HouseId");
|
||||
|
||||
b.HasIndex("UserId");
|
||||
|
||||
b.ToTable("HouseRentals");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
@@ -1137,6 +1159,17 @@ namespace ReallifeGamemode.Migrations
|
||||
.HasForeignKey("OwnerId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRentals", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
|
||||
.WithMany()
|
||||
.HasForeignKey("HouseId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")
|
||||
|
||||
@@ -106,6 +106,7 @@ namespace ReallifeGamemode.Server.Models
|
||||
|
||||
// Houses
|
||||
public DbSet<Entities.House> Houses { get; set; }
|
||||
public DbSet<Entities.HouseRentals> HouseRentals { get; set; }
|
||||
|
||||
// Bus Routes
|
||||
public DbSet<Entities.BusRoute> BusRoutes { get; set; }
|
||||
|
||||
Reference in New Issue
Block a user